- New enemy type: Tunneling Worm
- Same range, damage, splash as a normal worm but with extra health.(adjustable in case you want the worms to be super tanky but with no attack)
- It also functions as a double spawner(bitters and spitters) creating enemies inside your base(maybe with adjustable spawn rate according to evolution).
- At first it would use the defense aspect of bases(https://wiki.factorio.com/Enemies#Defense), if it was left alive for some time(adjustable) it would transform in to a regular base.
- To protect your base, you would need to pave it. With each tier of Worm needing a better ground tile(brick for medium, concrete for big, refined concrete for behemoth).
- Have a option for 2 behaviors. In the first, tiles would block pathing through it like a wall. The second it would just block the worm from emerging in that area but not pathing, so to protect your whole base, all of it needs to be paved.
- Have a option for 2 spawning behaviors. The first would spawn Nydus Worms like regular bitters. The second would change so that nest expansion, instead of making a new base, it spawns a Nydus Worm.
- New Building: Seismograph
- Function like a radar, it detects Nydus Worms moving towards your base within it's range and output a signal, so you can set up alarms.
[Ideia/Request] Nydus Worms
[Ideia/Request] Nydus Worms
Hello, I saw this post on reddit (https://www.reddit.com/r/factorio/comme ... _worms_on/) talking about worms moving to attack you and bring bitters with it, and I was wondering how difficult it is to make something like that.