Friday Facts #394 - Assembler flipping and circuit control
- FactorioBot
- Factorio Staff
- Posts: 422
- Joined: Tue May 12, 2015 1:48 pm
Re: Friday Facts #394 - Assembler flipping and circuit control
Assembling machine circuit control applyed on centrifuge removes challenge of designing efficient enrichment process.
I am not sure it is correct approach.
I am not sure it is correct approach.
Re: Friday Facts #394 - Assembler flipping and circuit control
Good post! I waited for mirroring Oil refineries a long time! Now just wait for someone to make one assembler run
Last edited by koliw_br on Fri Jan 19, 2024 12:12 pm, edited 1 time in total.
Re: Friday Facts #394 - Assembler flipping and circuit control
Thanks for listening to our feedback regarding bulk/stack inserters. I'm happy to see that was switched. I recommend releasing an update in the 1.x branch with the name change to make is less of a harsh transition in 2.0.
Re: Friday Facts #394 - Assembler flipping and circuit control
This is sooo good, I'm just going to flip out!!
Re: Friday Facts #394 - Assembler flipping and circuit control
I was waiting for both of these features for a long time. Configurable assemblers, flipping fluid inputs... just perfect. Thank you.
One thing still missing is being able to read a list of ghost entities from a roboport. Then everything can be automated.
One thing still missing is being able to read a list of ghost entities from a roboport. Then everything can be automated.
Re: Friday Facts #394 - Assembler flipping and circuit control
sounds flippin' awesome
Re: Friday Facts #394 - Assembler flipping and circuit control
Will an assembler use inputs from the dump slots?
So if I need to do a chain of operations where the output of one is the input of the next can the ingredients stay in the machine or do they need to come out and back in?
So if I need to do a chain of operations where the output of one is the input of the next can the ingredients stay in the machine or do they need to come out and back in?
Re: Friday Facts #394 - Assembler flipping and circuit control
Nice changes, though the combinator one is over my pay grade! Nice to see you changed the name of bulk/stack inserters, much more natural.
See the daily™ struggles with my Factory! https://www.twitch.tv/repetitivebeats
Re: Friday Facts #394 - Assembler flipping and circuit control
- husnikadam
- Fast Inserter
- Posts: 111
- Joined: Mon May 21, 2018 1:56 pm
- Contact:
Re: Friday Facts #394 - Assembler flipping and circuit control
Is the assembler's dump inventory limited? I mean slotwise and amountwise. Can you in theory store all crafted items from many different recipes in there as you wouldn't be emptying the dump? If it is limited, does the overflow just chestplode?
Last edited by husnikadam on Fri Jan 19, 2024 12:34 pm, edited 1 time in total.
Re: Friday Facts #394 - Assembler flipping and circuit control
Re: Friday Facts #394 - Assembler flipping and circuit control
Can we do a related change to a requester chest?
How does this work with fluids?
How does this work with fluids?
- husnikadam
- Fast Inserter
- Posts: 111
- Joined: Mon May 21, 2018 1:56 pm
- Contact:
Re: Friday Facts #394 - Assembler flipping and circuit control
This made me thinking... Can you dump fluids in assemblers? If yes, how does it work? If not... this can be abused to destroy fluids automatically. You could be automatically resetting a recipe which takes an undesired fluid.
Last edited by husnikadam on Fri Jan 19, 2024 12:41 pm, edited 1 time in total.
Re: Friday Facts #394 - Assembler flipping and circuit control
Or you could do the far more sensible thing, and allow people to configure which physical input/output corresponds to which item required/produced.
Having a fixed order or heavy, light, gas will always create problems with flipping.
But if you just have it input/output heavy, light, gas and *I* can choose which of its input/output pipes are which, then rotation logic isn't required.
Having a fixed order or heavy, light, gas will always create problems with flipping.
But if you just have it input/output heavy, light, gas and *I* can choose which of its input/output pipes are which, then rotation logic isn't required.
Re: Friday Facts #394 - Assembler flipping and circuit control
Both of these are great additions! My only comment about the bulk/stack inserter thing is that maybe the best solution is just to merge them into one inserter.
Re: Friday Facts #394 - Assembler flipping and circuit control
I don't understand why a distinction had to be made between input and output pipes for flipping buildings. That's the only reason I can see why the Space Manufactory isn't considered symmetrical, because if output and input are considered the same, it is symmetrical. In the blueprint case, all the infrastructure around the building is going to be moved as well, so pipes that input resources will still input resources correctly after the flip. In the case of flipping a building that's already built, you're not checking if the fluids will be valid so why would it matter if there's a machine trying to output to another output? Or you are checking in which case it should be blocked on that grounds. What am I missing?
To add more sanity damage: Pumpjacks, which were mentioned before the Space Manufactory, are diagonally symmetrical. Are they able to be flipped as well?
TL;DR: The diagonal distinction makes no sense for Space Manufactory but does make sense for Pumpjacks.
To add more sanity damage: Pumpjacks, which were mentioned before the Space Manufactory, are diagonally symmetrical. Are they able to be flipped as well?
TL;DR: The diagonal distinction makes no sense for Space Manufactory but does make sense for Pumpjacks.
Re: Friday Facts #394 - Assembler flipping and circuit control
Flipping fluid inputs/outputs is one of my most anticipated features for the expansion. After playing Nullius I really miss making visually pleasing chemical plant arrays. I'm glad it made it in!
Re: Friday Facts #394 - Assembler flipping and circuit control
So now we're only missing reactor circuit control to get the temperature directly, instead of doing some detection logic based on steam and output of used fuel cells. But I guess that's coming as well in due time.