[REQUEST] [NICE IDEA] Private Buffer chest

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Xelan
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Re: [REQUEST] [NICE IDEA] Private Buffer chest

Post by Xelan »

I don't think merging existing entities in the world is possible, except maybe via having a script check the chests for neighbouring chests. But that wouldn't be worth the effort to code and brings potential problems. And while cool, it would not add to the gameplay or anything.
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Re: [REQUEST] [NICE IDEA] Private Buffer chest

Post by nuhll »

So just the simple chest which adapts to the player inventory/request slots.

10 downloads so far! :D
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darkfrei
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Re: [REQUEST] [NICE IDEA] Private Buffer chest

Post by darkfrei »

nuhll wrote:10 downloads so far! :D
I don't know what's wrong with it. :cry:
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Re: [REQUEST] [NICE IDEA] Private Buffer chest

Post by Xelan »

darkfrei wrote:
nuhll wrote:10 downloads so far! :D
I don't know what's wrong with it. :cry:
Did you read my post on the first page? :? I think many play with bobs and if it's indeed bobs mods causing this one not to work.. well^^
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darkfrei
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Re: [REQUEST] [NICE IDEA] Private Buffer chest

Post by darkfrei »

Xelan wrote: Did you read my post on the first page? :? I think many play with bobs and if it's indeed bobs mods causing this one not to work.. well^^
You are need to download it before. Then test, then get error and bug report. How you can get error without downloading?
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Re: [REQUEST] [NICE IDEA] Private Buffer chest

Post by Xelan »

darkfrei wrote: You are need to download it before. Then test, then get error and bug report. How you can get error without downloading?
Of course I downloaded it. I don't know what the mod portal tells you, but I downloaded and testet the mod. Otherwise I wouldn't write something like this :roll:
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Re: [REQUEST] [NICE IDEA] Private Buffer chest

Post by Xelan »

To clarify:
I did download the mod. I put it into my game and loaded my current savegame. In my savegame I checked my existing buffer chests MK II and noticed that there is no change to their requests. I placed a new buffer chest MKII manually and it didn't request anything (my character requests lots of stuff). I placed a vanilla Buffer Chest manually and it didn't request anything either.
So this mod unfortunately does not work for me. Iguess it's because I also use bob's mods, but I'm not certian.
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darkfrei
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Re: [REQUEST] [NICE IDEA] Private Buffer chest

Post by darkfrei »

Xelan wrote:To clarify:
I did download the mod. I put it into my game and loaded my current savegame. In my savegame I checked my existing buffer chests MK II and noticed that there is no change to their requests. I placed a new buffer chest MKII manually and it didn't request anything (my character requests lots of stuff). I placed a vanilla Buffer Chest manually and it didn't request anything either.
So this mod unfortunately does not work for me. Iguess it's because I also use bob's mods, but I'm not certian.
You must create this one
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Xelan
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Re: [REQUEST] [NICE IDEA] Private Buffer chest

Post by Xelan »

Ah, good to know that it's a seperate entity.
But it's still not there, as I told you before.
Screens:
https://steamuserimages-a.akamaihd.net/ ... 8DEEC477C/
https://steamuserimages-a.akamaihd.net/ ... 05F874B09/
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darkfrei
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Re: [REQUEST] [NICE IDEA] Private Buffer chest

Post by darkfrei »

nuhll wrote:Also, could you make the chest bigger? Maybe via research? Not all my requestet items fit into it :/
Version 0.0.4 - just place more chests! If you have 60 requester slots, but chest has only 6, then you must place 10 chests and they take your requests. If your chest has 12 slots, place 5 chests; if your chest has 18 slots, place 4 chests.

Also added support of all mods.

Mod portal: https://mods.factorio.com/mod/PrivateBufferChest
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bobingabout
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Re: [REQUEST] [NICE IDEA] Private Buffer chest

Post by bobingabout »

I want to report a bug:
Image
The chest appears to be named Unknwon key: "entity-name.private-chest-buffer"

I think you need to add a locale entry.
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darkfrei
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Re: [REQUEST] [NICE IDEA] Private Buffer chest

Post by darkfrei »

bobingabout wrote:I want to report a bug:
The chest appears to be named Unknwon key: "entity-name.private-chest-buffer"

I think you need to add a locale entry.
Version 0.0.4 has locale for all entities, items and recipes from boblogistics and Warehousing.
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Re: [REQUEST] [NICE IDEA] Private Buffer chest

Post by Xelan »

Placing the private buffer chest with bots seems to breake the dynamic between the request of the player and the chest. So if I make a blueprint of my handplaced buffer chests and paste it somewhere else the newly placed buffer chests keep the requests the chests had when blueprinted, but they do not change their requests accordingly to the requests of the player.
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Re: [REQUEST] [NICE IDEA] Private Buffer chest

Post by bobingabout »

I solved this issue with something else by checking what entities were placed, and if it was a ghost, and the type matched (in my case, player), then destroy() the ghost entity.
In this case you'd need to check if it is a ghost, then also the ghost_type if it is your entity's type, and ghost_name if it's your entity's name.
http://lua-api.factorio.com/latest/LuaEntity.html
check it in the on_built_entity event, this checks when the player builds something. using a blueprint counts as the player building it.
http://lua-api.factorio.com/latest/even ... ilt_entity
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