- Migrated the prototype modding documentation from the wiki to the docs website, enabling a more advanced presentation, an offline version, and machine-readability of the underlying format. They can be found at https://lua-api.factorio.com/latest/ind ... otype.html.
- Added controller vibrations to some actions.
- Added option to capture system mouse cursor when using a controller. This fixes cursor teleporting when using both controller and mouse but locks the mouse cursor to the game window. (107969)
- Fixed a desync between ARM and x86 platforms when calling math.atan2() Lua function with NaN arguments.
- Fixed a player could not obtain achievements if it was in game for longer than 9942h. (107893)
- Fixed blueprint setup GUI cutting off at the bottom at certain UI scales. (107903)
- Fixed that LuaGuiElement type 'slider' didn't enable/disable correctly when first created. (107991)
- Fixed a crash when clearing the cursor stack through script when using capsules. (107862)
- Fixed a crash when viewing the map preview when one or more noise expressions are invalid. (89023)
- Fixed that the game could freeze if there were too many auto-placeable entities defined. (108048)
- Fixed cursor sometimes teleporting to nearby entities when selecting entities to be built from the Quick panel with controller, in multiplayer.
- Fixed that damage trigger effects would not pass the damage source when doing damage. (108224)
- Added FurnacePrototype::cant_insert_at_source_message_key. (108146)
- Added game_controller_vibration_data to sounds.
- Added LuaEntity::copper_connection_definitions.
- LuaGameScript::kick_player and ban_player no longer accept LocalisedString for reason parameter but only regular strings.
- LuaSurface::map_gen_settings can be changed during on_chunk_generated. (108100)
- Added LuaEntityPrototype::vertical_selection_shift.
- Added LuaEntity::is_headed_to_trains_front read.
- Added LuaEntity::draw_data read for rolling stock.