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0.000 2021-09-26 12:42:49; Factorio 1.1.41 (build 58972, win64, steam)
0.000 Operating system: Windows 10 (build 19042)
0.002 Program arguments: "G:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: G:/SteamLibrary/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/emili/AppData/Roaming/Factorio [8075/237844MB]
0.002 Binaries path: G:/SteamLibrary/steamapps/common/Factorio/bin
0.021 System info: [CPU: AMD Ryzen 7 3700X 8-Core Processor, 16 cores, RAM: 4668/16310 MB, page: 7433/18742 MB, virtual: 4331/134217727 MB, extended virtual: 0 MB]
0.021 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.025 Available displays: 1
0.025 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 {0x05, [0,0], 2560x1440, 32bit, 165Hz}
0.066 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.249 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070; id: 10de-2484; driver: nvldumdx.dll 30.0.14.7168
0.249 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.249 [Local Video Memory] Budget: 7275MB, CurrentUsage: 4MB, Reservation: 0/3765MB
0.249 [Non-Local Vid.Mem.] Budget: 7491MB, CurrentUsage: 0MB, Reservation: 0/3873MB
0.249 Tiled resources: Tier 2
0.249 Unified Memory Architecture: No
0.249 BGR 565 Supported: Yes
0.249 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.249 Graphics settings preset: very-high
0.249 Dedicated video memory size 8043 MB
0.327 Desktop composition is active.
0.327 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
0.327 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.361 DSound: Starting _dsound_update thread
0.361 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
0.361 DSound: Enter _dsound_update; tid=3988
0.545 Loading mod core 0.0.0 (data.lua)
0.694 Loading mod base 1.1.41 (data.lua)
1.279 Loading mod base 1.1.41 (data-updates.lua)
1.379 Checksum for core: 3952690221
1.379 Checksum of base: 3501276965
1.633 Prototype list checksum: 3034860339
1.674 Loading sounds...
7.138 Info PlayerData.cpp:73: Local player-data.json unavailable
7.138 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1632582311
7.348 Initial atlas bitmap size is 16384
7.382 Created atlas bitmap 16384x16372 [none]
7.386 Created atlas bitmap 16384x13056 [none]
7.386 Created atlas bitmap 8192x4188 [decal]
7.387 Created atlas bitmap 16384x5568 [low-object]
7.388 Created atlas bitmap 8192x4448 [mipmap, linear-minification, linear-magnification, linear-mip-level]
7.389 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
7.389 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
7.389 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
7.390 Created atlas bitmap 4096x3104 [mipmap]
7.390 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
7.390 Created atlas bitmap 8192x1496 [alpha-mask]
7.393 Created atlas bitmap 16384x14768 [shadow, linear-magnification, alpha-mask]
7.394 Created atlas bitmap 8192x2336 [shadow, mipmap, linear-magnification, alpha-mask]
7.394 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
7.401 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
42.767 Parallel Sprite Loader initialized (threads: 13)
48.126 Sprites loaded
48.138 Generated mipmaps (4) for atlas [3] of size 16384x5568
48.149 Generated mipmaps (3) for atlas [4] of size 8192x4448
48.160 Generated mipmaps (3) for atlas [5] of size 16384x6064
48.170 Generated mipmaps (3) for atlas [6] of size 4096x3216
48.181 Generated mipmaps (3) for atlas [7] of size 4096x1856
48.209 Generated mipmaps (3) for atlas [8] of size 4096x3104
48.220 Generated mipmaps (5) for atlas [9] of size 8192x2240
48.231 Generated mipmaps (3) for atlas [12] of size 8192x2336
48.247 Custom mipmaps uploaded.
48.647 Info LuaGameScript.cpp:786: level state size: 11 bytes.
48.663 Info LuaGameScript.cpp:786: level state size: 1146 bytes.
48.664 Info LuaGameScript.cpp:786: level state size: 1146 bytes.
48.790 Factorio initialised
48.790 Discord overlay detected (DiscordHook64.dll)
48.828 Steam Storage Quota: 4637/4768
50.984 Loading map C:\Users\emili\AppData\Roaming\Factorio\saves\JAMBON.zip: 21770890 bytes.
51.018 Loading level.dat: 61094823 bytes.
51.022 Info Scenario.cpp:198: Map version 1.1.39-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-rzq52c\src\entity\transportline.cpp (872): TransportLine::checkConsistency
c:\cygwin64\tmp\factorio-build-rzq52c\src\entity\transportbeltconnectable.cpp (525): TransportBeltConnectable::checkConsistency
c:\cygwin64\tmp\factorio-build-rzq52c\src\map\map.cpp (2116): Map::checkConsistency
c:\cygwin64\tmp\factorio-build-rzq52c\src\map\map.cpp (1163): Map::setupEntities
c:\cygwin64\tmp\factorio-build-rzq52c\src\map\map.cpp (1180): Map::setupEntities
c:\cygwin64\tmp\factorio-build-rzq52c\src\scenario\scenario.cpp (338): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-rzq52c\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,std::default_delete<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD822A7034)
00007FFD822A7034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD82CC2651)
00007FFD82CC2651 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
55.745 Error TransportLine.cpp:872: this->items[i].distanceToNext >= 0 was not true
Logger::writeStacktrace skipped.
55.784 Info CrashHandler.cpp:309: Executable CRC: 3164524790
55.784 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
58.370 Uploading log file
58.518 Error CrashHandler.cpp:260: Heap validation: success.
58.519 Creating crash dump.
58.772 CrashDump success