Hi, so I was wondering how difficult would it be to limit/cap the animation speed on all production machines?
Personally, I think most of the machines' animations look far better when operating at normal speeds (no speed modules or beacon effect). However, this would have to exclude logistics for obvious reasons.
Is this a "quick fix" or a monumental project? Or maybe somewhere in between?
Limiting animation speed of production machines
Re: Limiting animation speed of production machines
CraftingMachinePrototype has the match_animation_speed_to_activity property. If it's set to false animations shouldn't change speed based on how fast/slow the assembler is moving.
Re: Limiting animation speed of production machines
Thank you!
It's probably the worst way possible to implement this, but simply adding this property to the relevant machines (entities.lua etc.) worked wonders. Such a quick fix.
It's probably the worst way possible to implement this, but simply adding this property to the relevant machines (entities.lua etc.) worked wonders. Such a quick fix.