I would like to use the BurnerEnergySource for beacons so that I can create a "Bio-Beacon" for Gleba, a much more powerful version of the beacon that requires Nutrients to function.
Code snippet that results in the following error:
Code: Select all
energy_source =
{
type = "burner",
fuel_categories = {"nutrients"},
effectivity = 1,
burner_usage = "nutrients",
fuel_inventory_size = 1,
emissions_per_minute = { pollution = -1 },
--light_flicker = require("__space-age__.prototypes.entity.biochamber-pictures").light_flicker
}