[15.21] Crash of server after: "(filename not available): Inserter::`scalar deleting destructor'"

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redlabel
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[15.21] Crash of server after: "(filename not available): Inserter::`scalar deleting destructor'"

Post by redlabel »

Code: Select all

ncci\src\circuitnetwork\circuitconnector.cpp (355): CircuitConnector::disconnect
c:\cygwin64\tmp\factorio-a6ncci\src\circuitnetwork\circuitconnector.cpp (714): CircuitConnector::~CircuitConnector
c:\cygwin64\tmp\factorio-a6ncci\src\circuitnetwork\behaviors\genericonoffcontrolbehavior.hpp (24): GenericOnOffControlBehavior::~GenericOnOffControlBehavior
c:\cygwin64\tmp\factorio-a6ncci\src\entity\inserter.cpp (221): Inserter::~Inserter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF66979CE84)
00007FF66979CE84 (factorio): (filename not available): Inserter::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-a6ncci\src\blueprint\blueprintentities.cpp (219): BlueprintEntities::clear
c:\cygwin64\tmp\factorio-a6ncci\src\blueprint\blueprint.cpp (23): Blueprint::~Blueprint
c:\cygwin64\tmp\factorio-a6ncci\src\blueprint\blueprintlibrary.cpp (530): BlueprintLibrary::applyTransferBlueprintData
c:\cygwin64\tmp\factorio-a6ncci\src\gameactionhandler.cpp (3153): GameActionHandler::transferBlueprintData
c:\cygwin64\tmp\factorio-a6ncci\src\gameactionhandler.cpp (263): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-a6ncci\src\input\inputhandler.cpp (55): InputHandler::flushToListeners
c:\cygwin64\tmp\factorio-a6ncci\src\input\inputhandler.cpp (47): InputHandler::flushActions
c:\cygwin64\tmp\factorio-a6ncci\src\net\networkinputhandler.cpp (158): NetworkInputHandler::flushActions
c:\cygwin64\tmp\factorio-a6ncci\src\net\networkinputhandler.cpp (110): NetworkInputHandler::tryToApplyNextTickClosure
c:\cygwin64\tmp\factorio-a6ncci\src\net\servermultiplayermanager.cpp (621): ServerMultiplayerManager::updateMultiplayerInputInternal
c:\cygwin64\tmp\factorio-a6ncci\src\net\multiplayermanagerbase.cpp (172): MultiplayerManagerBase::updateMultiplayerInput
c:\cygwin64\tmp\factorio-a6ncci\src\mainloop.cpp (897): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-a6ncci\src\mainloop.cpp (785): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-a6ncci\src\mainloop.cpp (429): MainLoop::mainLoopStepHeadless
c:\cygwin64\tmp\factorio-a6ncci\src\mainloop.cpp (294): MainLoop::run
c:\cygwin64\tmp\factorio-a6ncci\src\main.cpp (635): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8F4148364)
00007FF8F4148364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8F6A65E91)
00007FF8F6A65E91 (ntdll): (filename not available): RtlUserThreadStart
43474.451 Error CircuitConnector.cpp:355: Trying to disconnect circuit connector in inconsistent state.
Logger::writeStacktrace skipped.
43474.451 Error CrashHandler.cpp:106: Map tick at moment of crash: 5260229
43474.451 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Merged...
✧COMFY FACTORIO✧ - Home of Biter Battles, Fish Defense, Chronotrain.. And More!

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GeneralDotV2
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[0.15.21] Server crash "scalar deleting destructor"

Post by GeneralDotV2 »

I was not on the server at the time of crash. Sadly all i have is the server log file and no other info.

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-a6ncci\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-a6ncci\src\util\logger.cpp (364): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-a6ncci\src\util\logger.cpp (421): Logger::logStacktrace
c:\cygwin64\tmp\factorio-a6ncci\src\circuitnetwork\circuitconnector.cpp (355): CircuitConnector::disconnect
c:\cygwin64\tmp\factorio-a6ncci\src\circuitnetwork\circuitconnector.cpp (714): CircuitConnector::~CircuitConnector
c:\cygwin64\tmp\factorio-a6ncci\src\circuitnetwork\behaviors\genericonoffcontrolbehavior.hpp (24): GenericOnOffControlBehavior::~GenericOnOffControlBehavior
c:\cygwin64\tmp\factorio-a6ncci\src\entity\inserter.cpp (221): Inserter::~Inserter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF66D6FCE84)
00007FF66D6FCE84 (factorio): (filename not available): Inserter::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-a6ncci\src\blueprint\blueprintentities.cpp (219): BlueprintEntities::clear
c:\cygwin64\tmp\factorio-a6ncci\src\blueprint\blueprint.cpp (23): Blueprint::~Blueprint
c:\cygwin64\tmp\factorio-a6ncci\src\blueprint\blueprintlibrary.cpp (530): BlueprintLibrary::applyTransferBlueprintData
c:\cygwin64\tmp\factorio-a6ncci\src\gameactionhandler.cpp (3153): GameActionHandler::transferBlueprintData
c:\cygwin64\tmp\factorio-a6ncci\src\gameactionhandler.cpp (263): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-a6ncci\src\input\inputhandler.cpp (55): InputHandler::flushToListeners
c:\cygwin64\tmp\factorio-a6ncci\src\input\inputhandler.cpp (47): InputHandler::flushActions
c:\cygwin64\tmp\factorio-a6ncci\src\net\networkinputhandler.cpp (158): NetworkInputHandler::flushActions
c:\cygwin64\tmp\factorio-a6ncci\src\net\networkinputhandler.cpp (110): NetworkInputHandler::tryToApplyNextTickClosure
c:\cygwin64\tmp\factorio-a6ncci\src\net\servermultiplayermanager.cpp (621): ServerMultiplayerManager::updateMultiplayerInputInternal
c:\cygwin64\tmp\factorio-a6ncci\src\net\multiplayermanagerbase.cpp (172): MultiplayerManagerBase::updateMultiplayerInput
c:\cygwin64\tmp\factorio-a6ncci\src\mainloop.cpp (897): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-a6ncci\src\mainloop.cpp (785): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-a6ncci\src\mainloop.cpp (429): MainLoop::mainLoopStepHeadless
c:\cygwin64\tmp\factorio-a6ncci\src\mainloop.cpp (294): MainLoop::run
c:\cygwin64\tmp\factorio-a6ncci\src\main.cpp (635): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF8AE13D2)
00007FFEF8AE13D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF8C354E4)
00007FFEF8C354E4 (ntdll): (filename not available): RtlUserThreadStart
4324.710 Error CircuitConnector.cpp:355: Trying to disconnect circuit connector in inconsistent state.
Logger::writeStacktrace skipped.
4324.710 Error CrashHandler.cpp:106: Map tick at moment of crash: 257243
4324.710 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
factorio-current.log
(940.36 KiB) Downloaded 76 times

Rseding91
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Re: [15.21] Crash of server after: "(filename not available): Inserter::`scalar deleting destructor'

Post by Rseding91 »

Do you have any way to reproduce the crash?
If you want to get ahold of me I'm almost always on Discord.

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