I'm look for the ability to unhide items from the requester / filter slots.
Use case:
In my Creative Mode, the god-like items are hidden because I don't want them to be visible in the requester slots if Creative Mode is not enabled. (When game start, a popup will ask you whether you want to enable it or not.)
But I want them to be visible if players have enabled their recipes.
Another use case (a bit assumption):
I think there are also some mods that introduce "semi-hidden" items which can be accessed after you have reached certain goals, i.e. researched certain technology, launched a certain number of rockets, made a certain number of modding interface requests, lol.
Maybe we can have LuaItemPrototype::enabled [RW] just like LuaTechnology?
Ability to unhide items from requester / filter slots
Re: Ability to unhide items from requester / filter slots
Prototypes can't be changed runtime so that wouldn't work. In order to do what you're referring to we'd need to build an entire wrapper system around items which is a large amount of work.
Recipes and Technologies already have this wrapper system in place because they are changed runtime: enabled after ones are researched and so on.
Recipes and Technologies already have this wrapper system in place because they are changed runtime: enabled after ones are researched and so on.
If you want to get ahold of me I'm almost always on Discord.
Re: Ability to unhide items from requester / filter slots
Oh.... OK. I understand. I can wait. Maybe in 1.0 or later?
(Maybe we need sub-forums, like the bug reports forums, to differentiate requests that have not been read, requests that are possible but will not be implemented in the near future, and those that are simply rejected?)
(Maybe we need sub-forums, like the bug reports forums, to differentiate requests that have not been read, requests that are possible but will not be implemented in the near future, and those that are simply rejected?)
Re: Ability to unhide items from requester / filter slots
That's on my to-do - cleanup the interface requests and make some kind of "archived" section for requests that probably won't ever be implemented.Mooncat wrote:Oh.... OK. I understand. I can wait. Maybe in 1.0 or later?
(Maybe we need sub-forums, like the bug reports forums, to differentiate requests that have not been read, requests that are possible but will not be implemented in the near future, and those that are simply rejected?)
If you want to get ahold of me I'm almost always on Discord.