I'm trying to generate some ores for my mod and I'm running into some issue. I have followed the doings of other mods, but it seems they all rely on Bobs'library ore functions and even with those I cant get it to seem right.
Ingame when you reduce the frequency the ore patches grow in size instead of just becoming more rare like this example;
Notice the vanilla ores circled arent massive
This is how this code looks;
Code: Select all
name = input.name
sharpness = 1
richness_multiplier = 1250 * richness
richness_base = 8 * richness
richness_multiplier_distance_bonus = 20
coverage = size / 600
peaks ={{
noise_layer = base.name,
starting_area_weight_optimal = 1,
starting_area_weight_range = 0,
starting_area_weight_max_range = 2,
noise_octaves_difference = -0.85,
noise_persistence = 0.4
},
{
noise_layer = base.name,
noise_octaves_difference = -0.85,
noise_persistence = 0.4
}}
}
How do I correctly set the ores up to follow the generation of the vanilla ores and not explode in size like above? I heard we havnt had access to the new ore gen configs for .17 yet.