- New high resolution icons for all items.
- New sprites for some equipment grid items.
- Logistic chests have a different layout.
- Visual improvements to the equipment grid.
- Minor visual improvements to most of the game GUIs.
- Minor layout changes to GUI of Combinators, Programmable speaker, Circuit and logistic connection windows, Rocket silo.
- Added a close button to most game windows.
- New sounds for GUI interactions.
- New sounds for game interactions, such as pipette, rotate entity, build ghost, mine ghost, switching gun.
- Updating working sounds for many entities, such as substation, roboport, combinator.
- New working sound for rocket silo.
- New sound for night vision equipment, discharge defense equipment.
- New tile build sounds for landfill, concrete, stone bricks and refined concrete.
- Increased logistic filter count for requester and buffer chests from 12 to 30.
- Changed script.raise_event() to only allow mod-created events and specific game events.
- Changed script.raise_event() to validate all required fields are provided for the given event being raised.
- Added event filters for script raised revive, destroy, and created events.
- Changed event erroring so errors during raise_event are properly blamed on the mod erroring.
- Changed raise_event ordering to match standard event ordering.
- All game events that support filters now filter correctly regardless of how they're raised (raise_event or actual game event).