mdqp wrote:I think the lead designer said not too long ago he doesn't want to encourage exploration, which might very well be why their approach to combat is unsatisfactory to some of us.Slayn25 wrote:Exploration is penalized by lack of reward plus extreme enemy density.
On March 2016 they talked about exploration: https://www.factorio.com/blog/post/fff-129
Resource generation tweaks:
Resource generation would be tweaked, so the richness of the mining sites would grow the further you are from the center of the map, the same way the size of enemy bases grows. This would actually add a lot of strategy to the game, as it would always be questionable, whether it is better to use the nearby mines, or whether to expand deep into enemy territory, and create a defensive position of the mine that will last for a very long time. This would also open new possibilities for difficulty settings, as higher difficulty settings could decrease the starting richness of the mines, but it wouldn't imply the need to just tinker with lot of small mines. This would just mean that you need to go deeper into enemy territory compared to easy settings, to get the same amount of resources.
Long term mining drills
These would be unlocked by late game research, with a high resource cost. Their advantage would be that, in the long run they would be able to squeeze much more resources from the mining site compared to the normal mining drills, mining some kind of "dirty ore". They would get X times dirty compared to the normal mining. The dirty ore would have to be additionally processed in your base, so it would add infrastructure and logistic challenges if one wants to go this way. In the long run, you could go much further with the scale of the factory, as the complexity is moved from the temporary mine to a long term facility in your base.
With these two combined, the local logistic network with robots, repair packs, walls and turrets that would be re-supplied by a special train from time to time would make sense, as keeping the mine alive would be a long term task that is worth the automation and the bottleneck will be something else other than just the speed of building new mines in the very late game.