Version 0.13.0
Re: Version 0.13.0
Apparently the game is not booting for me... I see the game icon appearing in the taskbar, I hear the music playing for a few seconds. Then the music stops, but the game icon stays, yet the game is not appearing: alt-tab isn't helping either. Guess no plays for me this evening
Re: Version 0.13.0
Entities is everything else. In case you only want to set the floor tiles.Mr. Tact wrote:" Blueprints can also toggle whether to include modules, entities and tiles."
Okay, I understand modules, and tiles I assume means flooring like stone bricks or concrete, but what "entities" get saved in the blueprint? Is this saying if you do a blueprint with items on belts those items are saved to the blueprint?
Re: Version 0.13.0
You forgot to mention that the basic-accumulator is now know as just accumulator!
That includes all file names.
That includes all file names.
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: Version 0.13.0
It has separate controls for modules and entities.AngryGiant wrote:Mr. Tact wrote:" Blueprints can also toggle whether to include modules, entities and tiles."
Okay, I understand modules, and tiles I assume means flooring like stone bricks or concrete, but what "entities" get saved in the blueprint? Is this saying if you do a blueprint with items on belts those items are saved to the blueprint?
That may be modules
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Re: Version 0.13.0
What everything else? Whether it is grass or sand background?saturn7 wrote:Entities is everything else. In case you only want to set the floor tiles.Mr. Tact wrote:" Blueprints can also toggle whether to include modules, entities and tiles."
Okay, I understand modules, and tiles I assume means flooring like stone bricks or concrete, but what "entities" get saved in the blueprint? Is this saying if you do a blueprint with items on belts those items are saved to the blueprint?
Professional Curmudgeon since 1988.
Re: Version 0.13.0
Buidlings.Mr. Tact wrote:What everything else? Whether it is grass or sand background?saturn7 wrote:Entities is everything else. In case you only want to set the floor tiles.Mr. Tact wrote:" Blueprints can also toggle whether to include modules, entities and tiles."
Okay, I understand modules, and tiles I assume means flooring like stone bricks or concrete, but what "entities" get saved in the blueprint? Is this saying if you do a blueprint with items on belts those items are saved to the blueprint?
If you uncheck entities, the buildings won't be saved in the blueprint.
Use case: You want to copy concrete tiles, but there are buildings on the concrete everywhere. When disabling entities, the blueprint only saves the concrete.
Last edited by saturn7 on Mon Jun 27, 2016 7:55 pm, edited 1 time in total.
Re: Version 0.13.0
I'm not able to play until Friday, do 0.12 saves work with 0.13?
Re: Version 0.13.0
Ahh, I see what you are saying... so if there was something else present you wanted to blueprint, but you didn't want the buildings, inserters, and belts. Okay, weird, but okay.saturn7 wrote:Buidlings.Mr. Tact wrote:What everything else? Whether it is grass or sand background?saturn7 wrote:Entities is everything else. In case you only want to set the floor tiles.Mr. Tact wrote:" Blueprints can also toggle whether to include modules, entities and tiles."
Okay, I understand modules, and tiles I assume means flooring like stone bricks or concrete, but what "entities" get saved in the blueprint? Is this saying if you do a blueprint with items on belts those items are saved to the blueprint?
If you uncheck entities, the buildings won't be saved in the blueprint.
Professional Curmudgeon since 1988.
Re: Version 0.13.0
Yes, the only problem I've seen so far is that all train stations need to be adjusted.spinba11 wrote:I'm not able to play until Friday, do 0.12 saves work with 0.13?
And robots consume 5x as much energy.
- brunzenstein
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Re: Version 0.13.0
SOLVED: I managed by deleting all mods in the factorio folder and then downloading the whole game anew from the developer website.brunzenstein wrote:update for the mac fails as shown - any hint?
Better deinstall the old version?
Re: Version 0.13.0
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Re: Version 0.13.0
My calculator doesn't use remainders so I will have to use a notebook to calculate it correctly.Mangledpork wrote:Time for a video!
Gentlemen, time me!
I like trains.
Re: Version 0.13.0
Can blueprint books be ported between games somehow?
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Re: Version 0.13.0
I'll leave this here for people with similar issues: I managed to fix my problem. Moved all the old game files to a backup folder, including the files in AppData/Roaming, after which I reinstalled the game: now it boots normally. Apparently something in appdata was messing up the start.Tybs wrote:Apparently the game is not booting for me... I see the game icon appearing in the taskbar, I hear the music playing for a few seconds. Then the music stops, but the game icon stays, yet the game is not appearing: alt-tab isn't helping either. Guess no plays for me this evening
[example image]
Last edited by Tybs on Mon Jun 27, 2016 8:03 pm, edited 1 time in total.
- stormforce770
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Re: Version 0.13.0
Never felt this hype before..
PD: Works just fine in Steam for Linux (using Arch)
PD2: The trains have COLORS!
PD: Works just fine in Steam for Linux (using Arch)
PD2: The trains have COLORS!
- Xterminator
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Re: Version 0.13.0
Oh dear lord... This is AMAZING!
I was eating, and mid-bite as I saw this post. I stopped and didn't take another bite for 10-15 minutes as I sad here in amazement reading through all the changes. By far the biggest update we have had and there are so many good features I don't even know where to start!
Time to put together a video on all this great stuff.
Can't give enough props to you guys on the dev team for the incredible work that has gone into this and all other updates.
I was eating, and mid-bite as I saw this post. I stopped and didn't take another bite for 10-15 minutes as I sad here in amazement reading through all the changes. By far the biggest update we have had and there are so many good features I don't even know where to start!
Time to put together a video on all this great stuff.
Can't give enough props to you guys on the dev team for the incredible work that has gone into this and all other updates.
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Re: Version 0.13.0
Updated enemies mod, updated ores mod... entire map is covered by worms and ores.
GAH! spawn rate changes!!!
and I can't figure out how to make my clock mod work with the new version of the game.
GAH! spawn rate changes!!!
and I can't figure out how to make my clock mod work with the new version of the game.
Re: Version 0.13.0
"Spaces are now allowed in file names when saving."
Really? I thought I was already doing that? Hmmm.
Really? I thought I was already doing that? Hmmm.
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Re: Version 0.13.0
Hurry Bentham I am starved.Mangledpork wrote:Time for a video!
Gentlemen, time me!
I like trains.
Re: Version 0.13.0
Looks like they left the bonuses in place for other inserters. Which perhaps is what you were attempting to say...Mr. Tact wrote:I believe the concern was over the stack bonus applying to the inserters, not their continued existence.Bi0nicM4n wrote:BTW, there are no obsolete inserters, we can still use regular and fast ones, it's that stack inserter is the most powerful of them all. Devs, thank you for keeping old inserters alive!
"The stack size research will affect all types of inserters, with technology increasing the stack size capacity, and only intermittent levels increasing general inserter levels."
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