Probability based burnt output result
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- Long Handed Inserter
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Probability based burnt output result
It would be nice to have probability based burnt output results. I dont see a use in vanilla, but in mods like pyanodons, most items create ash when burned. I say most, because some void because that makes more sense, when in reality most items should be somewhere in between. Like logs, you burn them and get nothing in return when you should get a little bit of ash.
If you need to reach me, message me on discord.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
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- Inserter
- Posts: 39
- Joined: Sat Aug 05, 2023 1:20 am
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Re: Probability based burnt output result
+1 more probability/chance related outputs would be absolutely amazing
coder? i hardly know her!
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- Long Handed Inserter
- Posts: 98
- Joined: Fri Sep 09, 2022 4:33 pm
- Contact:
Re: Probability based burnt output result
Bringing to top after 2.0
If you need to reach me, message me on discord.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.