Add LuaEntity.adjacent_tile_bounding_box

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Lukas0120
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Add LuaEntity.adjacent_tile_bounding_box

Post by Lukas0120 »

You currently can't get an offshore pumps adjacent_tile_collision_box around it's position while respecting it's orientation, currently if you want the actual adjacent_tile bounding box for an offshore pump you would need to calculate it manually using the prototypes adjacent_tile_collision_box. It would be significantly easier if there was an adjacent_tile_bounding_box that works similar to bounding_box and secondary_bounding_box.

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