[0.14.3] Crash cutting trees: "(32): EntityWithForce::forceReRegistration"

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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hyspeed
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[0.14.3] Crash cutting trees: "(32): EntityWithForce::forceReRegistration"

Post by hyspeed »

Hi,

I crashed Factorio last night while cutting trees. The log is attached, the save file is here.

It is relatively early in the game, but there are a lot of mods and mixes in play. The save is 5 or 10 minutes before the crash. I did nothing significant in between - just placing some belt and clearing trees.

- The map is the reddit community map for September. I don't know what was done to create it, but there is at least one mod required for it, Toxic Jungle.

- I was using the chainsaw from the mod Chainsaw. Chainsaw mod has a 'feature' that if you remove something other than a tree, you and the chainsaw take damage. If that damage destroys the chainsaw, it blows up, causing you more damage. The area of the map I was in had a few belts hidden in the trees, so it is possible that I hit a belt and caused something to trigger. But I had died on this map before from this, so it isn't consistent.

- I use a mod Crafting Speed Research and had researched at least 1 upgrade. I think this effects how long it takes to cut down trees using Chainsaw. To clear the jungle, I just hold down right-click and move my character. I cut down a lot of trees *very* quickly.

- My inventory was almost full at the time of the crash, but I don't think it was full. I had filled up my inventory before and gotten the message of inventory full.

- I modified some of the mods I am using from 0.13 to 0.14 by only changing their version settings inside info.json. So it is possible a mod that isn't intended to be used with 0.14 did something bad. Even so, I wouldn't expect a ctd from that.

- I have used most of these mods in 0.13 for a couple of maps with no issues.

- I have 500+ hours in Factorio, it doesn't crash often.

- I had a system lockup earlier in the day from using the mod Screenshot Tool. I selected too large of an area and got a blue screen due to a video memory error.

- I continued playing for a few more hours and have not had another crash. I attempted to reproduce by:
-- clearing the forests where it crashed
-- overloading inventory
-- cutting down many trees quickly
-- killing myself from belts while cutting down many trees

I am going to continue this map and I'll update if it happens again.

If you need more information from me, please let me know.

thanks,
jon
Attachments
factorio-current - Crash.log
(10.65 KiB) Downloaded 73 times

Loewchen
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Re: [0.14.3] Crash cutting trees: "(32): EntityWithForce::forceReRegistration"

Post by Loewchen »

Code: Select all

   0.004 2016-09-02 21:46:06; Factorio 0.14.3 (build 24459, win64, steam)
   0.005 Operating system: Windows 7 Service Pack 1
   0.005 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.005 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.005 Write data path: C:/Users/***/AppData/Roaming/Factorio
   0.005 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.028 Display options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.030 Available display adapters: 1
   0.030  [0]: \\.\DISPLAY1 - AMD Radeon HD 5800 Series {0x80005, [0,0], 3240x1920, 32bit, 60Hz}
   0.030 Create display on adapter 0. Size 1280x720 at position [970, 582].
   0.058 Could not bring the window to foreground.
   0.578 Initialised OpenGL:[0] AMD Radeon HD 5800 Series; driver: 4.5.13399 Compatibility Profile Context 15.200.1062.0
   0.662 Desktop composition is active.
   0.662 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: auto]
   0.981 Loading mod core 0.0.0 (data.lua)
   0.991 Loading mod base 0.14.3 (data.lua)
   1.182 Loading mod Advanced-Drills 0.1.8 (data.lua)
   1.264 Loading mod air-filtering 0.4.1 (data.lua)
   1.348 Loading mod autofill 1.4.4 (data.lua)
   1.429 Loading mod Big_Brother 0.3.2 (data.lua)
   1.538 Loading mod Bottleneck 0.3.2 (data.lua)
   1.635 Loading mod Chainsaw 0.0.2 (data.lua)
   1.738 Loading mod color-coding 1.1.1 (data.lua)
   1.840 Loading mod Crafting_Speed_Research 0.1.3 (data.lua)
   1.953 Loading mod EvoGUI 0.4.108 (data.lua)
   2.053 Loading mod Expanded_Robot_Tech 0.4.1 (data.lua)
   2.279 Loading mod Factorissimo 0.2.0 (data.lua)
   2.396 Loading mod Flow Control 2.1.1 (data.lua)
   2.502 Loading mod KBlueprints 1.14.1 (data.lua)
   2.613 Loading mod Military_Research_5 0.1.0 (data.lua)
   2.733 Loading mod More_Floors 1.0.4 (data.lua)
   2.846 Loading mod RailTanker 1.4.0 (data.lua)
   2.971 Loading mod Rename Trains 0.3.0 (data.lua)
   3.081 Loading mod reverse-factory 3.0.0 (data.lua)
   3.194 Loading mod robotarmy 0.2.2 (data.lua)
   3.331 Loading mod Screenshot_Tool 0.1.0 (data.lua)
   3.450 Loading mod SmartDisplay 1.0.17 (data.lua)
   3.586 Loading mod WaterWell 1.0.15 (data.lua)
   3.743 Loading mod wood-floor 1.0.0 (data.lua)
   3.877 Loading mod YARM 0.7.106 (data.lua)
   4.021 Loading mod hacked-splitters 1.0.5 (data-updates.lua)
   4.180 Loading mod Big_Brother 0.3.2 (data-updates.lua)
   4.323 Loading mod reverse-factory 3.0.0 (data-updates.lua)
   4.484 Loading mod wood-floor 1.0.0 (data-updates.lua)
   4.622 Loading mod long-reach 0.0.6 (data-final-fixes.lua)
   4.759 Loading mod RailTanker 1.4.0 (data-final-fixes.lua)
   4.903 Loading mod reverse-factory 3.0.0 (data-final-fixes.lua)
   5.078 Loading mod tree_collision 0.4.0 (data-final-fixes.lua)
   5.218 Checksum for core: 1620335853
   5.218 Checksum for mod base: 3867985917
   5.218 Checksum for mod hacked-splitters: 2811096390
   5.218 Checksum for mod Advanced-Drills: 232610411
   5.218 Checksum for mod air-filtering: 2542281814
   5.218 Checksum for mod AutoDeconstruct: 0
   5.218 Checksum for mod autofill: 61278364
   5.218 Checksum for mod Big_Brother: 180679385
   5.218 Checksum for mod Bottleneck: 1776934153
   5.218 Checksum for mod Chainsaw: 3591366465
   5.218 Checksum for mod color-coding: 1364593114
   5.218 Checksum for mod Crafting_Speed_Research: 3928230558
   5.218 Checksum for mod EvoGUI: 1040096666
   5.218 Checksum for mod Expanded_Robot_Tech: 450750456
   5.218 Checksum for mod Factorissimo: 708485668
   5.218 Checksum for mod Flow Control: 129829411
   5.218 Checksum for mod KBlueprints: 2250577784
   5.218 Checksum for mod long-reach: 3674062281
   5.218 Checksum for mod Military_Research_5: 4274883677
   5.218 Checksum for mod More_Floors: 860642732
   5.218 Checksum for mod RailTanker: 1260574978
   5.218 Checksum for mod Rename Trains: 1144630755
   5.218 Checksum for mod reverse-factory: 2445423855
   5.218 Checksum for mod robotarmy: 1855000234
   5.218 Checksum for mod Screenshot_Tool: 2817577247
   5.218 Checksum for mod SmartDisplay: 2685622438
   5.218 Checksum for mod toxic-jungle-40: 0
   5.218 Checksum for mod tree_collision: 3231141521
   5.218 Checksum for mod WaterWell: 3229134519
   5.218 Checksum for mod wood-floor: 4159053420
   5.218 Checksum for mod YARM: 3348033433
   6.027 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472857785
   6.027 Info PlayerData.cpp:52: Cloud player-data.json unavailable
   6.261 Initial atlas bitmap size is 16384
   6.264 Created atlas bitmap 16384x4390
   6.285 Created atlas bitmap 4096x4088
   6.307 Created atlas bitmap 4096x4084
   6.327 Created atlas bitmap 4096x3996
   6.327 Created atlas bitmap 4096x3648
  28.940 Sprites loaded
  28.940 Convert atlas 4096x4088 to: compressed 
  31.152 Convert atlas 4096x4084 to: compressed 
  33.369 Convert atlas 4096x3996 to: compressed 
  35.324 Convert atlas 4096x3648 to: mipmap 
  35.752 Loading sounds...
  38.015 Custom inputs active: 6
  38.083 Factorio initialised
  38.128 Game is running on selected version branch on Steam.
  42.576 Loading map C:\Users\***\AppData\Roaming\Factorio\saves\_autosave2.zip
  42.620 Info Scenario.cpp:148: Map version 0.14.3-0
  43.800 Checksum for script C:/Users/***/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
  43.802 Checksum for script __hacked-splitters__/control.lua: 3706198211
  43.804 Checksum for script __AutoDeconstruct__/control.lua: 611373444
  43.810 Checksum for script __autofill__/control.lua: 1828660770
  43.814 Checksum for script __Big_Brother__/control.lua: 2900820270
  43.816 Checksum for script __Bottleneck__/control.lua: 1675732387
  43.817 Checksum for script __Chainsaw__/control.lua: 2854584240
  43.818 Checksum for script __Crafting_Speed_Research__/control.lua: 1826326919
  43.823 Checksum for script __EvoGUI__/control.lua: 3075659584
  43.826 Checksum for script __Factorissimo__/control.lua: 841786998
  43.827 Checksum for script __Flow Control__/control.lua: 629381566
  43.843 Checksum for script __KBlueprints__/control.lua: 1498718714
  43.845 Checksum for script __RailTanker__/control.lua: 2344758156
  43.846 Checksum for script __Rename Trains__/control.lua: 3484410162
  43.851 Checksum for script __robotarmy__/control.lua: 4271921989
  43.853 Checksum for script __Screenshot_Tool__/control.lua: 2578017591
  43.856 Checksum for script __SmartDisplay__/control.lua: 969901242
  43.857 Checksum for script __toxic-jungle-40__/control.lua: 3758946898
  43.859 Checksum for script __WaterWell__/control.lua: 2317626080
  43.862 Checksum for script __YARM__/control.lua: 343861053
4669.109 Error CrashHandler.cpp:135: Exception Code: c0000005, Address: 000000013FB63799
ModuleBase: 000000013FAD0000, ImageSize: 0114f000, RelativeAddress: 00093799
4669.109 Error CrashHandler.cpp:145: Exception Context:
rax=0000000000000001, rbx=000000003ffd6af0, rcx=0000000000000001,
rdx=0000000000000000, rsi=0000000000000002, rdi=000000003ffd6af0,
rip=000000013fb63799, rsp=000000000c3df350, rbp=000000000c3df3e0,
 r8=0000000000000011,  r9=00000000130544b0, r10=0000000000000001,
r11=000000000c3df200, r12=0000000000000000, r13=0000000000000000,
r14=000000003ffd6af0, r15=000000003ffd6b40
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-pm54jj\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-pm54jj\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\crashhandler.cpp (155): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007789BC00)
000000007789BC00 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007799FF88)
000000007799FF88 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000779378C8)
00000000779378C8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077947E8D)
0000000077947E8D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000779384CF)
00000000779384CF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007796BAC8)
000000007796BAC8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-pm54jj\src\entity\entitywithforce.cpp (32): EntityWithForce::forceReRegistration
c:\cygwin64\tmp\factorio-pm54jj\src\entity\character.cpp (1880): Character::changePosition
c:\cygwin64\tmp\factorio-pm54jj\src\entity\character.cpp (499): Character::update
c:\cygwin64\tmp\factorio-pm54jj\src\surface\chunk.cpp (486): Chunk::update
c:\cygwin64\tmp\factorio-pm54jj\src\surface\surface.cpp (854): Surface::update
c:\cygwin64\tmp\factorio-pm54jj\src\map\map.cpp (1127): Map::update
c:\cygwin64\tmp\factorio-pm54jj\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-pm54jj\src\scenario\scenario.cpp (835): Scenario::update
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (711): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (581): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-pm54jj\src\util\workerthread.cpp (33): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000778159BD)
00000000778159BD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007794A2E1)
000000007794A2E1 (ntdll): (filename not available): RtlUserThreadStart
4674.764 Error CrashHandler.cpp:106: Map tick at moment of crash: 698882
4674.764 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Oxyd
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Re: [0.14.3] Crash cutting trees: "(32): EntityWithForce::forceReRegistration"

Post by Oxyd »

Post your mod folder, please.

hyspeed
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Re: [0.14.3] Crash cutting trees: "(32): EntityWithForce::forceReRegistration"

Post by hyspeed »

Hi,

This is a copy of the mods folder as a zip file.

I had an issue later with the Chainsaw mod regarding ghost images that the developer fixed with an update.

I now have almost 15 hours into this map and haven't had a repeat. And I've cut down a lot of trees.

If I can help more, please let me know.

thanks,
jon

p.s. I didn't see anything in your 'How to report a bug' about saving the mods folder. Perhaps that could be updated so others know.

Oxyd
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Re: [0.14.3] Crash cutting trees: "(32): EntityWithForce::forceReRegistration"

Post by Oxyd »

Thanks for the mods. I've played with the save for a bit, but also couldn't reproduce the crash. If you could figure out a way to reproduce it, that would be helpful.

kovarex
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Re: [0.14.3] Crash cutting trees: "(32): EntityWithForce::forceReRegistration"

Post by kovarex »

Oxyd wrote:Thanks for the mods. I've played with the save for a bit, but also couldn't reproduce the crash. If you could figure out a way to reproduce it, that would be helpful.
If you can't reproduce, put it to pending next time please.

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