[0.13.11] Corrupt save

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
Post Reply
Lejving
Inserter
Inserter
Posts: 25
Joined: Thu Jun 30, 2016 12:56 am
Contact:

[0.13.11] Corrupt save

Post by Lejving »

I cannot load the save straight up, then the error comes up. Funny though is that if I load a previous save, then the second one it works!

The bad news is that I got:

Code: Select all

  19.308 Error Util.cpp:57: Unable to create sprite (2048X2048) probably not enough of video memory.
The first time, but the log file for that is gone. Now I get this error instead. Can't seem to make it be the sprite error again. :(

Code: Select all

   0.001 2016-07-26 18:52:08; Factorio 0.13.11 (build 23577, win64, steam)
   0.001 Operating system: Windows 10 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Lejving/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.021 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 90%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255] [DXT: false]
   0.023 Available display adapters: 2
   0.023  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 59Hz}
   0.023  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x01, [-1920,0], 1920x1200, 32bit, 59Hz}
   0.025 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.054 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 10.18.13.5891
   0.056     Video memory size (dedicated video/dedicated system/shared system/available): 4008/0/8116/4088 MB
   0.081 Desktop composition is active.
   0.175 Loading mod core 0.0.0 (data.lua)
   0.178 Loading mod base 0.13.11 (data.lua)
   0.239 Loading mod blueprint-string 3.0.3 (data.lua)
   0.276 Loading mod AfraidOfTheDark 1.0.11 (data.lua)
   0.314 Loading mod alien-science 0.1.1 (data.lua)
   0.351 Loading mod BigBags 1.0.12 (data.lua)
   0.395 Loading mod Crafting_Speed_Research 0.1.2 (data.lua)
   0.430 Loading mod EEMD 0.1.5 (data.lua)
   0.469 Loading mod EvoGUI 0.4.106 (data.lua)
   0.513 Loading mod Expanded_Robot_Tech 0.4.1 (data.lua)
   0.550 Loading mod Lejv.armor 0.0.1 (data.lua)
   0.589 Loading mod ModuleInserter 0.2.0 (data.lua)
   0.633 Loading mod SatelliteRadar 0.4.1 (data.lua)
   0.670 Loading mod ScoreExtended 1.0.13 (data.lua)
   0.709 Loading mod Sensor 1.0.1 (data.lua)
   0.757 Loading mod SmartDisplay 1.0.12 (data.lua)
   0.801 Loading mod SmartTrains 0.4.3 (data.lua)
   0.854 Loading mod TheFatController 0.4.18 (data.lua)
   0.907 Loading mod Tracksplitter 0.0.1 (data.lua)
   0.956 Loading mod upgrade-planner 1.2.0 (data.lua)
   1.019 Loading mod WaterWell 1.0.12 (data.lua)
   1.069 Loading mod AfraidOfTheDark 1.0.11 (data-updates.lua)
   1.121 Loading mod rso-mod 2.0.11 (data-updates.lua)
   1.178 Loading mod BigBags 1.0.12 (data-final-fixes.lua)
   1.227 Loading mod ModuleInserter 0.2.0 (data-final-fixes.lua)
   1.285 Loading mod true-long-reach 0.1.0 (data-final-fixes.lua)
   1.340 Checksum for core: 3471280900
   1.340 Checksum for mod base: 2556737699
   1.340 Checksum for mod blueprint-string: 2370144521
   1.340 Checksum for mod AfraidOfTheDark: 999501325
   1.340 Checksum for mod alien-science: 3782378071
   1.340 Checksum for mod BigBags: 1497862547
   1.340 Checksum for mod Crafting_Speed_Research: 154979708
   1.340 Checksum for mod EEMD: 3310683976
   1.340 Checksum for mod EvoGUI: 1040096666
   1.340 Checksum for mod Expanded_Robot_Tech: 450750456
   1.340 Checksum for mod Lejv.armor: 3977991753
   1.340 Checksum for mod ModuleInserter: 3303338019
   1.340 Checksum for mod rso-mod: 1874398137
   1.340 Checksum for mod SatelliteRadar: 1625272447
   1.340 Checksum for mod ScoreExtended: 4043489742
   1.340 Checksum for mod Sensor: 869377610
   1.340 Checksum for mod SmartDisplay: 2312937012
   1.340 Checksum for mod SmartTrains: 1524874187
   1.340 Checksum for mod TheFatController: 2087045025
   1.340 Checksum for mod Tracksplitter: 4240949324
   1.340 Checksum for mod true-long-reach: 354879734
   1.340 Checksum for mod upgrade-planner: 2420175137
   1.340 Checksum for mod WaterWell: 2922867419
   1.699 Initial atlas bitmap size is 16384
   1.701 Created atlas bitmap 16384x6461
   1.862 Created atlas bitmap 4096x972
   6.826 Sprites loaded
   6.826 Convert atlas 4096x972 to: trilinear-filtering 
   7.089 Loading sounds...
   8.045 Custom inputs active: 0
   8.071 Factorio initialised
  10.359 Loading map C:/Users\Lejving\AppData\Roaming\Factorio\saves\megabejs26.zip
  10.383 Info Scenario.cpp:127: Map version 0.13.11-0
  15.353 Checksum for script C:/Users/Lejving/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
  15.358 Checksum for script __blueprint-string__/control.lua: 1853645101
  15.359 Checksum for script __AfraidOfTheDark__/control.lua: 4163609853
  15.359 Checksum for script __Crafting_Speed_Research__/control.lua: 1101450763
  15.360 Checksum for script __EEMD__/control.lua: 3802459073
  15.362 Checksum for script __EvoGUI__/control.lua: 1609825346
  15.364 Checksum for script __ModuleInserter__/control.lua: 1625812253
  15.370 Checksum for script __rso-mod__/control.lua: 3841068283
  15.371 Checksum for script __SatelliteRadar__/control.lua: 193996382
  15.372 Checksum for script __ScoreExtended__/control.lua: 3733344638
  15.373 Checksum for script __Sensor__/control.lua: 4059247247
  15.374 Checksum for script __SmartDisplay__/control.lua: 3761884139
  15.380 Checksum for script __SmartTrains__/control.lua: 2133626837
  15.383 Checksum for script __TheFatController__/control.lua: 2348030623
  15.384 Checksum for script __Tracksplitter__/control.lua: 3285051811
  15.385 Checksum for script __upgrade-planner__/control.lua: 2106886795
  15.386 Checksum for script __WaterWell__/control.lua: 2161341148
  15.765 Script control.lua:1096: Anders A. Olsen updating
  15.774 Error CrashHandler.cpp:184: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-dmsbve\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-dmsbve\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-dmsbve\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-dmsbve\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-dmsbve\src\util\crashhandler.cpp (187): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF729097794)
00007FF729097794 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC4A199AFD)
00007FFC4A199AFD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC4A124FE9)
00007FFC4A124FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC4A198C0A)
00007FFC4A198C0A (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFC252AB31A)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC252AB31A)
00007FFC252AB31A (d3d9): (filename not available): (function-name not available)
c:\cygwin64\tmp\factorio-dmsbve\libraries\allegro\src\win\d3d_bmp.cpp (1172): d3d_unlock_region
c:\cygwin64\tmp\factorio-dmsbve\libraries\allegro\src\bitmap_lock.c (161): al_unlock_bitmap
c:\cygwin64\tmp\factorio-dmsbve\src\chart\subchart.cpp (58): SubChart::refresh
c:\cygwin64\tmp\factorio-dmsbve\src\chart\chart.cpp (554): Chart::refreshRecentlyCharted
c:\cygwin64\tmp\factorio-dmsbve\src\game.cpp (180): Game::postUpdate
c:\cygwin64\tmp\factorio-dmsbve\src\mainloop.cpp (409): MainLoop::prepare
c:\cygwin64\tmp\factorio-dmsbve\src\mainloop.cpp (248): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-dmsbve\src\mainloop.cpp (153): MainLoop::run
c:\cygwin64\tmp\factorio-dmsbve\src\main.cpp (717): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC49AE8102)
00007FFC49AE8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC4A14C5B4)
00007FFC4A14C5B4 (ntdll): (filename not available): RtlUserThreadStart
  16.241 Error CrashHandler.cpp:85: Map tick at moment of crash: 20337447
  16.241 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Both save files (one corrupt one who works) and my mods. To temporary solve it load first non corrupt save, then corrupt save and it works, if that's to any help.
https://drive.google.com/open?id=0B9S9w ... nNkb0tuR0U

EDIT: Scratch all that about the "same" kind of save and then loading the corrupted one. It seems like starting/loading ANY kind of save as long as I get in the game and then after I can load the corrupted save again.

posila
Factorio Staff
Factorio Staff
Posts: 5202
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [0.13.11] Corrupt save

Post by posila »

Hi, thanks for the report.
You don't have corrupted save, but some graphics issue.

Your graphics driver is from November 2015 which is very old for Windows 10 driver. Please update the drivers and let us know if you still experience crashes (or "Unable to create sprite" errors). http://www.geforce.com/drivers/results/105037

I was able to load the save you marked as corrupted just fine.

Lejving
Inserter
Inserter
Posts: 25
Joined: Thu Jun 30, 2016 12:56 am
Contact:

Re: [0.13.11] Corrupt save

Post by Lejving »

posila wrote:Hi, thanks for the report.
You don't have corrupted save, but some graphics issue.

Your graphics driver is from November 2015 which is very old for Windows 10 driver. Please update the drivers and let us know if you still experience crashes (or "Unable to create sprite" errors). http://www.geforce.com/drivers/results/105037

I was able to load the save you marked as corrupted just fine.
Well that's fucking strange, the computer is like less than 2 months old. Thanks for making me look like a fool :D

Anyhow to make something out of this maybe tell the user to update graphics driver in the error. There, your fault again!

posila
Factorio Staff
Factorio Staff
Posts: 5202
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [0.13.11] Corrupt save

Post by posila »

Lejving wrote:Anyhow to make something out of this maybe tell the user to update graphics driver in the error. There, your fault again!
:D
So, did you update the drivers? Did it help?

Post Reply

Return to “Pending”