Version 0.12.28

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FactorioBot
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Version 0.12.28

Post by FactorioBot »

  • Changes
    • Added --port to specify which network port the game should use, when hosting with --start-server or --mp-load-game. This overrides the port specified in the config file.
  • Bugfixes
    • Explosion sounds are now not deafeningly loud, when multiple things explode at once.
    • Fixed LuaForce::clear_chart() would crash game if called while chart was refreshing. (21834)
    • Fixed crash when refreshing chart while Direct3D device is lost. (21942)
    • Fixed --config option not complaining about nonexistent file. (21777)
    • Fixed crash when clicking on electric pole that was still in latency state (21786)
    • Fixed freeze of server with more than 255 different players in the savegame.
    • Fixed crash when exiting the map editor while holding power armor on the cursor. (21762)
    • Fixed map exchange string not using segmentation or water size correctly. (21918)
    • Fixed Lua game_view_settings::showentityinfo read/write issues. (21969)
    • Fixed fog-of-war does not work correctly in New Hope level 1. (21971)
    • Fixed inconsistent Offshore Pump collision when building. (21801)
    • Fixed desync reports were not generated. (21951)
    • Fixed that non destructible entities get attacked, so biters could get stuck while trying to attack rails under train. (21985)
    • Control settings window is now scrollable when it can't fit the window. (21553)
    • Fixed Factorio hanging on exit on Linux after copying or pasting (21832).
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
UberWaffe
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Re: Version 0.12.28

Post by UberWaffe »

FactorioBot wrote:
  • Bugfixes
    • Explosion sounds are now not deafeningly load, when multiple things explode at once.
Possible spelling mistake. Should be "loud"?
NomisCode
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Re: Version 0.12.28

Post by NomisCode »

UberWaffe wrote:
FactorioBot wrote:
  • Bugfixes
    • Explosion sounds are now not deafeningly load, when multiple things explode at once.
Possible spelling mistake. Should be "loud"?
i think u are right
Please consider English is not my native language. :D
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HanziQ
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Re: Version 0.12.28

Post by HanziQ »

You're definitely right, how did I even write that? o_O
lancar
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Re: Version 0.12.28

Post by lancar »

HanziQ wrote:You're definitely right, how did I even write that? o_O
You didn't.
The Factoriobot did.

... *cough*
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brunzenstein
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Re: Version 0.12.28

Post by brunzenstein »

the automatic updater direct from the developers site :D works like a breeze - excellent indeed!
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Re: Version 0.12.28

Post by Zombo »

This Version solved our mulitplayer issues.
See viewtopic.php?f=49&t=21014&p=132078 for example.
Or this topic: viewtopic.php?f=7&t=21846
We played on 0.12.26 stable for about three days and suddenly nobody but me could connect. We hat errors like this in the server log (not my log files):

Code: Select all

 533.143 Refusing connection for address(83.209.248.184:34198). Another connection from this peer is in progress.
 534.026 Info Synchronizer.cpp:444: NetworkTick(31888) peer(1) drop detection state(100/600).
 535.693 Info Synchronizer.cpp:444: NetworkTick(31888) peer(1) drop detection state(200/600).
 537.360 Info Synchronizer.cpp:444: NetworkTick(31888) peer(1) drop detection state(300/600).
 539.026 Info Synchronizer.cpp:444: NetworkTick(31888) peer(1) drop detection state(400/600).
 540.693 Info Synchronizer.cpp:444: NetworkTick(31888) peer(1) drop detection state(500/600).
 542.360 Info Synchronizer.cpp:444: NetworkTick(31888) peer(1) drop detection state(600/600).
Especially the "Another connection from this peer is in progress." part all the time. And ingame we could see "Unknow User" and then the Connection dropped.

I can't see something related in the cahngelog. Did you fix something or did the error just vanish?
Hamster
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Re: Version 0.12.28

Post by Hamster »

HanziQ wrote:You're definitely right, how did I even write that? o_O
Please fix it on Steam news as well. :) It's still load
xad001x0w
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Re: Version 0.12.28

Post by xad001x0w »

FactorioBot wrote:
  • Explosion sounds are now not deafeningly loud, when multiple things explode at once.
...
I have a Logitech Z5500 system attached to my computer and I had gotten into the habit of turning the sub off if I went on biter raids with capsules with my hand half ready to turn everything down as soon as the inevitable explosion of 134 bots began...

Very happy it's been fixed!
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Dev-iL
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Re: Version 0.12.28

Post by Dev-iL »

FactorioBot wrote:Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
Troll much? :D

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