Desync bug

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
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tyj
Manual Inserter
Manual Inserter
Posts: 2
Joined: Wed Jul 13, 2016 10:47 pm
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Desync bug

Post by tyj »

Been playing this map since ~0.13.5. Didn't have any problems at all when I was playing last night. Logged in just now, and started getting desyncs right away. A few seconds after connecting.

It's running on a headless server, but I've been the only player on it throughout.

I restarted the client, didn't make any difference. Restarted the server, and it looks to be fine again now!


Log file from my pc:

Code: Select all

   0.000 2016-07-13 23:46:59; Factorio 0.13.8 (build 23239, win64, steam)
   0.001 Operating system: Windows 10 
   0.001 Program arguments: "D:\Steam Games\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: D:/Steam Games/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/David/AppData/Roaming/Factorio
   0.001 Binaries path: D:/Steam Games/steamapps/common/Factorio/bin
   0.015 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 0] [DXT: false]
   0.016 Available display adapters: 2
   0.016  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 770 {0x01, [1920,114], 1920x1080, 32bit, 60Hz}
   0.016  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 770 {0x05, [0,0], 1920x1200, 32bit, 59Hz}
   0.016 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.061 Initialised Direct3D:[1] NVIDIA GeForce GTX 770; driver: nvd3dumx.dll 10.18.13.6869
   0.064     Video memory size (dedicated video/dedicated system/shared system/available): 2017/0/4071/4092 MB
   0.098 Desktop composition is active.
   0.159 Loading mod core 0.0.0 (data.lua)
   0.163 Loading mod base 0.13.8 (data.lua)
   0.252 Checksum for core: 714099156
   0.252 Checksum for mod base: 1905699976
   0.730 Initial atlas bitmap size is 16384
   0.732 Created atlas bitmap 16384x6371
   0.956 Created atlas bitmap 4096x968
   7.542 Sprites loaded
   7.542 Convert atlas 4096x968 to: trilinear-filtering 
   7.769 Loading sounds...
   9.138 Custom inputs active: 0
   9.171 Factorio initialised
  18.149 Info Router.cpp:558: Router peerID(65535) shutting down.
  18.149 Info Router.cpp:594: Router state -> Disconnected
  18.156 Joining game 217.199.160.52:34197
  18.156 Info WindowsUDPSocket.cpp:59: Opening socket at port (0)
  18.157 Info Router.cpp:594: Router state -> Connecting
  18.158 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  18.199 Connection to address(217.199.160.52:34197) refused(type(ConnectionReply) confirm(true) status(UserVerificationMissing) gameName() description(User verification is required for this game.) latency(6) remoteApplicationVersion(0.13.8 (build 23239, win64, steam)) remoteActiveMods((base 0.13.8) ) connectionRequestID(39138) gameID(4294967295)).
  18.200 Info MultiplayerManager.cpp:180: NetworkTick(0) quitting multiplayer connection.
  18.200 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Connecting) to(Disconnected)
  18.215 Info HttpSharedState.cpp:39: Downloading https://auth.factorio.com/generate-user-server-key
  18.833 Info HttpSharedState.cpp:83: Status code: 200
  18.833 Info AuthServerConnector.cpp:133: Received key(4QAh9RtD/1bnnht8VmmLdA==) for username(tyj) from auth server.
  18.833 Info Router.cpp:558: Router peerID(65535) shutting down.
  18.834 Info WindowsUDPSocket.cpp:159: Socket closed
  18.834 Info Router.cpp:594: Router state -> Disconnected
  18.834 Info Router.cpp:558: Router peerID(65535) shutting down.
  18.834 Info Router.cpp:594: Router state -> Disconnected
  18.834 Joining game 217.199.160.52:34197
  18.834 Info WindowsUDPSocket.cpp:59: Opening socket at port (0)
  18.834 Info Router.cpp:594: Router state -> Connecting
  18.835 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  18.867 Info Router.cpp:594: Router state -> WaitingForAccept
  18.966 Info Synchronizer.cpp:56: NetworkTick(10223601) initialized Synchronizer local peer(4) latency(6).
  18.966 Info Synchronizer.cpp:522: networkTick(10223601) adding peer(0) success(true).
  18.966 Info Router.cpp:594: Router state -> Connected
  18.967 Info Router.cpp:835: ConnectionAccepted ownPeerID(4) nextPeerID(5)
  18.967 Info MultiplayerManager.cpp:996: networkTick(10223601) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
  18.983 Info Router.cpp:893: Received onPeerConnected for already connected peer(4)
  19.083 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>).
  19.083 Info MultiplayerManager.cpp:1143: networkTick(10223607) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
  19.083 Info MultiplayerManager.cpp:1527: Received peer info for peer(4) username(tyj).
  19.083 Info MultiplayerManager.cpp:1143: networkTick(10223607) mapTick(-1) received stateChanged peerID(4) oldState(Ready) newState(Connecting)
  19.083 Info MultiplayerManager.cpp:1527: Received peer info for peer(4) username(tyj).
  19.083 Info MultiplayerManager.cpp:1143: networkTick(10223607) mapTick(-1) received stateChanged peerID(4) oldState(Connecting) newState(Connecting)
  19.083 Info MultiplayerManager.cpp:1143: networkTick(10223607) mapTick(-1) received stateChanged peerID(4) oldState(Connecting) newState(VerifyingConnection)
  19.200 Info MultiplayerManager.cpp:996: networkTick(10223614) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
  19.300 Info MultiplayerManager.cpp:1143: networkTick(10223620) mapTick(-1) received stateChanged peerID(4) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  19.400 Info MultiplayerManager.cpp:1143: networkTick(10223626) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  19.617 Info MultiplayerManager.cpp:1143: networkTick(10223639) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  19.617 Info MultiplayerManager.cpp:1143: networkTick(10223639) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  21.285 Info MultiplayerManager.cpp:1143: networkTick(10223735) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  21.285 Downloading file C:/Users\David\AppData\Roaming\Factorio\temp\mp-download.zip (16408594 B, 32622 blocks)
  21.289 Info MultiplayerManager.cpp:996: networkTick(10223735) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  21.290 Info NetworkInputHandler.cpp:45: mapTick(16857490) networkTick(10223735) initialized NetworkInputHandler local peer(4).
  21.290 Info NetworkInputHandler.cpp:524: expectedMapTick(16857490) adding peer(0).
  21.290 Info Synchronizer.cpp:428: NetworkTick(10223735) mapTick(16857490) applying 10 pending tickClosures
  21.290 Info NetworkInputHandler.cpp:608: assigning playerIndex(65535) to peer(0)
  21.290 Info NetworkInputHandler.cpp:608: assigning playerIndex(65535) to peer(4)
  21.290 Info MultiplayerManager.cpp:1732: networkTick(10223735) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
  21.290 Info MultiplayerManager.cpp:1516: Received script checksums: level: 900459546
  21.385 Info MultiplayerManager.cpp:1143: networkTick(10223741) mapTick(-1) received stateChanged peerID(4) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  28.948 Finished download (7 s, 16 MB, 2.1 MB/s)
  29.038 Info MultiplayerManager.cpp:1218: networkTick(10224197) mapTick(-1) map download finished creating scenario
  29.039 Info MultiplayerManager.cpp:996: networkTick(10224197) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  29.039 Loading map C:/Users\David\AppData\Roaming\Factorio\temp\mp-download.zip
  29.072 Info Scenario.cpp:127: Map version 0.13.8-1
  29.074 Info MultiplayerManager.cpp:1143: networkTick(10224203) mapTick(-1) received stateChanged peerID(4) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  29.179 Info MultiplayerManager.cpp:1143: networkTick(10224209) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  30.133 Checksum for script C:/Users/David/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
  30.161 Info MultiplayerManager.cpp:996: networkTick(10224269) mapTick(16857490) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
  30.276 Info MultiplayerManager.cpp:1143: networkTick(10224275) mapTick(16857490) received stateChanged peerID(4) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  30.276 Info MultiplayerManager.cpp:1342: networkTick(10224275) mapTick(16857490) stopping mapAlign
  30.276 Info MultiplayerManager.cpp:1884: performing map align task (SendPlayerJoinGameAlignTask)
  30.276 Info MultiplayerManager.cpp:996: networkTick(10224275) mapTick(16857490) changing state from(InGameWaitingForOthers) to(InGame)
  30.276 Info MultiplayerManager.cpp:1706: networkTick(10224275) mapTick(16857490) peerID(4) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(4) state(InGameWaitingForOthers) mapAlignTick(-1))
)
  30.378 Info MultiplayerManager.cpp:1143: networkTick(10224281) mapTick(16857497) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  30.378 Info MultiplayerManager.cpp:1143: networkTick(10224281) mapTick(16857497) received stateChanged peerID(4) oldState(InGameWaitingForOthers) newState(InGame)
  30.402 Info NetworkInputHandler.cpp:754: mapTick(16857499) networkTick(10224283) connecting to player(tyj).
  30.402 Info NetworkInputHandler.cpp:608: assigning playerIndex(0) to peer(4)
  30.402 Info GameActionHandler.cpp:2670: MapTick(16857499) processed PlayerJoinGame peerID(4) playerIndex(0) mode(connect)
  31.653 Error NetworkInputHandler.cpp:375: Multiplayer desynchronisation: crc test(CheckCRCHeuristic) failed for mapTick(16857564) peer(4) testCrc(-2015306636) testCrcPeerID(0) currentCrc(-1933562494)
  31.653 Info NetworkInputHandler.cpp:442: Desync specification: Reference CRC = 2279660660, reference peers = {0}, desynced group = {CRC = 2361404802, peers = {4 (tyj)}}
  31.653 Info MultiplayerManager.cpp:996: networkTick(10224358) mapTick(16857573) changing state from(InGame) to(Desynced)
  31.762 Info MultiplayerManager.cpp:1143: networkTick(10224364) mapTick(16857573) received stateChanged peerID(4) oldState(InGame) newState(Desynced)
  31.762 Info MultiplayerManager.cpp:996: networkTick(10224364) mapTick(16857573) changing state from(Desynced) to(DesyncedAligning)
  31.762 Info MultiplayerManager.cpp:1818: networkTick(10224364) mapTick(16857573) starting mapAlign
  31.862 Info MultiplayerManager.cpp:1143: networkTick(10224370) mapTick(16857573) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  31.862 Info MultiplayerManager.cpp:1143: networkTick(10224370) mapTick(16857573) received stateChanged peerID(4) oldState(Desynced) newState(DesyncedAligning)
  31.862 Info MultiplayerManager.cpp:1752: networkTick(10224370) mapTick(16857573) sending mapAlignAction
  31.962 Info MultiplayerManager.cpp:1390: networkTick(10224376) mapTick(16857573) received MapAlignAction from peer(0), mapAlignTick(16857580) appliedTickClosuresCount(11)
  31.962 Info MultiplayerManager.cpp:1390: networkTick(10224376) mapTick(16857573) received MapAlignAction from peer(4), mapAlignTick(16857574) appliedTickClosuresCount(0)
  31.962 Info MultiplayerManager.cpp:1834: networkTick(10224377) mapTick(16857573) mapAlign finished targetTick(16857580) updating map and running the tasks ...
  31.962 Info MultiplayerManager.cpp:1706: networkTick(10224377) mapTick(16857573) peerID(4) fullStateLog: local state(DesyncedAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(16857580))
((peerID(4) state(DesyncedAligning) mapAlignTick(16857574))
)
  32.007 Info MultiplayerManager.cpp:1853: maptick(16857580) crc before applying all ticks: 1720225415
  32.007 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(16857580) lastTickApplied(16857571) referenceMapTick(16857580) networkTick(10224377)
  32.007 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857572) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  32.007 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857572) inputActions((CheckCRCHeuristic) ) ) for peer(4)
  32.007 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857573) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  32.007 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857574) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  32.007 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857575) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  32.007 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857576) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  32.007 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857577) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  32.007 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857578) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  32.007 Info MultiplayerManager.cpp:1861: maptick(16857580) crc after applying all ticks: 1720225415
  32.007 Info MultiplayerManager.cpp:996: networkTick(10224377) mapTick(16857580) changing state from(DesyncedAligning) to(DesyncedAligned)
  32.076 Info MultiplayerManager.cpp:1143: networkTick(10224383) mapTick(16857580) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  32.076 Info MultiplayerManager.cpp:1143: networkTick(10224383) mapTick(16857580) received stateChanged peerID(4) oldState(DesyncedAligning) newState(DesyncedAligned)
  32.076 Info MultiplayerManager.cpp:2073: NetworkTick(10224383) reconnecting after map desync.
  32.076 Info MultiplayerManager.cpp:2236: NetworkTick(10224383) MapTick(16857580) disconnecting player(0) from the user.
  32.082 Info MultiplayerManager.cpp:996: networkTick(10224383) mapTick(16857580) changing state from(DesyncedAligned) to(DesyncedCreatingReport)
  32.175 Info MultiplayerManager.cpp:1143: networkTick(10224389) mapTick(16857580) received stateChanged peerID(4) oldState(DesyncedAligned) newState(DesyncedCreatingReport)
  33.059 Info MultiplayerManager.cpp:996: networkTick(10224443) mapTick(-1) changing state from(DesyncedCreatingReport) to(DesyncedWaitingForMap)
  33.075 Info NetworkInputHandler.cpp:771: mapTick(16857580) networkTick(10224443) disconnecting from player.
  33.273 Info MultiplayerManager.cpp:1143: networkTick(10224449) mapTick(-1) received stateChanged peerID(4) oldState(DesyncedCreatingReport) newState(DesyncedWaitingForMap)
  33.328 Info MultiplayerManager.cpp:1143: networkTick(10224455) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  34.613 Info MultiplayerManager.cpp:1143: networkTick(10224530) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  34.613 Downloading file C:/Users\David\AppData\Roaming\Factorio\temp\mp-download.zip (16412117 B, 32629 blocks)
  34.618 Info MultiplayerManager.cpp:996: networkTick(10224530) mapTick(-1) changing state from(DesyncedWaitingForMap) to(DesyncedDownloadingMap)
  34.618 Info NetworkInputHandler.cpp:45: mapTick(16857580) networkTick(10224530) initialized NetworkInputHandler local peer(4).
  34.618 Info NetworkInputHandler.cpp:524: expectedMapTick(16857580) adding peer(0).
  34.618 Info Synchronizer.cpp:428: NetworkTick(10224530) mapTick(16857580) applying 10 pending tickClosures
  34.618 Info NetworkInputHandler.cpp:608: assigning playerIndex(65535) to peer(0)
  34.618 Info NetworkInputHandler.cpp:608: assigning playerIndex(65535) to peer(4)
  34.618 Info MultiplayerManager.cpp:1732: networkTick(10224530) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
  34.713 Info MultiplayerManager.cpp:1143: networkTick(10224536) mapTick(-1) received stateChanged peerID(4) oldState(DesyncedWaitingForMap) newState(DesyncedDownloadingMap)
  40.832 Finished download (6 s, 16 MB, 2.6 MB/s)
  40.933 Info MultiplayerManager.cpp:1218: networkTick(10224904) mapTick(-1) map download finished creating scenario
  40.933 Info MultiplayerManager.cpp:996: networkTick(10224904) mapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedLoadingMap)
  40.933 Loading map C:/Users\David\AppData\Roaming\Factorio\temp\mp-download.zip
  40.951 Info MultiplayerManager.cpp:1143: networkTick(10224910) mapTick(-1) received stateChanged peerID(4) oldState(DesyncedDownloadingMap) newState(DesyncedLoadingMap)
  40.966 Info Scenario.cpp:127: Map version 0.13.8-1
  41.057 Info MultiplayerManager.cpp:1143: networkTick(10224916) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  42.028 Checksum for script C:/Users/David/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
  42.069 Info MultiplayerManager.cpp:1995: networkTick(10224977) mapTick(16857580) created desync report(C:/Users\David\AppData\Roaming\Factorio\archive\desync-report-2016-07-13-23-47-41)
  42.070 Info MultiplayerManager.cpp:996: networkTick(10224977) mapTick(16857580) changing state from(DesyncedLoadingMap) to(InGameWaitingForOthers)
  42.169 Info MultiplayerManager.cpp:1143: networkTick(10224983) mapTick(16857580) received stateChanged peerID(4) oldState(DesyncedLoadingMap) newState(InGameWaitingForOthers)
  42.169 Info MultiplayerManager.cpp:1342: networkTick(10224983) mapTick(16857580) stopping mapAlign
  42.169 Info MultiplayerManager.cpp:1884: performing map align task (SendPlayerJoinGameAlignTask)
  42.169 Info MultiplayerManager.cpp:996: networkTick(10224983) mapTick(16857580) changing state from(InGameWaitingForOthers) to(InGame)
  42.169 Info MultiplayerManager.cpp:1706: networkTick(10224983) mapTick(16857580) peerID(4) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(4) state(InGameWaitingForOthers) mapAlignTick(-1))
)
  42.257 Info MultiplayerManager.cpp:1143: networkTick(10224989) mapTick(16857586) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  42.257 Info MultiplayerManager.cpp:1143: networkTick(10224989) mapTick(16857586) received stateChanged peerID(4) oldState(InGameWaitingForOthers) newState(InGame)
  42.298 Info NetworkInputHandler.cpp:754: mapTick(16857589) networkTick(10224992) connecting to player(tyj).
  42.298 Info NetworkInputHandler.cpp:608: assigning playerIndex(0) to peer(4)
  42.299 Info GameActionHandler.cpp:2670: MapTick(16857589) processed PlayerJoinGame peerID(4) playerIndex(0) mode(connect)
  43.815 Info MultiplayerManager.cpp:153: NetworkTick(10225082) disconnecting multiplayer connection.
  43.815 Info NetworkInputHandler.cpp:64: expectedMapTick(16857676) sending PlayerLeaveGame
  43.916 Info MultiplayerManager.cpp:1571: Disconnect notification for peer (4)
  43.916 Info MultiplayerManager.cpp:1093: networkTick(10225088) mapTick(16857682) removing peer(4) dropout(false)
  43.916 Info MultiplayerManager.cpp:996: networkTick(10225088) mapTick(16857682) changing state from(InGame) to(InGameAligning)
  43.916 Info MultiplayerManager.cpp:1818: networkTick(10225088) mapTick(16857682) starting mapAlign
  43.916 Info MultiplayerManager.cpp:1732: networkTick(10225088) mapTick(16857682) adding mapAlignTask(RemovePlayerAlignTask)
  44.016 Info MultiplayerManager.cpp:1143: networkTick(10225094) mapTick(16857682) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  44.016 Info MultiplayerManager.cpp:1143: networkTick(10225094) mapTick(16857682) received stateChanged peerID(4) oldState(InGame) newState(InGameAligning)
  44.016 Info MultiplayerManager.cpp:1752: networkTick(10225094) mapTick(16857682) sending mapAlignAction
  44.116 Info MultiplayerManager.cpp:1390: networkTick(10225100) mapTick(16857682) received MapAlignAction from peer(0), mapAlignTick(16857684) appliedTickClosuresCount(15)
  44.116 Info MultiplayerManager.cpp:1390: networkTick(10225100) mapTick(16857682) received MapAlignAction from peer(4), mapAlignTick(16857683) appliedTickClosuresCount(0)
  44.116 Info MultiplayerManager.cpp:1834: networkTick(10225101) mapTick(16857682) mapAlign finished targetTick(16857684) updating map and running the tasks ...
  44.116 Info MultiplayerManager.cpp:1706: networkTick(10225101) mapTick(16857682) peerID(4) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(16857684))
((peerID(4) state(InGameAligning) mapAlignTick(16857683))
)
  44.125 Info MultiplayerManager.cpp:1853: maptick(16857684) crc before applying all ticks: 1763941174
  44.125 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(16857684) lastTickApplied(16857675) referenceMapTick(16857684) networkTick(10225101)
  44.125 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857676) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  44.125 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857676) inputActions((PlayerLeaveGame) (CheckCRCHeuristic) ) ) for peer(4)
  44.125 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857677) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  44.125 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857677) inputActions((CheckCRCHeuristic) ) ) for peer(4)
  44.125 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857678) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  44.125 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857678) inputActions((CheckCRCHeuristic) ) ) for peer(4)
  44.125 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857679) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  44.125 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857679) inputActions((CheckCRCHeuristic) ) ) for peer(4)
  44.125 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857680) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  44.125 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857680) inputActions((CheckCRCHeuristic) ) ) for peer(4)
  44.125 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857681) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  44.125 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857681) inputActions((CheckCRCHeuristic) ) ) for peer(4)
  44.125 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(16857682) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  44.125 Info NetworkInputHandler.cpp:548: expectedMapTick(-1) removing peer(4) success(true).
  44.125 Info GameActionHandler.cpp:2699: MapTick(16857684) processed PlayerLeaveGame peerID(4) playerIndex(0)
  44.125 Info MultiplayerManager.cpp:1861: maptick(16857684) crc after applying all ticks: 1305298994
  44.125 Info MultiplayerManager.cpp:996: networkTick(10225101) mapTick(16857684) changing state from(InGameAligning) to(InGameAligned)
  44.126 Info MultiplayerManager.cpp:996: networkTick(10225101) mapTick(16857684) changing state from(InGameAligned) to(InGameWaitingForOthers)
  44.232 Info MultiplayerManager.cpp:1143: networkTick(10225107) mapTick(16857684) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  44.232 Info MultiplayerManager.cpp:1143: networkTick(10225107) mapTick(16857684) received stateChanged peerID(4) oldState(InGameAligning) newState(InGameAligned)
  44.232 Info NetworkInputHandler.cpp:524: expectedMapTick(-1) adding peer(4).
  44.232 Info MultiplayerManager.cpp:1143: networkTick(10225107) mapTick(16857684) received stateChanged peerID(4) oldState(InGameAligned) newState(InGameWaitingForOthers)
  44.333 Info MultiplayerManager.cpp:1143: networkTick(10225113) mapTick(16857684) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  44.333 Info MultiplayerManager.cpp:1342: networkTick(10225113) mapTick(16857684) stopping mapAlign
  44.333 Info MultiplayerManager.cpp:1884: performing map align task (RemovePlayerAlignTask)
  44.333 Info MultiplayerManager.cpp:996: networkTick(10225113) mapTick(16857684) changing state from(InGameWaitingForOthers) to(Disconnecting)
  44.333 Info MultiplayerManager.cpp:1706: networkTick(10225113) mapTick(16857684) peerID(4) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(4) state(InGameWaitingForOthers) mapAlignTick(-1))
)
  44.649 Info MultiplayerManager.cpp:996: networkTick(10225119) mapTick(16857684) changing state from(Disconnecting) to(QuitScheduled)
  44.665 Info MultiplayerManager.cpp:180: NetworkTick(10225119) quitting multiplayer connection.
  44.665 Info MultiplayerManager.cpp:996: networkTick(10225119) mapTick(16857684) changing state from(QuitScheduled) to(Disconnected)
  44.665 Info NetworkInputHandler.cpp:771: mapTick(-1) networkTick(10225119) disconnecting from player.
  44.877 Info Router.cpp:558: Router peerID(4) shutting down.
  44.878 Info WindowsUDPSocket.cpp:159: Socket closed
  44.878 Info Router.cpp:594: Router state -> Disconnected
Let me know if you need anything else.

Loewchen
Global Moderator
Global Moderator
Posts: 8368
Joined: Wed Jan 07, 2015 5:53 pm
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Re: Desync bug

Post by Loewchen »

If the issue is not reproducible there sadly is not enough to go on. If at any time you find a recipe for a desync or a savegame that desyncs in X minutes that would be very helpful to fix an issue once and for all.

Greetings Loewchen

tyj
Manual Inserter
Manual Inserter
Posts: 2
Joined: Wed Jul 13, 2016 10:47 pm
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Re: Desync bug

Post by tyj »

Will investigate further if this happens again.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13246
Joined: Wed Jun 11, 2014 5:23 am
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Re: Desync bug

Post by Rseding91 »

If you can provide the desync reports they may still prove useful.
If you want to get ahold of me I'm almost always on Discord.

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