I followed the first three chapters of the modding tutorial on the wiki, and I have the recipes, graphics, and items set up. I don't need to have it as an entity. control.lua is empty.
the code so far:
Code: Select all
--in recipe.lua--
data:extend({
{
type = "recipe",
name = "charcoal",
category = "smelting",
energy_required = 3.5,
ingredients = {{"raw-wood", 1}},
result = "charcoal"
},
{
type = "recipe",
name = "coal-coke",
category = "smelting",
energy_required = 3.5,
ingredients = {{"coal", 1}},
result = "coal-coke"
},
})
Code: Select all
--in item.lua--
data:extend({
{
type = "item",
name = "charcoal",
icon = "__failure-industries_more-fuels__/graphics/icons/charcoal.png",
flags = {"goes-to-main-inventory"},
fuel_value = "6MJ",
subgroup = "raw-material",
order = "a[charcoal]",
stack_size = 50
}
{
type = "item",
name = "coal-coke",
icon = "__failure-industries_more-fuels__/graphics/icons/coal-coke.png",
flags = {"goes-to-main-inventory"},
fuel_value = "16MJ",
subgroup = "raw-material",
order = "b[coal-coke]",
stack_size = 50
}
})