- Reduced multiplayer latency on very good connections by up to 66ms(4 ticks). (71901)
- Changed multiplayer latency calculation to be smoother. This should reduce multiplayer stutter on bad connections.
- Changed default network send rate from 30 to 60 packets per second and added an option to configure the rate in server-settings.json.
- Add a 70% damage bonus to discharge defenses with Energy Weapons Damage 6 and 7. (100149)
- Fixed flamethrower turrets not reporting the correct damage bonuses
- Fixed gun turret tooltips showing the ammo in the middle of the other stats
- Fixed artillery wagon and artillery turret tooltips not showing the damage of the loaded ammo
- Fixed drawing wall filler when hovering mouse over ghosts. (100243)
- Fixed crash when trying to connect wire after wire type in cursor stack was changed by script. (100220)
- Fixed roboport would not output signals for 1 tick when electric pole was mined while having circuit wire from same circuit network. (100221)
- Fixed that the pole drag building skip trigger didn't work, so the tip was always shown even when the player used drag building.
- Fixed LuaItemStack::get_tile_filter would incorrectly return entity filters. (100288)
- Fixed mining drill GUI not being openable if the drill didn't have module slots or energy source with GUI. (100282)
- Fixed a crash when using 0-length debug names in Lua bytecode. (100321)
- Added TurretPrototype::energy_glow_animation_flicker_strength.
- Removed obsolete pollution-visualization sprite, which was replaced by pollution_color utility constant.
- Added LuaEntity::connected_rail_direction read.
- Added TrainScheduleRecord::rail_direction.