What I wanted to do was a water pump that ...
... looks like a pump jack
... acts like an offshore pump
... requires electricity
... can be placed anywhere
To add at least some form of balancing, I think this should come with a cost. For the benefit of putting that pump anywhere, it should require electricity and only has a low water output.
Sounds simple, but it's not.
- I got a version of the mod working, using the "OffshorePumpPrototype" prototype. Unfortunately this prototype doesn't have attributes to configure an energy source.
- Using a "MiningDrillPrototype" is also not working for me since it needs to be placed on resources. And I want it to be placeable everywhere.
- The "AssemblingMachinePrototype" with a hidden recipe (I saw that a lot in other mods) is also not really what I want. I don't like the items-produced counter and I don't like the idea of water being "produced".
- The "OffshorePumpPrototype" is extended with the ability to have an energy source.
- The "AssemblingMachinePrototype" can be configured to be placed anywhere. And maybe I need a way to mark it so it's not thinking that resources are missing