- Bugfixes
- Fixed chain signal state propagation (https://forums.factorio.com/forum/vie ... hp?t=14103).
- Added "markers" that will be recognized by nVidia and AMD drivers as hints to run Factorio on high performance GPU if switchable graphics technology is present. (https://forums.factorio.com/forum/vie ... hp?t=17288)
- Improved burner inserter's fuel searching logic; it will now search both transport belt lines for fuel (https://forums.factorio.com/forum/vie ... hp?t=17342).
- Fixed crash when building locomotive on the junction. (https://forums.factorio.com/forum/vie ... hp?t=17372)
- Fixed crash when the first lab is built by construction robots. (https://forums.factorio.com/forum/vie ... hp?t=17411)
- Fixed crash related to train stopping for auto control. (https://forums.factorio.com/forum/vie ... hp?t=17406)
- Removed the limit of 800 pixels height of the recipe gui. (https://forums.factorio.com/forum/vie ... hp?t=17059)
- Fixed problems with too big character windows with too big inventory (modded) on screens that can't hold it, by making it scrollable.
- Fixed problem with night vision effect on some PC configurations. (https://forums.factorio.com/forum/vie ... hp?t=17317)
Version 0.12.16
- FactorioBot
- Factorio Staff
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- Joined: Tue May 12, 2015 1:48 pm
Version 0.12.16
- StoneLegion
- Filter Inserter
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Re: Version 0.12.16
Thank you
Re: Version 0.12.16
Thanks Wube!
Re: Version 0.12.16
Thank you Wube for all the hard work now i ask, will you offer factorio addition help after release?
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- Long Handed Inserter
- Posts: 64
- Joined: Wed Sep 16, 2015 7:14 pm
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Re: Version 0.12.16
Simply Outfrickingstanding..... Yall never seem to stop do ya... =)
A++
A++
Re: Version 0.12.16
I can't Load ma save in this verion. It's says that save file is corrupted.
Reverted back to 0.12.15.
i'm using only FARL 0.4.3 mod.
Reverted back to 0.12.15.
i'm using only FARL 0.4.3 mod.
Re: Version 0.12.16
Put it to bug reports together with the save that can't be loaded (uploaded using drop box or similar).Lancemark wrote:I can't Load ma save in this verion. It's says that save file is corrupted.
Reverted back to 0.12.15.
i'm using only FARL 0.4.3 mod.
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- Inserter
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Re: Version 0.12.16
Had the same problem, but with about 15 mods (bobs mods + RSO + tons of utilities). Fortunately, I noticed that it did not affect another save with bobs mods that had some of the troubled utility mods switched of so after I found out which mods were causing the save in question to fail to load I loaded a 0.12.13 save with working core mods only, saved it in 0.12.16 version and then reloaded with all mods switched back on and everything workedLancemark wrote:I can't Load ma save in this verion. It's says that save file is corrupted.
Reverted back to 0.12.15.
i'm using only FARL 0.4.3 mod.
- Xterminator
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Re: Version 0.12.16
Wootmore fixes and improvements.
Really happy about the changes to character inventory and window size. Was getting pretty crazy using Dytech and Bob's Mods so this helps a lot.
Great job guys.
Really happy about the changes to character inventory and window size. Was getting pretty crazy using Dytech and Bob's Mods so this helps a lot.
Great job guys.
Re: Version 0.12.15
I think this is an interesting information for those, that are searching for it:
https://forums.factorio.com/forum/vie ... 73#p115773
https://forums.factorio.com/forum/vie ... 73#p115773
Rseding91 wrote: By saving it under 0.12.13 all of the mod data was broken. You'll need to remove all of the mods, load and save the game in 0.12.16 and then you can add them back.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
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- Burner Inserter
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Re: Version 0.12.16
Hey guys,
Thanks a lot for this awesome game. You guys are my game development role models.
How stable is this version as in can I be sure that I wont have to update to a new version to fix a game breaking bug, I am asking because I have limited data to download the game. Also have many of the popular mods migrated to the new version?
Thanks.
Thanks a lot for this awesome game. You guys are my game development role models.
How stable is this version as in can I be sure that I wont have to update to a new version to fix a game breaking bug, I am asking because I have limited data to download the game. Also have many of the popular mods migrated to the new version?
Thanks.
Re: Version 0.12.16
What version are you currently using?LordSkaven wrote:Hey guys,
Thanks a lot for this awesome game. You guys are my game development role models.
How stable is this version as in can I be sure that I wont have to update to a new version to fix a game breaking bug, I am asking because I have limited data to download the game. Also have many of the popular mods migrated to the new version?
Thanks.
Recently there where a big change that basically breaks ever mod that has a control.lua file
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- Burner Inserter
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Re: Version 0.12.16
I would get back into this game, but the end rocket is still pretty anti-climatic.
Re: Version 0.12.16
I considered making a mod that would make the rocket launch go horribly wrong. When it launched it would instead start a chain reaction explosion across all of your buildings. Didn't get very far though.Cronos_Cross wrote:I would get back into this game, but the end rocket is still pretty anti-climatic.
Re: Version 0.12.16
Why would you want this?YukiHyou wrote:I considered making a mod that would make the rocket launch go horribly wrong. When it launched it would instead start a chain reaction explosion across all of your buildings. Didn't get very far though.Cronos_Cross wrote:I would get back into this game, but the end rocket is still pretty anti-climatic.
I mean maybe there is something I don't see but you could always restart the game.
Re: Version 0.12.16
Because it would be fun to watch? Same reason I made a "H2SO4" potion you can drink but it kills you. :pFansana wrote:
Why would you want this?
I mean maybe there is something I don't see but you could always restart the game.
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- Filter Inserter
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Re: Version 0.12.16
"Little Johnny took a drink, but he will drink no more.YukiHyou wrote:Because it would be fun to watch? Same reason I made a "H2SO4" potion you can drink but it kills you. :pFansana wrote:Why would you want this? I mean maybe there is something I don't see but you could always restart the game.
For what he thought was H2O was H2SO4."
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- Burner Inserter
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Re: Version 0.12.16
Fansana wrote:What version are you currently using?LordSkaven wrote:Hey guys,
Thanks a lot for this awesome game. You guys are my game development role models.
How stable is this version as in can I be sure that I wont have to update to a new version to fix a game breaking bug, I am asking because I have limited data to download the game. Also have many of the popular mods migrated to the new version?
Thanks.
Recently there where a big change that basically breaks ever mod that has a control.lua file
I am currently using 0.12.4
Re: Version 0.12.16
I have read though all the patch notes and it seems you can update to 0.12.11 and most of your mods would should still work.LordSkaven wrote:Fansana wrote:What version are you currently using?LordSkaven wrote:Hey guys,
Thanks a lot for this awesome game. You guys are my game development role models.
How stable is this version as in can I be sure that I wont have to update to a new version to fix a game breaking bug, I am asking because I have limited data to download the game. Also have many of the popular mods migrated to the new version?
Thanks.
Recently there where a big change that basically breaks ever mod that has a control.lua file
I am currently using 0.12.4
Just in case, always backup your stuff.