Per the log message, I'm posting this here in the forum. The game has been playing great until about 30 minutes ago, when it won't stop crashing after a few minutes of play. I've tried rebooting, etc. I just got a good rail setup, so I'd hate to lose my save game... but if that's what it takes that's what it takes. I haven't seen anything consistent with the way it crashes. Any advice or workarounds would be appreciated.
0.000 2016-05-14 16:57:41; Factorio 0.12.33 (Build 18092, win64, steam)
0.000 Operating system: Windows 7 Service Pack 1
0.000 Program arguments: "D:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Read data path: D:/Games/Steam/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/loodwig/AppData/Roaming/Factorio
0.000 Binaries path: D:/Games/Steam/steamapps/common/Factorio/bin
0.009 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 50%] [Screen: 255]
0.010 Available display adapters: 1
0.010 [0]: \\.\DISPLAY1 - AMD Radeon HD 7900 Series {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
0.010 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.174 Initialised OpenGL:[0] AMD Radeon HD 7900 Series; driver: 4.2.12217 Compatibility Profile Context 12.104.0.0
0.205 Desktop composition is active.
0.474 Loading mod core 0.0.0 (data.lua)
0.476 Loading mod base 0.12.33 (data.lua)
0.519 Checksum for core: 3711505753
0.519 Checksum for mod base: 2829195351
0.770 Initial atlas bitmap size is 16384
0.772 Created atlas bitmap 16384x7754
5.412 Sprites loaded
5.412 Loading sounds...
6.672 Factorio initialised
11.445 Loading map C:/Users\loodwig\AppData\Roaming\Factorio\saves\_autosave3.zip
11.488 Info Scenario.cpp:124: Map version 0.12.33-0
11.712 Checksum for script C:/Users/loodwig/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-uzl5nu\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-uzl5nu\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\crashhandler.cpp (174): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\threadex.c (378): _callthreadstartex$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000777391AD)
00000000777391AD (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077728BAF)
0000000077728BAF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007775DB38)
000000007775DB38 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-uzl5nu\src\graphics\chartrenderer.cpp (67): ChartRenderer::prepare
c:\cygwin64\tmp\factorio-uzl5nu\src\gui\minimapgui.cpp (47): MinimapGui::paintComponent
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\widget.cpp (1292): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\widget.cpp (1308): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\widget.cpp (1308): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\widget.cpp (1304): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\widget.cpp (1308): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (1025): agui::Gui::render
c:\cygwin64\tmp\factorio-uzl5nu\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (223): MainLoop::prepare
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (482): MainLoop::tickStep
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (582): MainLoop::run
c:\cygwin64\tmp\factorio-uzl5nu\src\main.cpp (490): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000776059CD)
00000000776059CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007773B981)
000000007773B981 (ntdll): (filename not available): RtlUserThreadStart
252.929 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
[0.12.33] [Pending] Game Randomly Crashes
Re: Game Randomly Crashes
I would suggest this ONLY AS A LAST RESORT: saving your save somewhere safe, and uninstalling and reinstalling the game. Please use someone else's idea before mine.
Re: Game Randomly Crashes
If you're able to reproduce it please upload the save and steps needed to reproduce it
If you want to get ahold of me I'm almost always on Discord.
Re: Game Randomly Crashes
It happens somewhat frequently (probably 5 or 6 times since my last post), but I'm not able to reproduce it accurately (the worst kind of bug, I know). If I find something consistent, I'll post that. Would it be useful to post the subsequent stack traces?
Re: Game Randomly Crashes
It won't hurt. Just upload them as attachments so they don't take up a lot of visual space.loodwig wrote:It happens somewhat frequently (probably 5 or 6 times since my last post), but I'm not able to reproduce it accurately (the worst kind of bug, I know). If I find something consistent, I'll post that. Would it be useful to post the subsequent stack traces?
If you want to get ahold of me I'm almost always on Discord.
Re: Game Randomly Crashes
The log from above
Does the issue still persist?