- Fixed a crash when trying to filter car/spider ammo slots. (104769)
- Fixed visual artifact in water when zoomed out.
- Fixed 'on_entity_renamed' Lua event not including 'player_index' if copy-pasting to a train stop. (104460)
Version 1.1.76
- FactorioBot
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Version 1.1.76
Bugfixes
Re: Version 1.1.76
i noticed this. it looked like stripes on the seabed. i originally thought this was introduced by a mod as it didnt look that bad.
what caused it? corrupted textures?
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Re: Version 1.1.76
It kinda looked like a sheet of ice, but I did like the new (bug) texture in some kind of way.
- BlueTemplar
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Re: Version 1.1.76
moiré ?
It's an issue with map view, BTW...
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- belt+mapview_moiré.mp4
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BobDiggity (mod-scenario-pack)
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Re: Version 1.1.76
- BlueTemplar
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Re: Version 1.1.76
I mean that while the «scan line effect» is a feature, the (temporal ?) moiré that results in the flickering above is probably not ?
BobDiggity (mod-scenario-pack)
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Re: Version 1.1.76
That's due to scaling isn't it? I don't think you can avoid that.
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Re: Version 1.1.76
Scaling and the fact that the belt (which is (obviously) not a solid color) is moving under the effect lines. Yeah, that's unavoidable.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
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Re: Version 1.1.76
Ah, is it though ?
Maybe some kind of dithering could help here ? I suggest looking into how cathodic era game emulators do scan lines...
Maybe some kind of dithering could help here ? I suggest looking into how cathodic era game emulators do scan lines...
BobDiggity (mod-scenario-pack)
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Re: Version 1.1.76
Considering it only happens in map view, on the edge, and at certain zoom levels, is it worth the trouble, though?
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
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Re: Version 1.1.76
Well, this is for the devs to decide.
I would also note that at some zoom levels this gives the impression that belts are going in reverse, which isn't great either...
I would also note that at some zoom levels this gives the impression that belts are going in reverse, which isn't great either...
BobDiggity (mod-scenario-pack)
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Re: Version 1.1.76
Mabye the scan line effect could be replaced by something else to make it visually known that we're in the map view. Or a toggle in some (hidden) settings.