Version 0.13.0
Re: Version 0.13.0
Absolutely love the new content. Can't wait to make my factories bigger and better than ever! Keep up the great work
Re: Version 0.13.0
Does this mean I should uninstall RSO?HanziQ wrote: [*]Map generator algorithm changed, further resource field now have greater richness.
Re: Version 0.13.0
This is happening to me too. My steam account name is "ihcn"bryreichle wrote:I'm using steam and the mod portal keeps saying that I need to buy/register the game with my factorio account, but when I log in to my factorio account at factorio.com it says that my steam account is all ready linked with the game. So I'm doing something wrong can someone point me in the right direction?
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Re: Version 0.13.0
omg thank you so much. So many unexpected changes/features.Stone Rock can now be mined and deconstructed by robots. It gives some stone as resource.
Re: Version 0.13.0
Glorious. It wasn't up at the time I'd postedDaveMcW wrote:http://www.factorio.com/download-headless/experimentalSakata wrote:Where's the *headless* dedicated server ? cmon now, not everyone has a graphical host.
Re: Version 0.13.0
first: Bob's Mods is like a Mixure of Gregtech and Draconic Evolution. xD
second: Yay i died, i needed to redo stuff -.-
second: Yay i died, i needed to redo stuff -.-
Re: Version 0.13.0
If I will use this command to set my color, will I lose my steam-achievements?
- Added /color command, so changing color doesn't require access to lua commands.
If not, what is correct writing for this command? Give please examples.
- brunzenstein
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Re: Version 0.13.0
e.g. the color of the locomotive can be set from within the train setup - no lula commands requiredMion wrote:If I will use this command to set my color, will I lose my steam-achievements?
- Added /color command, so changing color doesn't require access to lua commands.
If not, what is correct writing for this command? Give please examples.
Re: Version 0.13.0
Looks excellent, great job!
Few nitpicks:
Why was the color of filter inserter changed? I kinda got used to the green ones.
Enemies are now less picky where to build their bases - I loaded my old save and I was surprised, so a bit of warning for others.
What about the 8-legged surprise? It seems it was postponed, but it doesn't matter too much to me, just wondering.
The new stack upgrade bonuses for normal inserters break my plans to use single belt for many different items, because they fill the belt capacity too quickly. But I can workaround that by merging with splitters, I think.
Few nitpicks:
Why was the color of filter inserter changed? I kinda got used to the green ones.
Enemies are now less picky where to build their bases - I loaded my old save and I was surprised, so a bit of warning for others.
What about the 8-legged surprise? It seems it was postponed, but it doesn't matter too much to me, just wondering.
The new stack upgrade bonuses for normal inserters break my plans to use single belt for many different items, because they fill the belt capacity too quickly. But I can workaround that by merging with splitters, I think.
Re: Version 0.13.0
I don't understood you.brunzenstein wrote:e.g. the color of the locomotive can be set from within the train setup - no lula commands requiredMion wrote:If I will use this command to set my color, will I lose my steam-achievements?
- Added /color command, so changing color doesn't require access to lua commands.
If not, what is correct writing for this command? Give please examples.
I want to change color of character, not color of locomotive.
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Re: Version 0.13.0
Morning all,
I know this is really cheeky but do you think there will be a stable version by the weekend? I've waited this long so I'm keen to wait for the first stable release. Just curious as to when people think that might be?
So excited to try this out, my girlfriend is quite pissed at me since she believes I speak better of this game than her... it's not true of course, but I can see where she's coming from! hahaha
Thanks!
I know this is really cheeky but do you think there will be a stable version by the weekend? I've waited this long so I'm keen to wait for the first stable release. Just curious as to when people think that might be?
So excited to try this out, my girlfriend is quite pissed at me since she believes I speak better of this game than her... it's not true of course, but I can see where she's coming from! hahaha
Thanks!
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Re: Version 0.13.0
Yay, it's there
After downloading the update with the auto-updater, it's now asking me again for my username/PW. I clicked cancel 'cause I saw lazy, but looking at the settings, it seems it just forgot my old configuration.
Should such bugs get a dedicated thread or so?
After downloading the update with the auto-updater, it's now asking me again for my username/PW. I clicked cancel 'cause I saw lazy, but looking at the settings, it seems it just forgot my old configuration.
Should such bugs get a dedicated thread or so?
Re: Version 0.13.0
You don't need to wait for stable release, just wait for all your mods to get patched and several waves of bugs to get fixed . . . starting playing on weekend is pretty good decision imo.Ninja_Dog81 wrote:Morning all,
I know this is really cheeky but do you think there will be a stable version by the weekend? I've waited this long so I'm keen to wait for the first stable release. Just curious as to when people think that might be?
So excited to try this out, my girlfriend is quite pissed at me since she believes I speak better of this game than her... it's not true of course, but I can see where she's coming from! hahaha
Thanks!
Re: Version 0.13.0
I bought the game on GOG, does anyone know why the update isn't live there or how/if could I get a copy from here with the GOG purchase?
Re: Version 0.13.0
They're probably waiting on a stable version before pushing it to GOG since it doesn't have the option of experimental builds.mdqp wrote:I bought the game on GOG, does anyone know why the update isn't live there or how/if could I get a copy from here with the GOG purchase?
Re: Version 0.13.0
I thought so as well, but I was hoping I could activate a copy here and bypass GOG's "cautious approach", but the faq only mentions Steam, so maybe that's not possible. Oh, well, hopefully I won't have to wait too long.CBoon wrote:They're probably waiting on a stable version before pushing it to GOG since it doesn't have the option of experimental builds.
- bobingabout
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Re: Version 0.13.0
I didn't even know this game was on GOG. I mean, the name is "Good Old Games", and Factorio is so new it's not even finished yet, so it wouldn't even cross my mind to look there for it.
Re: Version 0.13.0
October 2014 - Factorio 0.11.0 published as experimental
April 2015 - Factorio 0.11.22 published as stable
July 2015 - Factorio 0.12.0 published as experimental
December 2015 - Factorio 0.12.20 published as stable
So expect a 6 month wait.
April 2015 - Factorio 0.11.22 published as stable
July 2015 - Factorio 0.12.0 published as experimental
December 2015 - Factorio 0.12.20 published as stable
So expect a 6 month wait.
Re: Version 0.13.0
Hi, i have a question.
Does anybody knew the new lua console commands for craft items?
Does anybody knew the new lua console commands for craft items?
- brunzenstein
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Re: Version 0.13.0
The auto updater failed to work when migrating from 0.12 to 0.13
I re installed from the dev. website. So far ok (besides that the mod section is broken)
We duly hope that the updater 0.13.0 to 0.13.1 will be working - otherwise there will be a lot of trouble as everyone (having that problem - and many have) needs to reinstall from scratch
I re installed from the dev. website. So far ok (besides that the mod section is broken)
We duly hope that the updater 0.13.0 to 0.13.1 will be working - otherwise there will be a lot of trouble as everyone (having that problem - and many have) needs to reinstall from scratch