- The tiles and entities filtering logic in the deconstruction planner is now independent.
- Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters.
- Probably fixed problem with blueprint preview data not being empty when blueprint is empty.
- Improved layering of rocket in rocket silo, so it occludes inserter hands. (83615)
- Fixed inventory consistency check failing when loading some saves. (87418)
- Fixed inventory error messages in god and editor controller. (87405)
- Fixed smoke might not be spawned from generator entity if its animation was too short. (82946)
- Fixed underground belts and loaders would not draw half-belt with layers correctly. (83606)
- Fixed localised strings in text objects created through script rendering API, would be untranslated after saving and loading. (84696)
- Fixed that right-clicking blueprint book with empty blueprint being selected destroyed the whole book.
- Fixed that cut and copy created empty blueprint when nothing was selected with alternative selection type.
- Fixed that the mouse "cross" selection cursor was not present when selection tools from the blueprint library were held in the cursor.
- Fixed that the latency state of deconstructing using tool from library didn't take the tool settings into consideration.
- Fixed the alert tooltips showing all surface names in the tooltip when multiple surfaces existed.
- Added LuaEntityPrototype::rocket_entity_prototype read.