I know that putting tens or even hundreds of hours into a game might make you "worried" about breaking saves but the game is still in the testing phase. The devs should not put to much time in making sure our saves are alway perfect and runnable.Raphaello wrote: ↑Mon Mar 04, 2019 7:05 pm It is indeed a huge buff to mining productivity. I immediately went from +20% (level 10 researched) to +60% after upgrade with only level 1 researched and level 2 of mining productivity reseachable for 1000 RGB science.
Also, as others have already mentioned, the new mining productivity is very cheap now.
It is worrying and potentially save breaking. I think the change from +2% per tech to +10% is a good idea but making the new tech so cheap simply breaks the balance in the game.
The focus needs to be on iteration and bug fixing (which they seem to be doing at a VERY rapid pace!). We (should) all know what a 0.X release entails.