How much should a network controlled entity can on it's own?
Posted: Fri Feb 05, 2021 8:19 am
Hi everyone,
I am setting up the GUI for my mod, so that you could control the belt-speed with a circuit-network. At the moment it looks like this: The belts slow every 60 ticks down or speeds up every 60 ticks, the condition is true. Is that too much functionality on it's own. Should I force the player to use comparators if he/she wants to change the speed? like with stack-size for the inserters
I am setting up the GUI for my mod, so that you could control the belt-speed with a circuit-network. At the moment it looks like this: The belts slow every 60 ticks down or speeds up every 60 ticks, the condition is true. Is that too much functionality on it's own. Should I force the player to use comparators if he/she wants to change the speed? like with stack-size for the inserters