That part I agree with. But my solution would be to have cracking as an Red+Green tech which may be unlocked immediately after (old) BOP. "Problem -> Solution".
No longer having to deal with ingredient-counts IS simplifying the game. Having a built-in flare-stack in the BOP-recipe IS dumbing down the game.V453000 wrote: βWed Aug 07, 2019 6:12 pm3. That's a tough question for sure, but you can't always make everyone happy I'm afraid. Though I have to say I don't feel like the game is getting simplified. I'm sorry but I don't think removing pickaxes or assembling machine ingredient count is simplifying anything. And the oil changes only simplify the first step, and make the second more complicated step mandatory while giving the tools to solve the problem properly. I can't really imagine where would such an option for oil processing go (as of options), but the Expensive recipes mode would be a candidate, but you would just get 2 useless oil products, yay? .mcdjfp wrote: βWed Aug 07, 2019 2:12 pm 2. Enough puzzles have been simplified (even if some were fairly minor) recently, that "the puzzle" does not work as an explanation anymore for you to justify or argue against changes. It really doesn't work when you say we won't do this in order to justify doing just that. You say flare stacks (resource destruction) do not fit with Factorio when defending changing a recipe that does just that. It destroys the light and heavy oil when you don't want them (sounds like a flare stack to me).
3. There is a MUCH bigger problem to solve than basic oil processing. You have split the player base into 3 groups. Those that like the direction the game is going with all of the simplifications, those that like complexity (and thus don't like puzzle after puzzle being simplified), and those that don't care. One of these groups is feeling more and more pushed aside. What do you think that the result of that will be?
Instead of forcing everyone to play the same way, give us options. (Some people like more expensive research seeing it as a challenge, others don't like it as it feels like a grind. Since there is a setting for this, both are happy.
If that's not only your personal opinion, but the opinion of the majority of devs (that have the power to decide things), then factorio is truely lost.
In the past you gave us the chance to adjust settings in vanilla. If you want to have a simplified version for "new players", keep it in the introduction-campaign. Tutorials and whatnot. Hide the interesting parts in a "expensive recipes" "expensive tech" setting. Something like that... But seeing you going down "that" road just hurts.
Having way over 5000 hours in this game I don't regret anything... but it seems I have to move on. Good luck with your chosen mission to sell more copies to the "why are barrels even in game, can't you just simplify this, this is way too hard, three types of fluid in a wagon which has three tanks in it appearence is too complicated"-types of people. But with the direction you took, I can no longer recommend the game to my friends and colleagues.