[1.1.104] Crash randomly while standing around idle

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
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mngrif
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[1.1.104] Crash randomly while standing around idle

Post by mngrif »

about five minutes past the last save, it just crashes. i haven't attempted to reproduce it yet, but it's the first crash i've had in over a decade. keep up th fine work, folks!

Code: Select all

   0.016 2024-03-16 07:57:04; Factorio 1.1.104 (build 62119, linux64, steam)
   0.087 Operating system: Linux (Ubuntu 22.04)
   0.000 Initializing Steam API.
   0.087 Program arguments: "/home/purple/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" 
   0.087 Config path: /home/purple/.factorio/config/config.ini
   0.087 Read data path: /home/purple/.local/share/Steam/steamapps/common/Factorio/data
   0.087 Write data path: /home/purple/.factorio [75943/1031018MB]
   0.087 Binaries path: /home/purple/.local/share/Steam/steamapps/common/Factorio/bin
   0.158 System info: [CPU: AMD Ryzen 7 1800X Eight-Core Processor, 16 cores, RAM: 15916 MB]
   0.158 Environment: DISPLAY=:0 WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=plasma XDG_SESSION_DESKTOP=KDE XDG_CURRENT_DESKTOP=KDE __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
   0.158 Display options: [FullScreen: 1] [VSync: 1] [UIScale: custom (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   1.022 Video driver: x11
   1.022 Available displays: 1
   1.022  [0]: Acer H236HL 23" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   1.269 Initialised OpenGL:[0] AMD Radeon RX 5700 XT (navi10, LLVM 15.0.7, DRM 3.57, 6.7.6-x64v1-xanmod1); driver: 4.6 (Core Profile) Mesa 23.2.1-1ubuntu3.1~22.04.2
   1.269   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   1.269   [Version] 4.6
   1.270 Graphics settings preset: very-high
   1.270   Dedicated video memory size 8192 MB
   1.445 Graphics options: [Graphics quality: high] [Video memory usage: high] [DXT: high-quality] [Color: 32bit]
   1.445                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 1] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   1.687 [Audio] Backend:SDL(default); Driver:pulseaudio, Device:Default device, Depth:16, Channels:2, Frequency:44100
   4.508 Loading mod core 0.0.0 (data.lua)
   4.693 Loading mod base 1.1.104 (data.lua)
   5.255 Loading mod base 1.1.104 (data-updates.lua)
   5.377 Checksum for core: 607699937
   5.377 Checksum of base: 1054619811
   6.092 Prototype list checksum: 3034860339
   6.138 Loading sounds...
   7.090 Info PlayerData.cpp:78: Local player-data.json unavailable
   7.090 Info PlayerData.cpp:81: Cloud player-data.json available, timestamp 1710304547
   7.379 Initial atlas bitmap size is 16384
   7.402 Created atlas bitmap 16384x16384 [none]
   7.403 Created atlas bitmap 16384x4432 [none]
   7.403 Created atlas bitmap 8192x4208 [decal]
   7.403 Created atlas bitmap 16384x5568 [low-object]
   7.404 Created atlas bitmap 8192x4416 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   7.405 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
   7.405 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   7.405 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   7.406 Created atlas bitmap 4096x3088 [mipmap]
   7.406 Created atlas bitmap 8192x2288 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   7.406 Created atlas bitmap 8192x1496 [alpha-mask]
   7.409 Created atlas bitmap 16384x14768 [shadow, linear-magnification, alpha-mask]
   7.409 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   7.409 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   7.513 Created virtual atlas pages 4096x4096x9
   7.521 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  14.701 Atlases loaded from disk cache.
  16.449 Parallel Sprite Loader initialized (threads: 13)
  18.056 Sprites loaded
  18.069 Generated mipmaps (4) for atlas [3] of size 16384x5568   
  18.073 Generated mipmaps (3) for atlas [4] of size 8192x4416   
  18.076 Generated mipmaps (3) for atlas [5] of size 16384x6064   
  18.077 Generated mipmaps (3) for atlas [6] of size 4096x3216   
  18.077 Generated mipmaps (3) for atlas [7] of size 4096x1856   
  18.104 Generated mipmaps (3) for atlas [8] of size 4096x3088   
  18.105 Generated mipmaps (5) for atlas [9] of size 8192x2288   
  18.107 Generated mipmaps (3) for atlas [12] of size 8192x2352   
  18.117 Custom mipmaps uploaded (1942)
  18.245 Generated mipmaps for virtual atlas of size 16384x12288
  18.981 Factorio initialised
  18.983 Steam Storage Quota: 22589/23841
  25.817 Loading map /home/purple/ownCloud/Factorio/saves/butane.zip: 11101820 bytes.
  25.871 Loading level.dat: 29728189 bytes.
  25.876 Info Scenario.cpp:204: Map version 1.1.104-0
  26.385 Loading script.dat: 407 bytes.
  26.387 Checksum for script /home/purple/.factorio/temp/currently-playing/control.lua: 3093115639
 889.938 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
 890.266 Info AppManagerStates.cpp:2007: Saving finished
1490.255 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
1490.610 Info AppManagerStates.cpp:2007: Saving finished
1646.158 Error CrashHandler.cpp:639: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-3G1EdM/src/Util/Logger.cpp (336): Logger::writeStacktrace(FileWriteStream*, StackTraceInfo*)
/tmp/factorio-build-3G1EdM/src/Util/Logger.cpp (346): Logger::logStacktrace(StackTraceInfo*)
/tmp/factorio-build-3G1EdM/src/Util/CrashHandler.cpp (188): CrashHandler::writeStackTrace(CrashHandler::CrashReason)
/tmp/factorio-build-3G1EdM/src/Util/CrashHandler.cpp (642): CrashHandler::commonSignalHandler(int)
/tmp/factorio-build-3G1EdM/src/Util/CrashHandler.cpp (648): CrashHandler::SignalHandler(int)
0x730c11c4251f
/tmp/factorio-build-3G1EdM/libraries/CommonUtil/Math.cpp (24): xatan
/tmp/factorio-build-3G1EdM/libraries/CommonUtil/Math.cpp (38): satan
/tmp/factorio-build-3G1EdM/libraries/CommonUtil/Math.cpp (50): Math::atan(double)
/tmp/factorio-build-3G1EdM/libraries/CommonUtil/Math.cpp (43): Math::atan(double)
/tmp/factorio-build-3G1EdM/libraries/CommonUtil/Math.cpp (61): Math::atan2(double, double)
/tmp/factorio-build-3G1EdM/src/Util/RealOrientation.cpp (114): RealOrientation::RealOrientation(Vector const&)
/tmp/factorio-build-3G1EdM/src/Entity/ElectricPole.cpp (227): ElectricPole::drawWireInternal(DrawQueue&, MapPosition const&, MapPosition const&, Sprite const&, Color const&, RenderLayer::Enum)
/tmp/factorio-build-3G1EdM/src/Entity/ElectricPole.cpp (193): ElectricPole::drawWire(DrawQueue&, MapPosition const&, MapPosition const&, MapPosition const&, MapPosition const&, Sprite const&, Sprite const&)
/tmp/factorio-build-3G1EdM/src/Entity/ElectricPole.cpp (290): ElectricPole::drawWires(DrawQueue&) const
/tmp/factorio-build-3G1EdM/src/Entity/ElectricPole.cpp (158): ElectricPole::draw(DrawQueue&) const
/tmp/factorio-build-3G1EdM/src/Graphics/EntityRenderer.cpp (333): EntityRenderer::prepareRow(int, unsigned long)
/tmp/factorio-build-3G1EdM/src/Graphics/EntityRenderer.cpp (226): EntityRenderer::threadJob(unsigned long)
/opt/gcc-12.2.0/include/c++/12.2.0/bits/std_function.h (591): std::function<void ()>::operator()() const
/tmp/factorio-build-3G1EdM/src/Util/WorkerThread.cpp (72): WorkerThread::loop()
/tmp/tmp.muiMGHWJQ4/objdir/../gcc-12.2.0/libstdc++-v3/src/c++11/thread.cc (82): execute_native_thread_routine
./nptl/pthread_create.c (442): start_thread
0x730c11d2684f
0xffffffffffffffff
Stack trace logging done
1647.641 Error CrashHandler.cpp:195: Map tick at moment of crash: 11817334
1647.641 Error Util.cpp:100: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1656.366 Info SystemUtil.cpp:878: Started /usr/bin/xdg-open; trampoline PID: 9096
1656.367 Uploading log file
1656.384 Info SystemUtil.cpp:878: Started /home/purple/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio; trampoline PID: 9097
Attachments
butane.zip
(10.59 MiB) Downloaded 13 times
My Silly Factorian Tricks
<_aD> OBSERVE SIGNAL ASPECT BEFORE CROSSING TRACK

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mngrif
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Re: [1.1.104] Crash randomly while standing around idle

Post by mngrif »

There was an autosave closer to the crash that I missed. Here it is.
Attachments
_autosave1.zip
(10.86 MiB) Downloaded 13 times
My Silly Factorian Tricks
<_aD> OBSERVE SIGNAL ASPECT BEFORE CROSSING TRACK

Rseding91
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Re: [1.1.104] Crash randomly while standing around idle

Post by Rseding91 »

Is there anything I need to do? I loaded it, zoomed out fully, and waited 10 minutes and no crash.
If you want to get ahold of me I'm almost always on Discord.

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boskid
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Re: [1.1.104] Crash randomly while standing around idle

Post by boskid »

I was running both saves for about an hour each and no crashes.

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