Friday Facts #187 - Space science & 0.15 graphics
Re: Friday Facts #187 - Space science & 0.15 graphics
Rocket science! Autolaunch! Advanced steam engines! Nukes! OMG YES!
Guys you are just awesome
Guys you are just awesome
Re: Friday Facts #187 - Space science & 0.15 graphics
Indeedgiustizieri25 wrote:I know I had a life, but now I have Factorio with infinite research ... thanks for ruining me!
I have to tell my boss that I need more than two weeks of vacation.
The tank waggon looks really nice. Looks like we can transport three different fluids with one waggon.
Re: Friday Facts #187 - Space science & 0.15 graphics
I am looking forward to get my hand on 0.15. the update looks awesome and I want to play with the programmable speaker a lot. that thing looks awesome. I hope it is fully MIDI compatible and/or that we can change the sound font used.
I only have 1 issue:
the map colors where mentioned to be more clear... however, when I look at the map screenshots in the FFF i mainly see that there is a lot of yellow ( there used to be a lot of blue ) and the for reasons unknown the trains have been made yellow with red. it took me a long while to realize that there where actually a lot of trains there.... whit the train colors on the map in 0.14 it was easier to spot them...
I hope this will be changed or that a mod can alter map colors.
what would make the trains even better on the map is if they would somehow have the locomotive color.
also a nice thing would be the ability to pick your own colors for the map.
still main point being the train colors are not an improvement on the map few as they are in the FFF.
I only have 1 issue:
the map colors where mentioned to be more clear... however, when I look at the map screenshots in the FFF i mainly see that there is a lot of yellow ( there used to be a lot of blue ) and the for reasons unknown the trains have been made yellow with red. it took me a long while to realize that there where actually a lot of trains there.... whit the train colors on the map in 0.14 it was easier to spot them...
I hope this will be changed or that a mod can alter map colors.
what would make the trains even better on the map is if they would somehow have the locomotive color.
also a nice thing would be the ability to pick your own colors for the map.
still main point being the train colors are not an improvement on the map few as they are in the FFF.
Re: Friday Facts #187 - Space science & 0.15 graphics
Even more win!coal liquefication
EDIT:
It's barbaric to nitpick such great work but yeah, I agree that train-highlighting will be big issue in 0.15. It was already in 0.14 but pollution-on enabled nice train overview (as blue on bright red was quite nicely visible).Kuro-Maii wrote:for reasons unknown the trains have been made yellow with red. it took me a long while to realize that there where actually a lot of trains there.... whit the train colors on the map in 0.14 it was easier to spot them...
Last edited by Tev on Sat Apr 22, 2017 10:58 am, edited 1 time in total.
Re: Friday Facts #187 - Space science & 0.15 graphics
Factorio will be compatible with Windows (XP, Vista, 7, 8, 10), Mac OS X (10.9+) und Linux (Ubuntu 14.04, Ubuntu 16.04) see gog pageJ-H wrote:Wait, what is this about? Is 0.15 going to stop being compatible with XP? I don't want the game broken on me!
https://www.gog.com/game/factorio
Re: Friday Facts #187 - Space science & 0.15 graphics
64bitaober93 wrote:Factorio will be compatible with Windows (XP, Vista, 7, 8, 10), Mac OS X (10.9+) und Linux (Ubuntu 14.04, Ubuntu 16.04) see gog pageJ-H wrote:Wait, what is this about? Is 0.15 going to stop being compatible with XP? I don't want the game broken on me!
https://www.gog.com/game/factorio
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Re: Friday Facts #187 - Space science & 0.15 graphics
I'm Sorry, but the Elon It's Happening gif is only allowed for Mars, but
ITS HAPPENING
Re: Friday Facts #187 - Space science & 0.15 graphics
It's finally happening!!
But it is still 3-4 days more to wait .. please give us the changelogs now!
But it is still 3-4 days more to wait .. please give us the changelogs now!
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Re: Friday Facts #187 - Space science & 0.15 graphics
Can you give us exact time when the update would be available?
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Re: Friday Facts #187 - Space science & 0.15 graphics
Is solar panel power and accumulator storage also included in the endless research?
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Re: Friday Facts #187 - Space science & 0.15 graphics
What about the help videos ?
How and when do they pop up and whats covered?
How and when do they pop up and whats covered?
Last edited by brunzenstein on Sat Apr 22, 2017 2:40 pm, edited 1 time in total.
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Re: Friday Facts #187 - Space science & 0.15 graphics
um... i have some concerns about the sience symbols in the tech tree...
for the early techs it is a nice info gain. but later one, with techs that need 5 and more different techs it might get confusing.
they simply get to squeezed in the tech button to show them all.
for the early techs it is a nice info gain. but later one, with techs that need 5 and more different techs it might get confusing.
they simply get to squeezed in the tech button to show them all.
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Re: Friday Facts #187 - Space science & 0.15 graphics
Has the higher quality fuel been given higher boiler efficiency too? So boilers would output hotter steam just like vehicles will get better performance on higher tier fuel sources?
https://www.reddit.com/r/factorio/comme ... s/dglklkj/
https://www.reddit.com/r/factorio/comme ... s/dglklkj/
Last edited by IronCartographer on Sat Apr 22, 2017 1:37 pm, edited 1 time in total.
Re: Friday Facts #187 - Space science & 0.15 graphics
So now that 0.15 settled, what about 0.16
Re: Friday Facts #187 - Space science & 0.15 graphics
NopeIronCartographer wrote:Has the higher quality fuel been given higher boiler efficiency too? So boilers would output hotter steam just like vehicles will get better performance on higher tier fuel sources?
https://www.reddit.com/r/factorio/comme ... s/dglklkj/
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Re: Friday Facts #187 - Space science & 0.15 graphics
A little bit of abstraction in the UI design would help a lot, and not only here (new inventory icons are also rather busy and would benefit IMO from getting reduced to a more basic form):halloween20 wrote:um... i have some concerns about the sience symbols in the tech tree...
for the early techs it is a nice info gain. but later one, with techs that need 5 and more different techs it might get confusing.
they simply get to squeezed in the tech button to show them all.
(compare with the image in this FFF)
Re: Friday Facts #187 - Space science & 0.15 graphics
There is Factorio Soundtrack DLC in Steam. I would buy any new DLC no matter what's inside, because Factorio's price/fun ratio is too low.XOffshore wrote:I'm so excited by this.
All of this awesomeness is just for $20.
I NEED AN INSTRUCTION HOW TO DONATE MOAR, I'M NOT KIDDING!!1111
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Re: Friday Facts #187 - Space science & 0.15 graphics
Kelderek wrote:Even apart from the fact that there is a new version release coming, this has to be one of the best made FFF posts you guys have done. Those graphics look amazing -- give those folks a raise!
Totally agree !!
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Re: Friday Facts #187 - Space science & 0.15 graphics
alexzzzz wrote:There is Factorio Soundtrack DLC in Steam. I would buy any new DLC no matter what's inside, because Factorio's price/fun ratio is too low.XOffshore wrote:I'm so excited by this.
All of this awesomeness is just for $20.
I NEED AN INSTRUCTION HOW TO DONATE MOAR, I'M NOT KIDDING!!1111
I also bought the soundtrack DLC because ... hey it's just amazing !!
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Re: Friday Facts #187 - Space science & 0.15 graphics
Are there any plans to make robot-powered factories more logistically interesting? It still always feels like a kind of necessary way to cheat yourself out of using belts.This is the first sub-factory where I gave up after 32 belts stopped being enough, and turned it fully robot-based. Now there is nothing interesting to see, but it works.