Problem: Certain other methods, such as LuaEntity::order_deconstruction(), take "player" and "item_index" as arguments so that the action can be added or merged onto the undo-redo stack of the player. LuaControl::mine_entity() know what player is doing the action (the owner object) but does not take item_index as a parameter. Instead, it always creates a new undo item for every function call.
Proposed solution: I would like to pass item_index to the mine_entity() method so that it can add to the previous undo item. I use it inside on_player_mined_entity when the player mines a main entity to also have the player mine the object's component entities (e.g. cargo ship engine). The current behavior ends up adding individual invisible/non-placeable entities to the undo stack, and I have to remove them either from the stack or from the world when the non-placeable ghost is created. I would like to make all the component entities be in the same undo item as the originally-mined main entity.
Alternatively, a way to write back items to the undo-redo stacks would allow me to merge the item action lists manually.
(Edit: I also submitted this in an F10 suggestion)
[2.0.6] Add argument to LuaControl::mine_entity for undo item_index
Place to ask discuss and request the modding support of Factorio. Don't request mods here.
Return to “Modding interface requests”
Jump to
- General
- ↳ Releases
- ↳ News
- ↳ General discussion
- ↳ Multiplayer
- ↳ Find Servers / Tools / Guides
- ↳ Show your Creations
- ↳ Videos
- ↳ Combinator Creations
- ↳ Mechanical Throughput Magic (circuit-free)
- ↳ Railway Setups
- ↳ Energy Production
- ↳ Medium/Big/Gigantic Sized Structures
- ↳ Fan Art
- ↳ Gameplay Help
- ↳ Spread the Word
- ↳ Off topic
- ↳ This Forum
- ↳ Celebration Party
- Support
- ↳ Gameplay Help
- ↳ Discover Factorio Wiki
- ↳ Discover Others Creations
- ↳ Discover Mods
- ↳ Discover Tools Around Factorio
- ↳ Technical Help
- ↳ Bug Reports
- ↳ Resolved for the next release
- ↳ Assigned
- ↳ Not a bug
- ↳ Pending
- ↳ 1 / 0 magic
- ↳ Duplicates
- ↳ Minor issues
- ↳ Desyncs with mods
- ↳ Won't fix.
- ↳ Resolved Problems and Bugs
- Factorio Direction
- ↳ Ideas and Suggestions
- ↳ Outdated/Not implemented
- ↳ Frequently Suggested / Link Collections
- ↳ Implemented Suggestions
- ↳ Implemented in 2.0
- ↳ Development Proposals
- ↳ Balancing
- Contributions
- ↳ Mods
- ↳ Download mods
- ↳ Mod portal Discussion
- ↳ Mods
- ↳ Mod Packs / Libs / Special Interest
- ↳ 5dim's mod
- ↳ Angels Mods
- ↳ Atomic Power
- ↳ Bob's mods
- ↳ DyWorld
- ↳ F.A.R.L
- ↳ Fentus Challenge & Tool Mods
- ↳ Logistic Train Network
- ↳ MoMods
- ↳ Reika's Mods
- ↳ Resource Spawner Overhaul
- ↳ Yuoki Industries
- ↳ PyMods
- ↳ Questions, reviews and ratings
- ↳ Modding Discussions
- ↳ Modding discussion
- ↳ Modding help
- ↳ Ideas and Requests For Mods
- ↳ Modding interface requests
- ↳ Implemented mod requests
- ↳ Already exists
- ↳ Won't implement
- ↳ Documentation Improvement Requests
- ↳ Resolved Requests
- ↳ Development tools
- ↳ Tools
- ↳ Mod and installation managers
- ↳ Cheatsheets / Calculators / Viewers
- ↳ Development tools
- ↳ Special interest mods and libraries
- ↳ Modding Development
- ↳ Multiplayer / Dedicated Server
- ↳ Multiplayer Board
- ↳ Archive
- ↳ Maps and Scenarios
- ↳ Translations
- ↳ Texture Packs
- ↳ Fan Art
- ↳ Wiki Talk
- ↳ To be sorted
- ↳ Campaign / Scenario suggestions