Hello,
Are we allowed to use assets from the space age expansion in our own mods? I want to make a mod with some space age features but without using space age as a dependancy, for my mod i'd lime to use the lava assets. What are the rules on using them, if any? (Is it only allowed if the mod uses space age feature flags?)
Using space age assets in mods.
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Re: Using space age assets in mods.
You're not allowed to distribute Space Age assets to non-expansion Factorio.
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Re: Using space age assets in mods.
Is there a way to mark a mod as space age only so that only people with space age can download it? (Without using it as a dependancy)
Re: Using space age assets in mods.
You can add one of these feature flags to your mods info.json
Code: Select all
"quality_required": true,
"space_travel_required": true,
"spoiling_required": true,
"freezing_required": true,
"segmented_units_required": true,
"expansion_shaders_required": true
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Re: Using space age assets in mods.
Awesome, I was planning to use spoilage anyway, would I be able to use assets if the feature flags are on? I'm just making sure because I do not want to get in trouble for copyright
Re: Using space age assets in mods.
Yes you can use Space Age assets when you enable a Space Age feature flag for your mod.unpingabot wrote: ↑Thu Nov 07, 2024 6:15 pm Awesome, I was planning to use spoilage anyway, would I be able to use assets if the feature flags are on? I'm just making sure because I do not want to get in trouble for copyright
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Re: Using space age assets in mods.
Thank you!
Re: Using space age assets in mods.
Interestingly, the Term of Service does allow using SA assets in mods with no further restrictions:
Throughout this document, Factorio refers to the Factorio video game as well as the Factorio: Space Age expansion.
I am not a lawyer, but it seems that distributing SA assets in non-SA mods is not against the ToS.Any adaptations or works derived from the Factorio assets are permitted to be included and distributed as part of your mod. However Wube Software Ltd. still retains all rights and license to these assets and the work derived from them, and reserves the right to request removal of these assets from your mod.
However, of course Wube is perfectly entitled to remove any mods so they are free to enforce this extra rule of "no SA assets in non-SA mods" despite it not being a violation of the ToS. I think it would be nice if it was stated in the ToS though (unless the reason it isn't is so that you have more flexibility in which violations you enforce, but on the other hand, you aren't obliged to enforce violations regardless) or some other more official channel, rather than just random comments from devs on the forums or on discord.We reserve the right to remove a mod or edit any mods listing without notice.
My mods
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings