- Fixed modded multiplayer games would incorrectly show a mod-mismatch error (again). (66957)
- Fixed queued GUIs didn't work correctly. (66963)
- Fixed that terrain selectors other than 'elevation' messed with the water/island controls (66932)
- Fixed PvP running on_init when it was already initialised. (66970)
- Fixed that replacing an underground pipe by a pipe could cause fluid mixing in a special situation. (66888)
- Fixed that upgrading entities with the upgrade planner would erase the last-user. (67019)
- Fixed a crash in the update mods GUI.
- Fixed incorrect styling in the update mods GUI in some cases.
- Fixed crash when loading a save during a cutscene when following a unit. (67022)
Version 0.17.8
- FactorioBot
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Version 0.17.8
Bugfixes
Re: Version 0.17.8
Thanks for the quick bug fixes!
Re: Version 0.17.8
Auto updater is working now for me on Linux.
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Re: Version 0.17.8
striepan meant that it no longer gives that error after you install 0.17.8. We will have to wait and see if it actually upgrades to 0.17.9.
Re: Version 0.17.8
I meant that i finally was able to update from 17.7 to 17.8. Before it just showed me that it's up to date even when new versions were available from the website. I don't remember seeing any errors.
Re: Version 0.17.8
yop, updating worked from 17.7 to .8 on windows with the in-game updater
Re: Version 0.17.8
I have noticed it does that shortly after update is posted. Wait a bit, reload page with link and download again. For me it was difference between few hundred kb/s to usual 20-30MB/s.
- BlueTemplar
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Re: Version 0.17.8
Yeah, I didn't even bother trying to start the game and use the auto-updater this time (which I should have)...
And since I've noticed it so quickly, my download was quite a bit slower than usual : from 15 seconds before to 20 minutes this time !
TOTALY INAKCEPTABBLE !!1 (/s)
And since I've noticed it so quickly, my download was quite a bit slower than usual : from 15 seconds before to 20 minutes this time !
TOTALY INAKCEPTABBLE !!1 (/s)
BobDiggity (mod-scenario-pack)
Re: Version 0.17.8
Wouldn't it make a lot of sense to distribute the files as torrents? Then:
- The file is automatically split up (and re-assembled, you don't even notice it) into blocks of a few hundred kilobytes
- As soon as you got one block, you can start spreading it to others
- They can start spreading those to others, while you (by now) got the next few blocks to re-share
- Etc.
If you want to play with the concept, I built a sparsely connected mesh network simulator a few years ago that can visualize message propagation in torrent- and bitcoin-like networks (quickstart: press "Initialize nodes", then click any of the squares, you'll see a message (just some random character) starting to spread through the network (red nodes are ones that are uploading)).
Torrents have incredible scaling properties. The only downside, of course, is that you can't download it with most standard browsers, so it's usually offered alongside a web download.
- The file is automatically split up (and re-assembled, you don't even notice it) into blocks of a few hundred kilobytes
- As soon as you got one block, you can start spreading it to others
- They can start spreading those to others, while you (by now) got the next few blocks to re-share
- Etc.
If you want to play with the concept, I built a sparsely connected mesh network simulator a few years ago that can visualize message propagation in torrent- and bitcoin-like networks (quickstart: press "Initialize nodes", then click any of the squares, you'll see a message (just some random character) starting to spread through the network (red nodes are ones that are uploading)).
Torrents have incredible scaling properties. The only downside, of course, is that you can't download it with most standard browsers, so it's usually offered alongside a web download.
I see some positive reports above. Do you think it will be fixed soon? I'm curious what the problem is, binary diffing doesn't seem like something that would change from version to version. Might be nice to read about in FFF!FactorioBot wrote: ↑Thu Mar 07, 2019 2:17 pm We're having problems with our automatic updater at the moment
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Re: Version 0.17.8
Plz reconsider fixing / make consistent: viewtopic.php?f=23&t=66470
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Re: Version 0.17.8
What's a BTT? If you mean BitTorrent Tracker, how would I use that to make a fortune?someone1337 wrote: ↑Thu Mar 07, 2019 8:38 pmYeah, so some people can make a fortune with BTT ... or not
Re: Version 0.17.8
Thank you!
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Re: Version 0.17.8
Its BitTorrentToken: https://www.bittorrent.com/btt/ - some bitcoin knock-off, if you want... some people are joking that this cannot ever become lucrativeluc wrote: ↑Thu Mar 07, 2019 9:05 pmWhat's a BTT? If you mean BitTorrent Tracker, how would I use that to make a fortune?someone1337 wrote: ↑Thu Mar 07, 2019 8:38 pmYeah, so some people can make a fortune with BTT ... or not
Re: Version 0.17.8
Delivering the downloads with a CDN would be better / easier. Torrents have an negative image and some hosters for dedicated servers block traffic on specific ports unless you ask them to open the firewall for your ip-adress. Since factorio is hosting his servers in the aws-cloud it would be easier for everyone to just configure a cloudfront service.
Re: Version 0.17.8
Poppycock, Blizzard has used torrent patching for a long time now on some of its major releases. It has the uncanny ability to free up resources on file distribution and share the burden among its playerbase. The whole process can become exceedingly fast.Eiermann wrote: ↑Fri Mar 08, 2019 9:21 amDelivering the downloads with a CDN would be better / easier. Torrents have an negative image and some hosters for dedicated servers block traffic on specific ports unless you ask them to open the firewall for your ip-adress. Since factorio is hosting his servers in the aws-cloud it would be easier for everyone to just configure a cloudfront service.
Re: Version 0.17.8
You're comparing a pure torrent exe/zip download vs an integrated launcher. The first is simple to implement, but has many downsides. The second is advantageous, but requires precious development effort.Jake.Yde wrote: ↑Fri Mar 08, 2019 2:46 pmPoppycock, Blizzard has used torrent patching for a long time now on some of its major releases. It has the uncanny ability to free up resources on file distribution and share the burden among its playerbase. The whole process can become exceedingly fast.Eiermann wrote: ↑Fri Mar 08, 2019 9:21 amDelivering the downloads with a CDN would be better / easier. Torrents have an negative image and some hosters for dedicated servers block traffic on specific ports unless you ask them to open the firewall for your ip-adress. Since factorio is hosting his servers in the aws-cloud it would be easier for everyone to just configure a cloudfront service.
Re: Version 0.17.8
They already to that as far as I can tell.
So let's use it for a legitimate purpose instead of just complaining that people think it's bad technology! Fun fact: Facebook uses (used?) it for distributing updates within their data center. It's awesome technology that, like anything, can be used for good and bad. If we treat it like it's bad, it's bad. If we treat it like using it badly is bad, then only using it badly is bad.
- That is not allowed under net neutrality in the EU,
- whoever has such an ISP and doesn't care enough to complain or vote with their wallet will just have to use the existing solution,
- torrent clients typically pick a random port and traffic is frequently encrypted with the infohash or something, blocking ports is not how your torrents stop working,
- µTP is almost certainly better for the network than an HTTP download, if I may make an educated guess (I have some related work on the topic), so ISPs should be happy if people use something like Transmission or µTorrent with default settings!