So have you ever wondered why, even after launching a rocket you still have no contact with your homeworld? Lore aside, it's time for that change. Combining aspects of Black Market and Kerbal Space Program style contracts, after you launch a satellite you are presented with a shiny GUI full of contracts. The rewards? Not currency, but components. For example a contract will contain something like build me 20000 Stone Walls or Smelt 100000 Iron plates these goods will then be delivered to a rocket silo and loaded in. To make this easier logistically a new kind of logistics chest will be added in: The Contract Requester Chest. It requests the amount and type of good for whatever contract you currently have available and if wired to a rocket launches it when it's cargo contains all the requested items. You then receive a reward that will be entailed in the contract in a slot next to space science. 
I am currently trying to figure this out and any help would be greatly appreciated, this is my first mod so I am figuring out how to work everything, so please link any helpful articles/tutorials!
			
			
									
									Contracts
- Alien_Squasher
 - Long Handed Inserter

 - Posts: 85
 - Joined: Wed Oct 12, 2016 9:18 am
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Contracts
Hi. I kill Aliens 
 
The Hitchiker's Guide to the Galaxy states that when dealing with complex machinery of any sort the first step is: do not panic. If you can do this you're well on your way to being a grade A excuse for an engineer.
						The Hitchiker's Guide to the Galaxy states that when dealing with complex machinery of any sort the first step is: do not panic. If you can do this you're well on your way to being a grade A excuse for an engineer.
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				Combinator
 - Burner Inserter

 - Posts: 6
 - Joined: Fri Feb 16, 2018 5:24 pm
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Re: Contracts
Try doing it where if you send up an item it returns different ones like they mentioned in a friday facts you can send 1 tank for some fish. You have to make several items and just specify a result item. I would make an item box for the request and reward for each. Then, a crafting machine can convert it to items.
Edit: I have made the mod with placeholder items, but if you give me your github username and factorio username I can add you as a collaborator on both the repo and listing. https://mods.factorio.com/mod/thecomb-s ... /downloads
			
			
									
									
						Edit: I have made the mod with placeholder items, but if you give me your github username and factorio username I can add you as a collaborator on both the repo and listing. https://mods.factorio.com/mod/thecomb-s ... /downloads
Re: Contracts
it would be nice to think that contracts would be such that they would receive something less significant, and send expensive things
