Can I hire you to mod for me?

Place to post guides, observations, things related to modding that are not mods themselves.
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sunnychu
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Can I hire you to mod for me?

Post by sunnychu »

happy to pay, please email me at sunnychu@mojocore.com

In case you're wondering why. I work as a process consultant, and I tend to have to communicate a lot about logistic and data flow. I am thinking to trying using a modded factorio to help the communication as its more visual and animated (making it easier to understand).

What I would like to do, not sure if possible:

Adding new material
Changing name of materials
Changing sprite of material
Changing or adding crafting recipe
If possible, changing recipe to be percentage based, e.g. 10% chance that it might fail
Giving a custom name to objects like assembly machine or furnances (that can also display the name when you hover the mouse over it, or even better if it is always showing)

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darkfrei
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Re: Can I hire you to mod for me?

Post by darkfrei »

All of this is possible :)

Can you write recipes in any format?
For example I have parser to read such recipes:

Code: Select all

{{"iron-ore"},{"iron-plate"}},
{{"iron-ore", 2},{"iron-plate",2}},
{{"iron-ore", "copper-ore"},{"iron-plate",2, 0.5, "copper-plate", 2, 0.5}}
First: smelt one iron ore to one iron plate;
Second: smelt two iron ores to two iron plates;
Third: smelt one iron ore AND one copper ore to two iron plates with probability 0.5 AND two copper plates with probability 0.5.

If such item does not exist then it will be created and takes the picture with the same name from the mod folder.

Also fluids.
Just add "-fluid" to the name:

Code: Select all

{{"water-fluid", 2, "crude-oil-fluid"},{"heavy-oil-fluid",1, 0.5}}

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