[1.1.82] Crash in lua

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kryojenik
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[1.1.82] Crash in lua

Post by kryojenik »

On a dedicated server (Windows 10 - GTX Gaming)

Running 1.1.82 with several mods (K2 SE and several others). I've had a couple of crashes this morning immediately after an auto-save. The most recent logs and dump file are attached. Not sure what other information is needed.

Exerpt from log file

2228.219 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
2229.386 Info AppManagerStates.cpp:1917: Saving finished
2249.372 Error CrashHandler.cpp:635: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
Attachments
K2SECrashed.zip
The save file created just before the crash (renamed from _autosave3.zip)
(10.07 MiB) Downloaded 37 times
factorio-previous.log
Log file from session that crashed
(77 KiB) Downloaded 46 times
factorio-dump-previous.dmp
Generated dmp file
(757.54 KiB) Downloaded 39 times
factorio.zip
Save file that was used to launch the server
(9.79 MiB) Downloaded 40 times

Rseding91
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Re: [1.1.82] Crash in lua

Post by Rseding91 »

Thanks for the report. Based off where it's crashing it makes me suspect system instability and memory corruption due to that.

Do you have any reliable way to reproduce the crash? Something like "Load the save, let it run for 1 minute 43 seconds and it will crash"?
If you want to get ahold of me I'm almost always on Discord.

kryojenik
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Re: [1.1.82] Crash in lua

Post by kryojenik »

You may be right. I was just seting up GTX to give them a try. Didn't capture the first crash. In the 24 hrs since then I have have had a few _different_ issues. I'll load this back up on a different service and see what happens.

kryojenik
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Re: [1.1.82] Crash in lua

Post by kryojenik »

I have several hours (and auto-saves) hosting the game on another service without issue. As you suggested, I think the hosting service may have been having issues. Thanks for the analysys of the dump, and sorry for the goose chase.

-Kryo

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