Friday Facts #128 - Back down to earth
Re: Friday Facts #128 - Back down to earth
The Loader is way too strong. While i love the idea of it, it would completely upset all of the existing balance to the point where there's no need to use inserters any more.
Re: Friday Facts #128 - Back down to earth
You'd still need to use tons of inserters to put stuff in/out of assembling machines?Xuhybrid wrote:The Loader is way too strong. While i love the idea of it, it would completely upset all of the existing balance to the point where there's no need to use inserters any more.
-
- Manual Inserter
- Posts: 1
- Joined: Sat Mar 05, 2016 7:23 pm
- Contact:
Re: Friday Facts #128 - Back down to earth
My answer: Loader - yes.
In Factorio I play a couple of days.
But I think that the thing is a good idea.
I thought of such a thing.
Inserters sometime look unrealistic, clumsy, needless.
It is much easier to use this compact thing.
It is necessary save in game inserters and loaders.
Let players choose that it is better to use.
I am glad that the game is progress.
In Factorio I play a couple of days.
But I think that the thing is a good idea.
I thought of such a thing.
Inserters sometime look unrealistic, clumsy, needless.
It is much easier to use this compact thing.
It is necessary save in game inserters and loaders.
Let players choose that it is better to use.
I am glad that the game is progress.
Last edited by AntonioModer on Sat Mar 05, 2016 9:00 pm, edited 1 time in total.
Re: Friday Facts #128 - Back down to earth
I think these would be useful, but maybe balance it for use with specific materials. So, for example, you could only use them with raw items that are naturally used in vast quantities, but don't allow them to be used with more complex items. Thus transporting large number of complex items via train would still require the use of intricate insterter setups.
Re: Friday Facts #128 - Back down to earth
That would go against all logic in factorio, there are only 2 categories (fluid and solid things) and normally a machine can handle anything.Carble wrote:I think these would be useful, but maybe balance it for use with specific materials.
Re: Friday Facts #128 - Back down to earth
I love the concept but I think I could be balanced pretty easily.
(Acknowlging these probably aren't original thought)
I think it should be combined it with a storage box and call it a hopper. Hoppers are real world examples of dumping raw materials storing them and then transferring them to a conveyor.
So in my opinion it's not overpowered as long as we don't use it for manufactured goods.
(Acknowlging these probably aren't original thought)
I think it should be combined it with a storage box and call it a hopper. Hoppers are real world examples of dumping raw materials storing them and then transferring them to a conveyor.
So in my opinion it's not overpowered as long as we don't use it for manufactured goods.
Re: Friday Facts #128 - Back down to earth
As long as you can only use loaders like hoppers in real life to put things in and out of containers like chest and trains I think they would be perfect. This would let inserts be used for the more delicate work of inserting materials into machines and pulling them out etc. I personally have always hate the complex crap you have to build around trains to load or unload them. Realistically for stuff like coal, copper, iron etc you just pull them over a hopper, open the lower section of them and rapidly dump the contents. After that is when things like insertions etc are needed.
What I really love to see with the loaders in such a case are trailers + flat bed train carts + cranes for finished goods like circuits etc. So you for bulk stuff you would use the loader and a bulk train cart. For finished stuff you woudl need to load the "trailer" section like in real life, then use the crane to put it on the train, then unload the trailer at it's destination. In such a case then insert would still be need to load the trailer sections with more delicate finished goods you can't just drop into a train cart. This would allow you to take your time load and unload the trailers, specially when some day when we get other train related stuff like "wait till full", "wait till empty" etc.
What I really love to see with the loaders in such a case are trailers + flat bed train carts + cranes for finished goods like circuits etc. So you for bulk stuff you would use the loader and a bulk train cart. For finished stuff you woudl need to load the "trailer" section like in real life, then use the crane to put it on the train, then unload the trailer at it's destination. In such a case then insert would still be need to load the trailer sections with more delicate finished goods you can't just drop into a train cart. This would allow you to take your time load and unload the trailers, specially when some day when we get other train related stuff like "wait till full", "wait till empty" etc.
Re: Friday Facts #128 - Back down to earth
Along the same lines as this "Loader" I've had an idea. A device that would pull from an underground belt beneath it and then output to the arrow. There are a lot of ways the underground layer of Factorio could be better used.
I do love the idea of a belt loading device in general. If it does seem OP and affect game progression too much, then resource costs and speed it operates at could all be changed. Belt loaders should require a considerable amount of lubricant in their recipe and that would definitely give it a cost to benefit consideration. Ultimately, I believe there are opportunities for direct belt loading without ruining the already established tech.
Would love to see a box which lifts from an underground belt passing underneath it too.
I do love the idea of a belt loading device in general. If it does seem OP and affect game progression too much, then resource costs and speed it operates at could all be changed. Belt loaders should require a considerable amount of lubricant in their recipe and that would definitely give it a cost to benefit consideration. Ultimately, I believe there are opportunities for direct belt loading without ruining the already established tech.
Would love to see a box which lifts from an underground belt passing underneath it too.
-
- Filter Inserter
- Posts: 947
- Joined: Wed Nov 25, 2015 11:44 am
- Contact:
Re: Friday Facts #128 - Back down to earth
This is actually a good way to tie in with my earlier suggestion for hopper/feeder: a hopper car or chest can output onto an underground belt. This is probably even possible with a mod (not that I've ever modded anything...)ScionoicS wrote:Along the same lines as this "Loader" I've had an idea. A device that would pull from an underground belt beneath it and then output to the arrow. There are a lot of ways the underground layer of Factorio could be better used.
-
- Inserter
- Posts: 31
- Joined: Sat Jul 25, 2015 4:58 am
- Contact:
Re: Friday Facts #128 - Back down to earth
after thinking a lot about this and reading the entire thread, I feel that loaders would be a decent addiction to the game, if made within reason.... the proposal only shows using them with chests, and if it stays like that, where you can only use them with a chest, then they would be a-OK for any purposes that I can think of... if you think of it, the only time that they would be outputting a full stream of items would be when you have MANY items coming into the input chests, and when does that really happen?... however, i would propose that it would be more of a 1x3 structure mostly because at that point is when the major redesigns must happen and power usage is a must!
00110001 00100000 01101001 01100110 00100000 01111001 01101111 01110101 00100000 01100011 01100001 01101110 00100000 01110010 01100101 01100001 01100100 00100000 01101101 01100101
Re: Friday Facts #128 - Back down to earth
Oh this is amazing. I love underground belts, this would make me love them even more.vanatteveldt wrote:This is actually a good way to tie in with my earlier suggestion for hopper/feeder: a hopper car or chest can output onto an underground belt. This is probably even possible with a mod (not that I've ever modded anything...)ScionoicS wrote:Along the same lines as this "Loader" I've had an idea. A device that would pull from an underground belt beneath it and then output to the arrow. There are a lot of ways the underground layer of Factorio could be better used.
Re: Friday Facts #128 - Back down to earth
In regards to stuff being OP. wouldn one way of balancing stuff, just have this option use up a lot more power than say robots.
Ive never gotten really far. But the idea seems cool. But obviously balance is important in Factorio. What really makes this game so great, is the good balance of work vs reward. You feel like you earned the right to be lazy
Ive never gotten really far. But the idea seems cool. But obviously balance is important in Factorio. What really makes this game so great, is the good balance of work vs reward. You feel like you earned the right to be lazy
-
- Burner Inserter
- Posts: 13
- Joined: Sat Feb 07, 2015 1:34 am
- Contact:
Re: Friday Facts #128 - Back down to earth
I think the "loader" would be an excellent late game item, just so long at it comes at a balanced price as you said. I would love to see it in the game!
Dark
Re: Friday Facts #128 - Back down to earth
Maybe there should be a poll or something like this. I don't like the idea, but i think there should be some optimizations:
What are you thinking about a stacking/sorter Machine. Maybe big as a factory where the belt is moving through, but instead of storing things in a chest it will stack items of the same kind (or you can build custom stacks). These Stacks can be taken from the inserters at once.
Maybe the bigger sorter can take 2 Belts and output the content on on belt in a stacked form.
What are you thinking about a stacking/sorter Machine. Maybe big as a factory where the belt is moving through, but instead of storing things in a chest it will stack items of the same kind (or you can build custom stacks). These Stacks can be taken from the inserters at once.
Maybe the bigger sorter can take 2 Belts and output the content on on belt in a stacked form.
Re: Friday Facts #128 - Back down to earth
22 pages... TL, DR. But I got through 4 pages. I saw a lot of claims that X is the whole point of the game, where X is something I don't much care about (though I love the game).
My two bits, the loader would be a great mod. Then people can turn on or off at their discretion.
My two bits, the loader would be a great mod. Then people can turn on or off at their discretion.
Re: Friday Facts #128 - Back down to earth
Don't worry about them. They should add the loader/unloader as prototyped and see how long before these other people can refuse to use it. You know they all holler OP but internally they are itching to get their filthy hands on them.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Re: Friday Facts #128 - Back down to earth
I like the loader. Don't be afraid to add new parts based because you fear it may simplify the game. With the right balancing (cost/tech tree location) almost any part can be justified. Also, the tech tree is a very effective way to "hide" complicated parts and mechanisms from newbie players so that they don't feel overwhelmed; don't be afraid to add more complexity to the late game! Without addition of experimental or innovative new parts/systems this game will inevitably stagnate.
-
- Manual Inserter
- Posts: 1
- Joined: Sun Mar 06, 2016 2:11 am
- Contact:
Re: Friday Facts #128 - Back down to earth
I like the loaders because I am a lame noob who loves easy things. You should probably change the name because they don't load, they unload.
For balance you should maybe make them have to burn coal and you can upgrade them to be electric-powered. More so it's a hassle than power drain.
For balance you should maybe make them have to burn coal and you can upgrade them to be electric-powered. More so it's a hassle than power drain.
Re: Friday Facts #128 - Back down to earth
I can see chaining these in a line to create insanely fast horizontal transport, considering they teleport items from the end of the belt, through the chest and out to the other belt in 1-2 ticks.
Bet I could make it run faster than a train
Bet I could make it run faster than a train
Re: Friday Facts #128 - Back down to earth
Then they make them work like belts that spawn items on their chest end and you're screwedCbrad24 wrote:I can see chaining these in a line to create insanely fast horizontal transport, considering they teleport items from the end of the belt, through the chest and out to the other belt in 1-2 ticks.
Bet I could make it run faster than a train