Hi everyone,
I am setting up the GUI for my mod, so that you could control the belt-speed with a circuit-network. At the moment it looks like this:
The belts slow every 60 ticks down or speeds up every 60 ticks, the condition is true. Is that too much functionality on it's own. Should I force the player to use comparators if he/she wants to change the speed? like with stack-size for the inserters
How much should a network controlled entity can on it's own?
- NotRexButCaesar
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Re: How much should a network controlled entity can on it's own?
I like the more player created logic (every person has an interesting time coming up with a solution), but I know some people like the simplicity and ease of “just do what I want”.
I think it is really up to you; what kind of mod do you want it to be?
Have you considered adding an option to switch between the GUI vs combinator logic?
I think it is really up to you; what kind of mod do you want it to be?
Have you considered adding an option to switch between the GUI vs combinator logic?
Ⅲ—Crevez, chiens, si vous n'étes pas contents!
Re: How much should a network controlled entity can on it's own?
I didn't considered this yet. So thank you for the hint.AmericanPatriot wrote: ↑Sat Feb 06, 2021 1:44 am Have you considered adding an option to switch between the GUI vs combinator logic?
I think I will add an Option for this.