- We fixed all the desync error we could detect, so we appreciate reporting the multiplayer/desync errors in 0.11.6 + mainly with saves included.
- The mac release is back, it is done on our new mac machine, and it has some tiny problems, like not having the correct title of the window.
- Features
- It is possible to copy paste the train schedule by applying copy paste on the locomotives.
- It is possible to copy paste station names.
- Train looks one more step ahead when avoiding blocked stations with the same name.
- Bugfixes
- Fixed (another) desync problem related to path finding.
- Fixed desync problem related to the pollution calculations.
- Fixed desync problem related to entities connected to beacons.
- Fixed desync problems related to spitters attacks.
- Fixed desync problem related to previewing blueprint with mining drill.
- Fixed desync problem related to unit group movement.
- Fixed crash related to deactivating of chunks because of pollution diffusion.
- Fixed crash related to removing cables of electric poles that is connected to machine by red/green cable.
- Fixed crash and desync issues related to assembling machines with more than 1 result item. (only happens in mods)
- Correct activation of transport belt based entities when their deconstruction is cancelled.
- Fixed crash on exit when the mods folder was removed before the start of factorio.
- Fixed that underground belt to be deconstructed was accepting items, from the connected belt.
- Fixed that lights marked for deconstruction were still providing light even without power and during the day.
- Fixed problem with rocket defence in multiplayer.
- Oil refinery and chemical plant disconnected from pipes when the recipe was reset.
- Fixed running the replay of the single player mode. (Replays of multiplayer mode still need few fixes).
- No error message about missing red/green wire when copy pasting inserter settings containing connection
to electric pole that it is already connected to. - Copy pasting of inserter/smart chest can be used to reconnect the circuit connection as well.
- Fixed the sandbox in the multiplayer mode.
- Fixed the missing exe icon on windows (again, now even in the final deploy script ^^)
- Fixed the cross device link error when saving game to a symlinked directory.
- Fixed missing selection box when connecting two different electric poles with red/green wires.
- Graphics
- Added ground patch to remnants.
- Better integration of the explosion particles.
- New graphics of car. Overall enhancement, added player colour mask, turret and wheel animation.
- Added small scorchmark as a result of heavy weapons (grenads, rockets, tank cannon).
- Balancing
- The range of all spitters have been set to 15, so they don't outrange the gun turrets.
- Scripting
- game::canplaceentity is now stricter, it doesn't return true for some cases where it is possible
to build manually, like building over items, fast replacing entities etc. - Event onguiclicked now contains playerindex instead of player object to be compatibile with the other events
that have playerindex as well.
- game::canplaceentity is now stricter, it doesn't return true for some cases where it is possible