- Improved 8px versions of circuits so they look better on belts when zooming out.
- Improved 8px versions of inserters so they retain their color better.
- Tweaked Steel plate and Plastic bar icons to improve contrast between them.
- Constant combinator and infinity chest filters can now be confirmed using Enter. (85314)
- Made grey virtual signal a bit darker to have more contrast with white virtual signal. (85330)
- Fixed building entity seemingly colliding with rolling stock ghost would delete the ghost. (81419)
- Fixed Tutorial campaign level 05 had non-translated train stop names. (85457)
- Fixed tiny maps hanging in PvP. (85370)
- Fixed Wave defense bonuses being lost when technology effects were reset. (82583)
- Fixed progression block in Tutorial level 01 if you don't close the furnace GUI while smelting the iron plate. (85510)
- Fixed redundant title in modded Container gui. (85420)
- Fixed changelog gui not reacting properly to window resize. (85433)
- Fixed premature goal completed notifications in Tutorial level 03. (85523)
- Fixed transport belt madness script error when trying to handle highlight-box entities. (82695)
- Fixed tightspot output chest deleting items when starting the level. (84475)
- Fixed tutorial level 01 start cutscene could be zoomed with the scroll wheel causing glitchy rendering. (85521)
- Fixed can_insert logic related to ammo and guns on the character entity. (85192)
- Fixed crash when clearing infinity pipe filter. (85551)
- Added 'tank_count' to fluid wagon prototype. Allowed values are 1, 2 or 3. Default value is 3. (84978)
- Added start_position and start_zoom to cutscene controller initialisation.
- Made final_transition_time of cutscene controller optional. If not given, the cutscene won't loop back to the start position.