- Changes
- Added --port to specify which network port the game should use, when hosting with --start-server or --mp-load-game. This overrides the port specified in the config file.
- Bugfixes
- Explosion sounds are now not deafeningly loud, when multiple things explode at once.
- Fixed LuaForce::clear_chart() would crash game if called while chart was refreshing. (21834)
- Fixed crash when refreshing chart while Direct3D device is lost. (21942)
- Fixed --config option not complaining about nonexistent file. (21777)
- Fixed crash when clicking on electric pole that was still in latency state (21786)
- Fixed freeze of server with more than 255 different players in the savegame.
- Fixed crash when exiting the map editor while holding power armor on the cursor. (21762)
- Fixed map exchange string not using segmentation or water size correctly. (21918)
- Fixed Lua game_view_settings::showentityinfo read/write issues. (21969)
- Fixed fog-of-war does not work correctly in New Hope level 1. (21971)
- Fixed inconsistent Offshore Pump collision when building. (21801)
- Fixed desync reports were not generated. (21951)
- Fixed that non destructible entities get attacked, so biters could get stuck while trying to attack rails under train. (21985)
- Control settings window is now scrollable when it can't fit the window. (21553)
- Fixed Factorio hanging on exit on Linux after copying or pasting (21832).
Version 0.12.28
- FactorioBot
- Factorio Staff
- Posts: 423
- Joined: Tue May 12, 2015 1:48 pm
Version 0.12.28
Re: Version 0.12.28
Possible spelling mistake. Should be "loud"?FactorioBot wrote:
- Bugfixes
- Explosion sounds are now not deafeningly load, when multiple things explode at once.
Re: Version 0.12.28
i think u are rightUberWaffe wrote:Possible spelling mistake. Should be "loud"?FactorioBot wrote:
- Bugfixes
- Explosion sounds are now not deafeningly load, when multiple things explode at once.
Please consider English is not my native language.
Re: Version 0.12.28
You're definitely right, how did I even write that? o_O
Re: Version 0.12.28
You didn't.HanziQ wrote:You're definitely right, how did I even write that? o_O
The Factoriobot did.
... *cough*
- brunzenstein
- Smart Inserter
- Posts: 1116
- Joined: Tue Mar 01, 2016 2:27 pm
- Contact:
Re: Version 0.12.28
the automatic updater direct from the developers site works like a breeze - excellent indeed!
Re: Version 0.12.28
This Version solved our mulitplayer issues.
See viewtopic.php?f=49&t=21014&p=132078 for example.
Or this topic: viewtopic.php?f=7&t=21846
We played on 0.12.26 stable for about three days and suddenly nobody but me could connect. We hat errors like this in the server log (not my log files):
Especially the "Another connection from this peer is in progress." part all the time. And ingame we could see "Unknow User" and then the Connection dropped.
I can't see something related in the cahngelog. Did you fix something or did the error just vanish?
See viewtopic.php?f=49&t=21014&p=132078 for example.
Or this topic: viewtopic.php?f=7&t=21846
We played on 0.12.26 stable for about three days and suddenly nobody but me could connect. We hat errors like this in the server log (not my log files):
Code: Select all
533.143 Refusing connection for address(83.209.248.184:34198). Another connection from this peer is in progress.
534.026 Info Synchronizer.cpp:444: NetworkTick(31888) peer(1) drop detection state(100/600).
535.693 Info Synchronizer.cpp:444: NetworkTick(31888) peer(1) drop detection state(200/600).
537.360 Info Synchronizer.cpp:444: NetworkTick(31888) peer(1) drop detection state(300/600).
539.026 Info Synchronizer.cpp:444: NetworkTick(31888) peer(1) drop detection state(400/600).
540.693 Info Synchronizer.cpp:444: NetworkTick(31888) peer(1) drop detection state(500/600).
542.360 Info Synchronizer.cpp:444: NetworkTick(31888) peer(1) drop detection state(600/600).
I can't see something related in the cahngelog. Did you fix something or did the error just vanish?
Re: Version 0.12.28
Please fix it on Steam news as well. It's still loadHanziQ wrote:You're definitely right, how did I even write that? o_O
Re: Version 0.12.28
I have a Logitech Z5500 system attached to my computer and I had gotten into the habit of turning the sub off if I went on biter raids with capsules with my hand half ready to turn everything down as soon as the inevitable explosion of 134 bots began...FactorioBot wrote:...
- Explosion sounds are now not deafeningly loud, when multiple things explode at once.
Very happy it's been fixed!
Re: Version 0.12.28
Troll much?FactorioBot wrote:Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
Leading Hebrew translator of Factorio.