I have an idea for a mod, it would work similar to Oxygen does but would indicate hunger. Perhaps with new entities will a whole production chain dedicated to bread?
Wheat > Flour + Water > Dough + Furnace = Bread
For balance purposes it would provide more hunger and health than fish, since fish are easier to get (even though they're not as plentiful).
Perhaps even a kind of Homeworld mechanic where you can "cast" nets and gather fish (although a LOT slower than in homeworld maybe 1 every 4 minutes).
What do you all think? I wouldn't mind making this myself, but I would need to learn a lot about coding to get it done, which is why I'm putting it in the suggestion group instead.
Let me know what you think, and like I said I'd be willing to make it myself, but I'd need a lot of help - so pointing me in that direction would be great.
Ooooo I just thought of something. Maybe a late game "food cube" (or pill) that increases hunger and health even more than bread does but has a really long food chain? That would be neat.
Anyway let me know what you think regardless, and perhaps give feedback on the feasibility of the project. Thanks!
hunger
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hunger
"men will literally learn everything about ancient Rome instead of going to therapy"
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Re: hunger
English is not my native language. Translator.
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Re: hunger
Has that been updated to 0.12.11+?
"men will literally learn everything about ancient Rome instead of going to therapy"
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