[0.17.47] Belt issues after last update

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
roze
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[0.17.47] Belt issues after last update

Post by roze »

Hi,
After your recent patch to version 0.17.47 I had to also update my mods, which I do not do very often. But this time, a lot of issues came about since bob's a few mods reset its settings, again. Bob's mods and LTN is the ones I have clearly noticed.

One of the issues that came about was that bobs enabled the "Underground Belt Range Overhaul" setting, this broke alot of my belts, they just suddenly stopped working mid flow. Re-setting the affected tiles makes them work again and disabling the option makes them work again.
unknown.png
unknown.png (1.31 MiB) Viewed 1501 times
unknown2.png
unknown2.png (586.45 KiB) Viewed 1501 times
I've attached my save + modlist according to directions from Discord.

Edit1: I have my game set to latest experimental, so its always up to date, but this time bobs mods broke so I had to update them too.
Attachments
mod-list.json
(3.96 KiB) Downloaded 91 times
Bobs3-17-3.zip
(32.95 MiB) Downloaded 101 times
Rseding91
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Re: [0.17.47] Belt issues after last update

Post by Rseding91 »

Thanks for the report however I'm not sure what you're actually trying to report?
If you want to get ahold of me I'm almost always on Discord.
Blacky007
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Re: [0.17.47] Belt issues after last update

Post by Blacky007 »

I think he want to say that the CPUs and the diods are not moving after the points shown in the picture
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