I would like to have mod that add small entity (1x1) which will change graphic depend on state of logic network (independent from day/night cycle). It need hidden pole to connect wires and point to connect logic network.
When logic state is FALSE, LED become dark and change color when it's TRUE (can emit small amount of light).
There could be 3 different colors: Red, Yellow, Green
Simple example
LEDs show if we have enough items in chests:
1st chest -> Red = critical low amount
2nd chest -> Yellow = low amount
3rd chest -> Green = enough amount
It also could be used to build led display with logic gates and all that cool stuff
Right now I'm using Lamps but they have 2 problems:
- not working during day
- with no energy they have blinking warning icon
Smart LED Signals
Re: Smart LED Signals
If you don't mind the LED magically moving nearby items,
you might be fine with some re-skinned smart inserter?
Blackence has some smart LEDs for his "advanced CCnet" mod.
Since it wasn't possible to detect CCnet wiring when the mod was created (not sure about now),
it used power wiring for everything, which is not exactly comfy.
PoC mod is burried in this thread here: https://forums.factorio.com/forum/vie ... f=6&t=5276
you might be fine with some re-skinned smart inserter?
Blackence has some smart LEDs for his "advanced CCnet" mod.
Since it wasn't possible to detect CCnet wiring when the mod was created (not sure about now),
it used power wiring for everything, which is not exactly comfy.
PoC mod is burried in this thread here: https://forums.factorio.com/forum/vie ... f=6&t=5276
Re: Smart LED Signals
We would like to have some signal lights like this in 0.12.0.
Re: Smart LED Signals
Signals like this will be soo cool. Great Idea can't wait till its implemented. We have such wonderful Devs!!!
Re: Smart LED Signals
Are we getting a more robust signals system to make this more useful?
Re: Smart LED Signals
Year old thread that's already been implemented. good job.