Friday Facts #57 - One week left

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jeroon
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Re: Friday Facts #57 - One week left

Post by jeroon »

-root wrote:Nawwww.... Look at the wee little cute spitters.
Famous last words :P
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Re: Friday Facts #57 - One week left

Post by bobingabout »

Spitters, like, small mobile worms?
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Re: Friday Facts #57 - One week left

Post by Gouada »

Nice Update!!!

I was wondering; will the price go up with such an important update?
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Re: Friday Facts #57 - One week left

Post by Oke_oku »

Does this mean that we get LAN multiplayer in a week??? :shock: :o :D
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Re: Friday Facts #57 - One week left

Post by Phillip_Lynx »

Glad my Son have bought factorio ...

so LAN is no problem :). But I like to play with the other side of the world (germany <-> australia) :(
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Re: Friday Facts #57 - One week left

Post by Artman40 »

Will bases with spitters be located further away from spawn location?
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Re: Friday Facts #57 - One week left

Post by max2605 »

Can you made a Dedicate server? so that i can run the Server on my Root server(Linux) permanently? But that that my Christmas wish ;). For Halloween i enjoy the Multiplayer with my Friends :). And that a Lot.

Greetings out of Germany.
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Re: Friday Facts #57 - One week left

Post by pkircher »

well its a question how they implement the sync .. but putting a proxy onto a dedicated server to be reachable and play with other mates should be a easy thing todo ..

apart from that .. there are privat vlans like hamachi to bridge that gap
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Re: Friday Facts #57 - One week left

Post by max2605 »

I have the server not at home ;). It's a Professional Root Server so i do not need a Vlan system, it is a Static IP.
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Re: Friday Facts #57 - One week left

Post by pkircher »

i sayed you surly be able to use a proxy ..

in the end those are tcp connections right ?
a proxy can be a linux daemon .. however you can forward your local traffic torwards that proxy and use that as a star topologie for connecting and creating a Vlan .. software defined networking would be easyer .. but it does not mather what your infastructure it is ..

VPN would be a other way .. unless they implement a middle-ware a regular server makes no sense what so ever . so you need to work out the network bridgeing ether via vlan / vpn or proxy those connections

ps .. if the ip is static or not or the location of the server has nothing todo with the fact that you need to bridge the network anyway

as usual in IT there are multiple ways to rome .
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Re: Friday Facts #57 - One week left

Post by Salmelu »

Which university will be the presentation be at? It may be worth attending, I could have some time.
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Re: Friday Facts #57 - One week left

Post by slpwnd »

Oke_oku wrote: multiplayer in a week???
Yes.
Phillip_Lynx wrote:Glad my Son have bought factorio ...

so LAN is no problem :). But I like to play with the other side of the world (germany <-> australia) :(
Eventually our goal is for the game to be playable just fine over regular internet. But the point is that we start small (which is the LAN).
Artman40 wrote:Will bases with spitters be located further away from spawn location?
The spitters will most probably have their own spawner. I played with the autoplacing settings and the result is that it is often a little bit furhter away than regular spawners. But most importantly there is a evolutionfactor threshold of 0.3 before which even the spitter spawner will spawn regular biters. This is to avoid spitters attacking early on in the game before the player has construction robots, etc.
Salmelu wrote:Which university will be the presentation be at? It may be worth attending, I could have some time.
It will be at MFF. More information here: http://artemis.ms.mff.cuni.cz/main/tiki ... evelopment (search for Factorio on the webpage)
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Re: Friday Facts #57 - One week left

Post by MF- »

slpwnd wrote:
Salmelu wrote:Which university will be the presentation be at? It may be worth attending, I could have some time.
It will be at MFF. More information here: http://artemis.ms.mff.cuni.cz/main/tiki ... evelopment (search for Factorio on the webpage)
The prelimiary harmonogram says
31.10 9.00 - 15.00 - invited guests (game devs) & educative games:
-> 9h Factorio: experience from doing a startup
-> 10:30 another guest
It's not clear where that will be, though :P
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Re: Friday Facts #57 - One week left

Post by slpwnd »

MF- wrote: It's not clear where that will be, though :P
Don't worry. It is not clear to us either :D I think it will be in one of the "S" rooms. Maybe S4?
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Re: Friday Facts #57 - One week left

Post by Salmelu »

I am pretty sure it will be in S4 as that room is reserved for the subject this presentation is connected with. The thing that bothers me is the size of that room. It's smaller than the rest of the lecture halls.
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Re: Friday Facts #57 - One week left

Post by slpwnd »

Salmelu wrote:I am pretty sure it will be in S4 as that room is reserved for the subject this presentation is connected with. The thing that bothers me is the size of that room. It's smaller than the rest of the lecture halls.
We had the presentation last year and there was like 10 people including us and the lecturer :D
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Re: Friday Facts #57 - One week left

Post by donoghlen »

How about some "Facts" about the Mac update? No update on when the mac version will be fixed.... It's been 2 months.......... :| :| :| :|
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Re: Friday Facts #57 - One week left

Post by Nova »

slpwnd wrote:
Salmelu wrote:I am pretty sure it will be in S4 as that room is reserved for the subject this presentation is connected with. The thing that bothers me is the size of that room. It's smaller than the rest of the lecture halls.
We had the presentation last year and there was like 10 people including us and the lecturer :D
Well, get the factor: [sold copies this year] / [sold copies last year]
Now calculate: [factor] * 10

You need at least this many chairs. ^^
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Re: Friday Facts #57 - One week left

Post by xnmo »

I was almost going to ask if there would be a video recording of the presentation, but when I clicked on that link I quickly remembered that I don't understand Czech :lol:
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Re: Friday Facts #57 - One week left

Post by vedrit »

On the MP note.. I run a server for my gaming guild. I think they'd be interested if I could set a Factorio server going to run dedicated and persistently. Think something like this might be possible in the future?
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