Yesterday, I noticed something peculiar:
Code: Select all
name = player.character.name
position = player.character.position
surface = player.surface
force = player.force
direction = player.character.direction
orientation = player.character.orientation
log("direction: " .. direction .. "\torientation: " .. orientation)
player.character = surface.create_entity{name = name, position = position, direction = direction, force = force, fast_replace = true, raise_built = true}
log("direction: " .. player.character.direction .. "\torientation: " .. player.character.orientation)
direction: 3
orientation: 0.375
So the character was facing towards Southeast. After the new character had been created, I've got these values:
player.character.direction: 2
player.character.orientation: 0.25
So the character was facing eastwards. Now, I thought I'd adjust orientation to let the new character face SE again:
Code: Select all
if player.character then
player.character.orientation = orientation
log("After changing orientation. direction: " .. player.character.direction .. "\torientation: " .. player.character.orientation)
end
Code: Select all
if player.character then
player.character.direction = direction
log("After changing direction direction: " .. player.character.direction .. "\torientation: " .. player.character.orientation)
end
player.character.direction: 2
player.character.orientation: 0.25
What's going on here?