[2.0.10] Crash exiting game after getting dropped (TransportLine::~TransportLine())

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joshinils
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[2.0.10] Crash exiting game after getting dropped (TransportLine::~TransportLine())

Post by joshinils »

during colonelwill's game my internet cut out, i got dropped and upon trying to exit the game from that screen (exit/save/retry) it crashed.

Code: Select all

   0.000 2024-10-23 23:13:35; Factorio 2.0.10 (build 79578, linux64, steam, space-age)
   0.139 Operating system: Linux (Debian 12)
   0.000 Initializing Steam API.
   0.139 Program arguments: "/home/jola/.steam/debian-installation/steamapps/common/Factorio/bin/x64/factorio" 
   0.139 Config path: /home/jola/.factorio/config/config.ini
   0.140 Read data path: /home/jola/.steam/debian-installation/steamapps/common/Factorio/data
   0.140 Write data path: /home/jola/.factorio [468950/545767MB]
   0.140 Binaries path: /home/jola/.steam/debian-installation/steamapps/common/Factorio/bin
   0.152 System info: [CPU: AMD Ryzen 7 3800XT 8-Core Processor, 16 cores, RAM: 31997 MB]
   0.152 Environment: DISPLAY=:0 WAYLAND_DISPLAY=wayland-0 DESKTOP_SESSION=gnome XDG_SESSION_DESKTOP=gnome XDG_CURRENT_DESKTOP=GNOME SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
   0.152 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (125.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.160 Video driver: x11
   0.160 Available displays: 3
   0.160  [0]: XWAYLAND2 20" - {[4480,390], 1400x1050, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.160  [1]: XWAYLAND0 23" - {[0,360], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.160  [2]: XWAYLAND1 27" - {[1920,0], 2560x1440, SDL_PIXELFORMAT_RGB888, 144Hz}
   0.160 Failed to get primary display index, defaulting to 0.
   0.315 Initialised OpenGL:[0] AMD Radeon RX 6800 XT (navi21, LLVM 15.0.6, DRM 3.49, 6.1.0-26-amd64); driver: 4.6 (Core Profile) Mesa 22.3.6
   0.315   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes, ARB_pipeline_statistics_query:yes, ARB_gl_spirv:yes, ARB_ES2_compatibility:yes
   0.315   [Version] 4.6
   0.315 Graphics settings preset: very-high
   0.315   Dedicated video memory size 16384 MB
   0.346 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.346                   [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.358 [Audio] Driver:pulseaudio, Device:Default device, Depth:16, Channels:2, Frequency:44100
   0.599 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
   0.599 Info ModManager.cpp:434: FeatureFlag freezing = true
   0.599 Info ModManager.cpp:434: FeatureFlag quality = true
   0.599 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
   0.599 Info ModManager.cpp:434: FeatureFlag segmented-units = true
   0.599 Info ModManager.cpp:434: FeatureFlag space-travel = true
   0.599 Info ModManager.cpp:434: FeatureFlag spoiling = true
   0.601 Loading mod core 0.0.0 (data.lua)
   0.616 Loading mod base 2.0.10 (data.lua)
   0.747 Loading mod elevated-rails 2.0.10 (data.lua)
   0.765 Loading mod quality 2.0.10 (data.lua)
   0.773 Loading mod space-age 2.0.10 (data.lua)
   0.947 Loading mod base 2.0.10 (data-updates.lua)
   0.962 Loading mod quality 2.0.10 (data-updates.lua)
   0.985 Loading mod space-age 2.0.10 (data-updates.lua)
   1.072 Checksum for core: 2896921138
   1.072 Checksum of base: 3513392431
   1.072 Checksum of elevated-rails: 1891730324
   1.072 Checksum of quality: 3796827730
   1.072 Checksum of space-age: 3368484745
   1.426 Prototype list checksum: 2833694490
   1.479 Loading sounds...
   1.685 Info PlayerData.cpp:68: Local player-data.json unavailable
   1.685 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1729717974
   2.120 Initial atlas bitmap size is 16384
   2.136 Created an atlas bitmap (size 16384x16356) [none]
   2.155 Created an atlas bitmap (size 16384x16376) [none]
   2.181 Created an atlas bitmap (size 16384x16384) [none]
   2.181 Created an atlas bitmap (size 16384x15420) [none]
   2.181 Created an atlas bitmap (size 16384x8392) [decal]
   2.185 Created an atlas bitmap (size 16384x16384) [low-object]
   2.185 Created an atlas bitmap (size 4096x1376) [low-object]
   2.186 Created an atlas bitmap (size 16384x13456) [corpse-decay]
   2.186 Created an atlas bitmap (size 16384x5596) [none]
   2.186 Created an atlas bitmap (size 1676x79) [not-compressed]
   2.186 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.192 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
   2.193 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
   2.193 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   2.193 Created an atlas bitmap (size 4096x3088) [smoke, mipmap, linear-minification, linear-magnification]
   2.193 Created an atlas bitmap (size 8192x2576) [mipmap]
   2.193 Created an atlas bitmap (size 2048x1520) [mipmap]
   2.193 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.193 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.193 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.193 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.195 Created an atlas bitmap (size 16384x6120) [alpha-mask]
   2.216 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
   2.222 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
   2.222 Created an atlas bitmap (size 16384x8356) [shadow, linear-magnification, alpha-mask]
   2.222 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
   2.222 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   2.222 Loading 3D bitmaps.
   2.228 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.263 Parallel sprite loader initialized (threads: 15, bitmaps: 8227)
  19.466 Sprites loaded
  19.488 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  19.489 Generated mipmaps (4) for atlas [6] of size 4096x1376   
  19.491 Generated mipmaps (3) for atlas [10] of size 8192x6096   
  19.494 Generated mipmaps (3) for atlas [11] of size 16384x16320   
  19.495 Generated mipmaps (3) for atlas [12] of size 16384x4832   
  19.495 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  19.496 Generated mipmaps (3) for atlas [14] of size 4096x3088   
  19.515 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  19.516 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  19.516 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  19.527 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  19.528 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  19.529 Generated mipmaps (5) for atlas [20] of size 8192x3792   
  19.530 Generated mipmaps (3) for atlas [25] of size 8192x2352   
  19.538 Custom mipmaps uploaded (3203)
  19.596 Factorio initialised
  19.597 Steam Storage Quota: 22146/23841
  23.448 Joining game STEAM ID:({76561198015116888})
  23.448 Info UDPSocket.cpp:38: Opening socket
  23.452 Info ClientMultiplayerManager.cpp:601: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
  24.585 Connection refused
  24.585 Info ClientMultiplayerManager.cpp:196: Quitting multiplayer connection.
  24.585 Info ClientMultiplayerManager.cpp:601: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected)
  24.585 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=6
  25.017 Info AuthServerConnector.cpp:146: Received key from auth server.
  25.017 Info UDPSocket.cpp:233: Closing socket
  25.017 Info UDPSocket.cpp:263: Socket closed
  25.017 Joining game STEAM ID:({76561198015116888})
  25.017 Info UDPSocket.cpp:38: Opening socket
  25.017 Info ClientMultiplayerManager.cpp:601: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
  25.118 Info ClientSynchronizer.cpp:25: Initialized Synchronizer local peer(1) latency(32).
  25.120 Info ClientMultiplayerManager.cpp:601: UpdateTick(18446744073709551615) changing state from(Connecting) to(ConnectedWaitingForMap)
  25.120 Info ClientRouter.cpp:228: ConnectionAccepted
  25.185 Info ClientMultiplayerManager.cpp:869: Disconnect notification for peer (39)
  25.268 Info ClientMultiplayerManager.cpp:869: Disconnect notification for peer (38)
  27.551 Info ClientMultiplayerManager.cpp:742: Received mapReadyForDownload
  27.551 Downloading file /home/jola/.factorio/temp/mp-download.zip (128397375 B, auxiliary 201 B, 255265 blocks)
  27.568 Info ClientMultiplayerManager.cpp:601: UpdateTick(18446744073709551615) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  59.656 Finished download (32 s, 128 MB, 4.0 MB/s)
  59.881 Info ClientMultiplayerManager.cpp:722: updateTick(18446744073709551615) map download finished creating scenario
  59.887 Loading map /home/jola/.factorio/temp/mp-download.zip: 128397375 bytes.
  59.887 Info ClientMultiplayerManager.cpp:601: UpdateTick(18446744073709551615) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  59.897 Loading level.dat: 360263338 bytes.
  59.901 Info Scenario.cpp:178: Map version 2.0.10-1
  68.416 Loading blueprint storage: Local timestamp 1729717434, Cloud timestamp 1729717433
  68.601 Loading script.dat: 1222 bytes.
  68.604 Checksum for script __level__/control.lua: 2463946943
  68.690 Info ClientMultiplayerManager.cpp:601: UpdateTick(8044923) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  68.699 Info ClientMultiplayerManager.cpp:601: UpdateTick(8044923) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  68.785 Info ClientMultiplayerManager.cpp:601: UpdateTick(8044923) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  83.735 Info ClientMultiplayerManager.cpp:869: Disconnect notification for peer (43)
  96.952 Info ClientMultiplayerManager.cpp:869: Disconnect notification for peer (44)
 102.118 Info ClientMultiplayerManager.cpp:869: Disconnect notification for peer (45)
 247.468 Info ClientMultiplayerManager.cpp:869: Disconnect notification for peer (48)
 248.951 Info ClientMultiplayerManager.cpp:869: Disconnect notification for peer (50)
 297.151 Info ClientMultiplayerManager.cpp:869: Disconnect notification for peer (52)
 303.101 Info ClientMultiplayerManager.cpp:869: Disconnect notification for peer (54)
 303.118 Info ClientMultiplayerManager.cpp:869: Disconnect notification for peer (51)
 303.134 Info ClientMultiplayerManager.cpp:869: Disconnect notification for peer (49)
 322.135 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(55) playerIndex(1) mode(connect) 
 322.135 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(21) playerIndex(2) mode(connect) 
 322.135 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(18) playerIndex(3) mode(connect) 
 322.135 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(41) playerIndex(4) mode(connect) 
 322.135 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(33) playerIndex(5) mode(connect) 
 322.135 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(29) playerIndex(6) mode(connect) 
 322.135 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(50) playerIndex(9) mode(connect) 
 322.135 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(53) playerIndex(10) mode(connect) 
 322.135 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(46) playerIndex(13) mode(connect) 
 322.136 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(23) playerIndex(14) mode(connect) 
 322.136 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(40) playerIndex(17) mode(connect) 
 322.136 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(30) playerIndex(18) mode(connect) 
 322.136 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(28) playerIndex(24) mode(connect) 
 322.136 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(25) playerIndex(28) mode(connect) 
 322.136 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(12) playerIndex(29) mode(connect) 
 322.136 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(49) playerIndex(36) mode(connect) 
 322.136 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(42) playerIndex(38) mode(connect) 
 322.202 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(51) playerIndex(40) mode(connect) 
 322.202 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(34) playerIndex(42) mode(connect) 
 322.202 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(47) playerIndex(45) mode(connect) 
 322.202 Info GameActionHandler.cpp:4296: UpdateTick (8044923) processed PlayerJoinGame peerID(31) playerIndex(47) mode(connect) 
 330.118 Info ClientSynchronizer.cpp:319: Latency changed to (21)
 337.401 Info ClientSynchronizer.cpp:319: Latency changed to (14)
 362.928 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
 362.929 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
 366.846 Info ClientSynchronizer.cpp:319: Latency changed to (12)
 371.835 Info ClientSynchronizer.cpp:319: Latency changed to (11)
 376.838 Info ClientSynchronizer.cpp:319: Latency changed to (10)
 381.835 Info ClientSynchronizer.cpp:319: Latency changed to (9)
 386.835 Info ClientSynchronizer.cpp:319: Latency changed to (8)
 391.851 Info ClientSynchronizer.cpp:319: Latency changed to (7)
 394.685 Info UnparsedNetworkMessage.cpp:90: Invalid packet (type ServerToClientHeartbeat) received from STEAM ID:({76561198015116888}): heartbeat sequence number (52987) outside latency window [52992, 54192)
 394.685 Info UnparsedNetworkMessage.cpp:101: Message data: 07 06 fb ce 00 00 da d0 7a 00 00 00 00 00 12 50 01 cd 70 0c c3 d9 d0 7a 00 00 00 00 00 44 01 01 00 44 04 01 00 44 0c 01 00 44 0b 01 00 f3 0a ae cc 44 04 01 00 44 03 01 00 44 02 01 00
 396.868 Info ClientSynchronizer.cpp:319: Latency changed to (13)
 406.835 Info ClientSynchronizer.cpp:319: Latency changed to (32)
 426.836 Info ClientSynchronizer.cpp:319: Latency changed to (29)
 433.969 Info ClientSynchronizer.cpp:319: Latency changed to (5)
 451.518 Info ClientSynchronizer.cpp:319: Latency changed to (6)
 471.718 Info ClientSynchronizer.cpp:319: Latency changed to (7)
 475.610 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
 475.611 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
 480.161 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
 480.161 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
 482.119 Info GameActionHandler.cpp:4296: UpdateTick (8053822) processed PlayerJoinGame peerID(57) playerIndex(9) mode(connect) 
 484.002 Info GameActionHandler.cpp:4296: UpdateTick (8053935) processed PlayerJoinGame peerID(58) playerIndex(25) mode(connect) 
 485.289 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
 485.289 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
 486.875 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
 486.875 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
 487.342 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"

[...]

14289.540 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
14289.540 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
14295.569 Info ClientSynchronizer.cpp:319: Latency changed to (6)
14299.622 Unlocked achievement "research-with-promethium"
14305.568 Info ClientSynchronizer.cpp:319: Latency changed to (7)
14344.744 Info SteamContext.cpp:755: Steam connection lost.
14352.284 Info ClientMultiplayerManager.cpp:601: UpdateTick(8880392) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
14363.902 Info ClientMultiplayerManager.cpp:196: Quitting multiplayer connection.
14363.902 Info ClientMultiplayerManager.cpp:601: UpdateTick(8880392) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
14363.903 Info BlueprintShelf.cpp:713: Saving blueprint storage.
14363.941 Saved blueprint storage to cloud
14364.882 Time travel logging:
 622.114 Deleting surface platform-5 index 8.
1214.685 Popped blueprint record (player-index: 21, ID: 2313)
1215.119 Popped blueprint record (player-index: 21, ID: 2409)
1528.585 Popped blueprint record (player-index: 65535, ID: 443)
2252.202 Popped blueprint record (player-index: 21, ID: 2413)
2254.353 Popped blueprint record (player-index: 21, ID: 2415)
2268.785 Popped blueprint record (player-index: 21, ID: 2369)
2288.146 Popped blueprint record (player-index: 21, ID: 2417) from book (player-index: 21, ID: 2416)
2347.518 Popped blueprint record (player-index: 2, ID: 1856)
4017.718 Popped blueprint record (player-index: 38, ID: 594)
5352.419 Popped blueprint record (player-index: 21, ID: 2420) from book (player-index: 21, ID: 2416)
5614.368 Popped blueprint record (player-index: 28, ID: 2643)
5822.885 Popped blueprint record (player-index: 23, ID: 3080)
10689.518 Popped blueprint record (player-index: 1, ID: 134)
11179.818 Popped blueprint record (player-index: 65535, ID: 445)
11222.419 Popped blueprint record (player-index: 10, ID: 770)
13464.284 Popped blueprint record (player-index: 6, ID: 3992) from book (player-index: 6, ID: 3985)
14364.882 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-QSGgL0/src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
/tmp/factorio-build-QSGgL0/src/Util/StacktraceToStream.cpp (60): Util::printStacktraceToStream(WriteStream&)
/tmp/factorio-build-QSGgL0/src/Util/Logger.cpp (334): Logger::writeStacktrace(WriteStream*, StackTraceInfo*)
/tmp/factorio-build-QSGgL0/src/Util/Logger.cpp (379): Logger::logStacktrace(StackTraceInfo*)
/tmp/factorio-build-QSGgL0/src/Util/CrashHandler.cpp (183): CrashHandler::writeStackTrace(CrashHandler::CrashReason)
/tmp/factorio-build-QSGgL0/src/Util/CrashHandler.cpp (644): CrashHandler::commonSignalHandler(int)
/tmp/factorio-build-QSGgL0/src/Util/CrashHandler.cpp (652): CrashHandler::SignalHandler(int)
0x7f9c356f304f
/tmp/factorio-build-QSGgL0/src/Belt/TransportLine.cpp (96): TransportLine::~TransportLine()
/tmp/factorio-build-QSGgL0/src/Belt/TransportLine.cpp (1832): TransportLineConnector::~TransportLineConnector()
/tmp/factorio-build-QSGgL0/src/Entity/TransportBeltConnectable.hpp (16): TransportBeltConnectable::~TransportBeltConnectable()
/tmp/factorio-build-QSGgL0/src/Entity/TransportBelt.cpp (159): TransportBelt::~TransportBelt()
/tmp/factorio-build-QSGgL0/src/Entity/TransportBelt.cpp (159): TransportBelt::~TransportBelt()
/tmp/factorio-build-QSGgL0/src/Blueprint/BlueprintEntities.cpp (397): BlueprintEntities::clear()
/tmp/factorio-build-QSGgL0/src/Blueprint/Blueprint.cpp (356): Blueprint::clear()
/tmp/factorio-build-QSGgL0/src/Blueprint/Blueprint.cpp (41): Blueprint::~Blueprint()
/tmp/factorio-build-QSGgL0/src/Blueprint/SingleBlueprintRecord.hpp (5): SingleBlueprintRecord::~SingleBlueprintRecord()
/tmp/factorio-build-QSGgL0/src/Blueprint/SingleBlueprintRecord.hpp (5): SingleBlueprintRecord::~SingleBlueprintRecord()
/opt/gcc-13.2.0/include/c++/13.2.0/bits/unique_ptr.h (99): std::default_delete<BlueprintRecord>::operator()(BlueprintRecord*) const
/opt/gcc-13.2.0/include/c++/13.2.0/bits/unique_ptr.h (404): std::unique_ptr<BlueprintRecord, std::default_delete<BlueprintRecord> >::~unique_ptr()
/opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_construct.h (88): void std::destroy_at<std::unique_ptr<BlueprintRecord, std::default_delete<BlueprintRecord> > >(std::unique_ptr<BlueprintRecord, std::default_delete<BlueprintRecord> >*)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_construct.h (149): void std::_Destroy<std::unique_ptr<BlueprintRecord, std::default_delete<BlueprintRecord> > >(std::unique_ptr<BlueprintRecord, std::default_delete<BlueprintRecord> >*)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_construct.h (163): void std::_Destroy_aux<false>::__destroy<std::unique_ptr<BlueprintRecord, std::default_delete<BlueprintRecord> >*>(std::unique_ptr<BlueprintRecord, std::default_delete<BlueprintRecord> >*, std::unique_ptr<BlueprintRecord, std::default_delete<BlueprintRecord> >*)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_construct.h (196): void std::_Destroy<std::unique_ptr<BlueprintRecord, std::default_delete<BlueprintRecord> >*>(std::unique_ptr<BlueprintRecord, std::default_delete<BlueprintRecord> >*, std::unique_ptr<BlueprintRecord, std::default_delete<BlueprintRecord> >*)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/alloc_traits.h (947): void std::_Destroy<std::unique_ptr<BlueprintRecord, std::default_delete<BlueprintRecord> >*, std::unique_ptr<BlueprintRecord, std::default_delete<BlueprintRecord> > >(std::unique_ptr<BlueprintRecord, std::default_delete<BlueprintRecord> >*, std::unique_ptr<BlueprintRecord, std::default_delete<BlueprintRecord> >*, std::allocator<std::unique_ptr<BlueprintRecord, std::default_delete<BlueprintRecord> > >&)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_vector.h (732): std::vector<std::unique_ptr<BlueprintRecord, std::default_delete<BlueprintRecord> >, std::allocator<std::unique_ptr<BlueprintRecord, std::default_delete<BlueprintRecord> > > >::~vector()
/tmp/factorio-build-QSGgL0/src/Blueprint/BlueprintShelf.cpp (38): BlueprintShelf::~BlueprintShelf()
/tmp/factorio-build-QSGgL0/src/Blueprint/BlueprintShelf.cpp (38): BlueprintShelf::~BlueprintShelf()
/opt/gcc-13.2.0/include/c++/13.2.0/bits/unique_ptr.h (99): std::default_delete<BlueprintShelf>::operator()(BlueprintShelf*) const
/opt/gcc-13.2.0/include/c++/13.2.0/bits/unique_ptr.h (404): std::unique_ptr<BlueprintShelf, std::default_delete<BlueprintShelf> >::~unique_ptr()
/opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_construct.h (88): void std::destroy_at<std::unique_ptr<BlueprintShelf, std::default_delete<BlueprintShelf> > >(std::unique_ptr<BlueprintShelf, std::default_delete<BlueprintShelf> >*)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_construct.h (149): void std::_Destroy<std::unique_ptr<BlueprintShelf, std::default_delete<BlueprintShelf> > >(std::unique_ptr<BlueprintShelf, std::default_delete<BlueprintShelf> >*)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_construct.h (163): void std::_Destroy_aux<false>::__destroy<std::unique_ptr<BlueprintShelf, std::default_delete<BlueprintShelf> >*>(std::unique_ptr<BlueprintShelf, std::default_delete<BlueprintShelf> >*, std::unique_ptr<BlueprintShelf, std::default_delete<BlueprintShelf> >*)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_construct.h (196): void std::_Destroy<std::unique_ptr<BlueprintShelf, std::default_delete<BlueprintShelf> >*>(std::unique_ptr<BlueprintShelf, std::default_delete<BlueprintShelf> >*, std::unique_ptr<BlueprintShelf, std::default_delete<BlueprintShelf> >*)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/alloc_traits.h (947): void std::_Destroy<std::unique_ptr<BlueprintShelf, std::default_delete<BlueprintShelf> >*, std::unique_ptr<BlueprintShelf, std::default_delete<BlueprintShelf> > >(std::unique_ptr<BlueprintShelf, std::default_delete<BlueprintShelf> >*, std::unique_ptr<BlueprintShelf, std::default_delete<BlueprintShelf> >*, std::allocator<std::unique_ptr<BlueprintShelf, std::default_delete<BlueprintShelf> > >&)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_vector.h (732): std::vector<std::unique_ptr<BlueprintShelf, std::default_delete<BlueprintShelf> >, std::allocator<std::unique_ptr<BlueprintShelf, std::default_delete<BlueprintShelf> > > >::~vector()
/tmp/factorio-build-QSGgL0/src/Blueprint/BlueprintLibrary.cpp (211): BlueprintLibrary::~BlueprintLibrary()
/tmp/factorio-build-QSGgL0/src/Map/Map.cpp (978): Map::~Map()
/opt/gcc-13.2.0/include/c++/13.2.0/bits/unique_ptr.h (99): std::default_delete<Map>::operator()(Map*) const
/opt/gcc-13.2.0/include/c++/13.2.0/bits/unique_ptr.h (211): std::__uniq_ptr_impl<Map, std::default_delete<Map> >::reset(Map*)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/unique_ptr.h (509): std::unique_ptr<Map, std::default_delete<Map> >::reset(Map*)
/tmp/factorio-build-QSGgL0/src/Scenario/Scenario.cpp (1114): Scenario::~Scenario()
/tmp/factorio-build-QSGgL0/src/Net/ClientMultiplayerManager.cpp (213): ClientMultiplayerManager::destroy()
/tmp/factorio-build-QSGgL0/src/Gui/InfoBoxManager.cpp (38): InfoBoxManager::removeConnectorsToBeDestroyed()
/tmp/factorio-build-QSGgL0/src/Gui/InfoBoxManager.cpp (10): InfoBoxManager::update()
/tmp/factorio-build-QSGgL0/src/MainLoop.cpp (1117): MainLoop::prepare()
/tmp/factorio-build-QSGgL0/src/MainLoop.cpp (705): MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode)
/tmp/factorio-build-QSGgL0/src/MainLoop.cpp (412): MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode)
/tmp/factorio-build-QSGgL0/src/Main.cpp (1325): fmain(int, char**)
/tmp/factorio-build-QSGgL0/src/Main.cpp (1347): main
0x7f9c356de249
__libc_start_main
_start
0xffffffffffffffff
Stack trace logging done
14366.398 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
14377.882 Info SystemUtil.cpp:877: Started /usr/bin/xdg-open; trampoline PID: 79045
14377.882 Uploading log file
14377.952 Info SystemUtil.cpp:877: Started /home/jola/.steam/debian-installation/steamapps/common/Factorio/bin/x64/factorio; trampoline PID: 79046
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joshinils
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[2.0.10] Crash exiting game after getting dropped in Blueprint destructor

Post by joshinils »

previous time;
viewtopic.php?f=7&t=117031

this time i tried to reconnect since the discord call was reconnected in time.

but trying to tdo so crashed again, trying to open the folder with the log made my whole os freeze, I had to REISUB and reboot.
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Re: [2.0.10] Crash exiting game after getting dropped (again)

Post by joshinils »

btw. when Will closed the game voluntarily I saved the map and I did not crash
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[2.0.14] Crash when exiting the game

Post by joshinils »

I saved to the attached save, and clicked the "Exit" at the bottom. Whether it was done saving in the background or not, I did not pay attention to.

This is still the same play-session and save-game (now later of course) as viewtopic.php?f=7&t=119290
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Re: [2.0.10] Crash exiting game after getting dropped (TransportLine::~TransportLine())

Post by Genhis »

After seeing your latest post (viewtopic.php?p=632720#p632720), I don't think your reports are reliable enough to warrant deeper investigation. I went through the relevant code paths and there is nothing obvious which would cause such variety of crashes. In the next release (2.0.15), there will be extra logging around the affected areas, so please do post more crashes if they happen. Although extremely unlikely, maybe it's our issue after all.
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Re: [2.0.10] Crash exiting game after getting dropped (TransportLine::~TransportLine())

Post by joshinils »

Genhis wrote: Mon Nov 04, 2024 9:01 pm In the next release (2.0.15), there will be extra logging around the affected areas, so please do post more crashes if they happen. Although extremely unlikely, maybe it's our issue after all.
Thank you. I'd like to have the logs be optionally numbered by timestamp, is that possible? Since I have all of these crashes, It is a bit unwieldy to only have the current and previous log. I would like to rule out hardware issues, So comparing multiple crash logs is one way, but renaming them after each crash is not that nice.
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