Version 0.11.7

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kovarex
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Version 0.11.7

Post by kovarex »

So here we provide you with another bugfix release for the 0.11.
  • Bugfixes
    • Fixed the problem of older OS-X compatibility.
    • Fixed the problem of multiplayer disconnect when loading/saving larger game as the other peers
      didn't get any info about the progress.
    • Fixed (another) desync problem related to beacons.
    • Fixed cutting off last character of single word console commands.
    • Fixed the 32bit versus 64bit desync issue related to damage (and health manipulation).
    • Fixed the wrong buildability check for curved rail versus gate.
    • Fixed that the car wasn't always pushed by transport belts.
    • Fixed that the scorchmark was created water.
  • Optimisations
    • Reduced the savegame size by 53%, this reduces also the saving time by roughly 40%.
    • Reduced savegame memory usage up to 10%
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
FishSandwich
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Re: Version 0.11.7

Post by FishSandwich »

Reduced the savegame size by 53%, this reduces also the saving time by roughly 40%.
This is good news. :D
Ekelbatzen
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Re: Version 0.11.7

Post by Ekelbatzen »

The game now crashes when I manually save in a multiplayer game :( (Windows 8.1 x64, also using treefarm and some dytech which worked in 0.11.6)
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Re: Version 0.11.7

Post by jakobeng1303 »

can't date on OS X 10.10 I get the error message and the game crashes
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Kyoro
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Re: Version 0.11.7

Post by Kyoro »

I updated the client and now im having problem with my transport belts: the itens cant pass trough, he get stucked.

Image
kovarex
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Re: Version 0.11.7

Post by kovarex »

Kyoro wrote:I updated the client and now im having problem with my transport belts: the itens cant pass trough, he get stucked.

Image
It might be related to the position migration, does it work when you get the blocked items, or does it get stucked again eventually?
Ekelbatzen
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Re: Version 0.11.7

Post by Ekelbatzen »

Ekelbatzen wrote:The game now crashes when I manually save in a multiplayer game :( (Windows 8.1 x64, also using treefarm and some dytech which worked in 0.11.6)
Autosaves seem to work, I managed to save manually after that one time, too, but saving after that caused a crash again.
Image
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Re: Version 0.11.7

Post by cube »

jakobeng1303 wrote:can't date on OS X 10.10 I get the error message and the game crashes
It seems you are launching Factorio directly from the dmg file you downloaded. While this works, the application has just read-only access to its files and it cannot do some thigs (like updating itself).

To fix this you can either drag the Factorio app to the applications folder (shortcut to it is inside the dmg file next to the app), or manually download factorio from the web again.
The first version is recommended, because it is faster to download and checks the updates automatically on each start.
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Xterminator
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Re: Version 0.11.7

Post by Xterminator »

That is great to hear that the auto saving has been optimized. :D though I am a bit worried about the crashes with manual saving. :o
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Kyoro
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Re: Version 0.11.7

Post by Kyoro »

kovarex wrote:
Kyoro wrote:I updated the client and now im having problem with my transport belts: the itens cant pass trough, he get stucked.

Image
It might be related to the position migration, does it work when you get the blocked items, or does it get stucked again eventually?
Here's a video to show what happens:
https://www.youtube.com/watch?v=4tfok_zYUy4

@edit
I removed the zig-zag and its appear to be solved. Maybe can be problem with the water borders.

Image
Florian
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Re: Version 0.11.7

Post by Florian »

We had the same problem in our multiplayer game. i reported the bug here (https://forums.factorio.com/forum/vie ... f=7&t=7442). Savefile will be there soon.
Kyoro wrote: @edit
I removed the zig-zag and its appear to be solved. Maybe can be problem with the water borders.
It's not the zig-zag. It appears on straight belts also (see screenshot in the bug report).
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Re: Version 0.11.7

Post by Eurofighter1200 »

Nice update savefile from my 60+ hours game are reduced from 22 Mb to 13 Mb. But i also get trubbel on many belts were i had to fix the zick zack whole producction was not producing because of this.
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Re: Version 0.11.7

Post by infinitehubgear »

I noticed the player running animation looks more believable, nice one! Its a bit jerky when wearing 6 exoskelotens but thats minor. ;)
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Re: Version 0.11.7

Post by LoSboccacc »

jakobeng1303 wrote:can't date on OS X 10.10 I get the error message and the game crashes
the dreaded late friday release! you fell for it again, kovarex :P
humblegar
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Re: Version 0.11.7

Post by humblegar »

I think I have a similar issues with belts:

Image

It works if I straighten it out, then stops working again when I reverse the change.

Example of fix:
Image


I can add a savegame later if it would help.
Last edited by humblegar on Fri Dec 19, 2014 7:22 pm, edited 2 times in total.
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Nova
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Re: Version 0.11.7

Post by Nova »

Please don't post pictures of bugs which are only reconizable in a moving manner. All this pictures of your belts are useless, because you can't see any mistake.
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Re: Version 0.11.7

Post by gepwin »

On mac 10.9.5 when trying to update I get a Notice saying "Update failed:
File /Applications/factorio.app/Contents/data/changelog.txt has unexpected content"
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Re: Version 0.11.7

Post by webber »

Ekelbatzen wrote:The game now crashes when I manually save in a multiplayer game :( (Windows 8.1 x64, also using treefarm and some dytech which worked in 0.11.6)
this. Same here. also with dytech and treefarm. Otherwise it seems stable. We've continued our 11.6 game since the update was live.
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-root
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Re: Version 0.11.7

Post by -root »

Wow, that's an impressive optimization. Good job guys.
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Re: Version 0.11.7

Post by Atn »

I just upgraded to 0.11.7 and have been experiencing crashes due to floating point exceptions. It happened when I selected drones ( logistic or construction ) from my inventory.
Loading an autosave, I can select drones but It still crashes after a few minutes. ( I use linux x64)

I guess it's a nice occasion to start over (this factory was messy anyways :) ), but I thought I should let you know.
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