Factorio version 0.16 - Now stable
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- Burner Inserter
- Posts: 14
- Joined: Sun Sep 11, 2016 2:09 am
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Re: Factorio version 0.16 - Now stable
Slight quirk: Rain artillery, not 'reign' artillery.
Congrats on stable release. Look forward to further tweaks and upgrades.
Congrats on stable release. Look forward to further tweaks and upgrades.
Re: Factorio version 0.16 - Now stable
If you make it rain artillery, you make it your reign!
Looking forward to the road ahead... more shrooms to consume while working on the graphics engine?
Looking forward to the road ahead... more shrooms to consume while working on the graphics engine?
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- Burner Inserter
- Posts: 18
- Joined: Thu Sep 07, 2017 9:54 am
- Contact:
Re: Factorio version 0.16 - Now stable
Hey folks,
especially Factorio-Devs,
congratulations on a really great 0.16. I am very pleased with it.
My previous save was grinding at about 40 UPS and now with 0.16 I am back up to 59 FPS/UPS again
I was reluctant to upgrade... but then when it asked me before the game start - why not? And all did work flawless.
No changes required. It.just.worked. Amazing.
I also noticed that deconstructing Roboports on a huge network (~10k+ Logi and Constr-Bots) doesn't make it grind to a halt at 2UPS while deconstructing. Wow.
(Don't ask me why so many... it's a left over from my previous base and deconstructing ~200 full stone smelters takes a while...)
Why change it on the other side? Maybe I am preparing for my next base on top - ?
I haven't posted much here, mostly just enjoyed the amazing community here...
Your documentation is spot-on. I tried other games at some point recently and ... always came back, your doc is spot-on. Up2date and in one place (on your server under your domain).
Thanks.
T
especially Factorio-Devs,
congratulations on a really great 0.16. I am very pleased with it.
My previous save was grinding at about 40 UPS and now with 0.16 I am back up to 59 FPS/UPS again
I was reluctant to upgrade... but then when it asked me before the game start - why not? And all did work flawless.
No changes required. It.just.worked. Amazing.
I also noticed that deconstructing Roboports on a huge network (~10k+ Logi and Constr-Bots) doesn't make it grind to a halt at 2UPS while deconstructing. Wow.
(Don't ask me why so many... it's a left over from my previous base and deconstructing ~200 full stone smelters takes a while...)
Why change it on the other side? Maybe I am preparing for my next base on top - ?
I haven't posted much here, mostly just enjoyed the amazing community here...
Your documentation is spot-on. I tried other games at some point recently and ... always came back, your doc is spot-on. Up2date and in one place (on your server under your domain).
Thanks.
T
Re: Factorio version 0.16 - Now stable
Perfect! .. now we have played through the game so many times, really enjoying the time spent! .. This is our feedback: We endorse your general progress on the developement of the game. No tips there! .. But we recommend that you devote som working hours to expand your achievement pool and some different challenging scenarios. This would really incite some players into replaying again and again. We cleared everything so far, and can't wait until you give us more content!
Keep up the good work!
Keep up the good work!
- ChurchOrganist
- Filter Inserter
- Posts: 256
- Joined: Sun Apr 17, 2016 12:45 pm
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Re: Factorio version 0.16 - Now stable
Are you from another dimension?? 8th July is a Sunday (tomorrow) hereFri Jun 08, 2018 6:59 am
Want to know where the biters chewing your power plant have come from??
Wondering where your next iron is going to come from??
You need Long Range Radar
Wondering where your next iron is going to come from??
You need Long Range Radar
Re: Factorio version 0.16 - Now stable
He's from a dimension where Jun stands for June and not JulyChurchOrganist wrote:Are you from another dimension?? 8th July is a Sunday (tomorrow) hereFri Jun 08, 2018 6:59 am